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  1. #1
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    Default How do you get past lvl 10-11?

    I've noticed there's a bit of a brick wall you hit around level 10. On the Argonessen server at least, there's hardly any groups around this level and I'm not sure what to run if I start my own groups. My first character breezed by the levels because of favor grinding to 1750 but every one I've made since gets stuck for a long time. I don't really feel comfortable doing GH before level 12. VoN and Threnal seem to be most common but both are very long and can be tough to get a PuG to stick through. What are your recommendations for this level?

  2. #2
    Community Member Xyfiel's Avatar
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    At 8.5 I started deleras tonight. n/n/h/e got me to 9.3.
    I have not touched threnal, vons, or cult of the 6 yet. Will easily hit 12 in a day or two, at which point I will farm wiz king and start flagging for titan/dq.

  3. #3
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    Quote Originally Posted by Xyfiel View Post
    At 8.5 I started deleras tonight. n/n/h/e got me to 9.3.
    I have not touched threnal, vons, or cult of the 6 yet. Will easily hit 12 in a day or two, at which point I will farm wiz king and start flagging for titan/dq.
    Is that the first time you did delera's? I always do it once around 5 so I can have VOM


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  4. #4
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    Kinda silly to post about Delera's since it's a big part of the reason it's so easy to get to 10 (on top of Gwylan's, the Pit, Tear of Dhakaan, etc.). I run it a ton to get from 6 to 10 fast and then it's not worth much xp. This thread is about getting from 10 to 12.

  5. #5
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    Quote Originally Posted by Lozareth View Post
    Kinda silly to post about Delera's since it's a big part of the reason it's so easy to get to 10 (on top of Gwylan's, the Pit, Tear of Dhakaan, etc.). I run it a ton to get from 6 to 10 fast and then it's not worth much xp. This thread is about getting from 10 to 12.
    That was my thought I usually run delera's long before lvl 10 even, I am intrested myself as you use to be able to use gianthold earlier and go 9-12 but now I see people say not to go there until 12 or so, and I havent done the 10-12 for awhile and would like to know the best way to do it now myself


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  6. #6
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    What i've been doing is mostly running quests that are a bit below my level, but since i tend to solo mostly with hirelings, i can hit the quests people don't seem to want to run and still get xp. Remember it's something like five levels below you still gives xp, toss an xp potion (or even the nice two week xp boost coming up) and while it's not maximum xp, it's pretty good. Look at your adventure compendium, and see what you missed that's below 10, but within range.

    Doing this i am currently at 15, and have plenty of 10 and above quests i rarely ran. Most of those above 10 are in the desert, and a couple in gianthold.

    If you've got the patience for it, during a lull, just go kill some slayers, they add up and are persistent, so you don't loose progress. When bored or not feeling inspired to run a quest i'll go knock out some and it really adds up, just takes many, many clears of a zone (that only get's worse in some though, needing thousands)

    Also, at 10, go do some tempest spine runs if you can. It's decent xp, needs a decent group at that level (since it seems a lot of newer people are running this, and at lower levels too), but shouldn't be too hard and has (from what i remember) some great xp (and a ton of chests if you get good pulls)

    10 wasn't too bad, but now i'm feeling the lull. I saw only one (really devs, only litany of the dead for a level 15 quest??) at level 15 and only a handful as i look above that, with most raids or flagging. Seems too the nicely accessible quests get sparse at this level, with most having to run out in explorer zones to the quest.

  7. #7
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    Levels 10-12 can be a bit of a desert… or is that a desert isle? Either way, don’t forget to book proper passage. I mean one day you’re stuck in the daily grind at the bank, thinking of a vacation at that luxurious new spa you heard about and BAM!!! you’re now doing quests in the necropolis!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #8
    Community Member redtornado's Avatar
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    Default I had the same experience.

    Therenal quests seem to be rarely ran. Perhaps, because it was so hard to succeed past the defend Coyle part, the quest chain got a bad reputation that hasn't been softened by the new changes and loot. The only other quests to run at level 10-12 are Necropolis quests and those are almost universally despised(there are some who enjoy them O.O). So, it is very hard to find and/or build a PUG for Necropolis, despite the Silver Flame Necklace, which, oddly, can really save a characters neck. These quests are just skipped. I have experienced and AM experiencing your same "brick wall" at 11th lvl.
    My only advice will probably be the norm, do the Gianthold quests until ransack or you hit 14th lvl and you can move on to Meridia and Shroud Runs from there.
    People will do Thernal and the Necropolis, but usually only with Guildies. I suspect that even players with good guilds hit that leveling curve at 10th.
    We could use more alternative quests at that level, certainly. /em Feelyourpain

  9. #9
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    I just had a lvl 16 wizard friend run me through Orchard slayers/rares until I had all 15 rares and 750 kills. Went quick and got me well over half a level. I'm almost level 12 now when I feel comfortable with GH. Level 10-11 GH groups just seem like a very slow, frustrating slogfest.

  10. #10
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by Lozareth View Post
    I just had a lvl 16 wizard friend run me through Orchard slayers/rares until I had all 15 rares and 750 kills. Went quick and got me well over half a level. I'm almost level 12 now when I feel comfortable with GH. Level 10-11 GH groups just seem like a very slow, frustrating slogfest.
    Really? I usually start GH at lvl 10, and with a proper group, the can be banged out very quickly... before you know it you are Tor Ready and blooded... (and lvl 13-14)
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  11. #11
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    make an lfm for lvl 10-13 and run reavers flagging in gianthold.....doing every quest (9 of them iirc) on n / h / e plus the slayers will get you 13 in no time which is round about where you hit the vale of twilight to get you to 16....etc etc

    Do it now with the 20% xp bonus coming tomorrow
    Last edited by Rasczak; 12-17-2009 at 05:18 AM. Reason: typos *shiver*
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  12. #12
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    Quote Originally Posted by Rasczak View Post
    make an lfm for lvl 10-13 and run reavers flagging in gianthold.....doing every quest (9 of them iirc) on n / h / e plus the slayers will get you 13 in no time which is round about where you hit the vale of twilight to get you to 16....etc etc

    Do it now with the 20% xp bonus coming tomorrow
    This is just bad advice - you'll end up grinding low to medium XP quests for ages, then when you hit level 13 or 14, you'll have exhausted Gianthold and be in quite the pickle trying to find groups for Necro 4 or Meridia quests (both of which are mostly done by higher level toons).

    Much faster is to use these quests to get to 12 then hit the Desert:

    Tempest's Spine (solid XP/min)
    Reclamation (Ataraxia's Haven, solid XP/min since the recent optional XP changes)
    Stormcleave (no longer worth doing more than once on any particular difficultly; still worth NHE tho)
    Co6 to elite (normal and hard will be very quick at this level, elite won't be long either)

    In good groups only, add the following (these are excellent XP/min in strong groups, yet terrible XP/min in weak ones)
    The Shadow Crypt (single best XP quest in the entire game)
    VON1-4

    In addition, flag at 10 or 11 for the DQ raid, and also if you ever intend to run the Titan, it's not bad to flag now.


    Doing this makes sure that when you hit 14, you haven't either got in a rut with nothing to do except things that it's really hard to get groups for (like lowbie Vale elite).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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