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    Community Member wiglin's Avatar
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    Feb 2006
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    Default Jorasco Monk Reborn

    Here is my what I plan once I reincarnate this guy http://forums.ddo.com/showthread.php?t=218670

    Monk Pointers:
    For a monk to be effective you have to understand your role in the party and really play the piano with your hotkeys. A good monk will keep the following up most of the time.

    Must Keep:
    +25% spell cost reduction for the casters
    +2 stacking bonus to attack, saves, and skills for everyone

    Optional:
    Mass Blur

    Each of these only lasts a minute, so it takes alot of hotkey spamming to keep it going.

    The other thing to keep in mind, is how effective weakening and maladroit are to a monk. A monk can bring trash mobs to auto-crit faster than any other class with 9 attacks per animation at about 3 seconds. That essentially gives everyone fighting the same mob 4 ac or 4 attack every 3 seconds depending on effect being used.

    Weighted (although currently non-stacking with stunning fist) is well worth using. With 9 attacks every 3ish seconds you a have noticeable amount of the 5% stun proc.


    Build:
    I have decided to drop the elf and once again become a halfling. Everything I was getting from the elf, I could get with a little investment into umd, and with the two extra build points start with a 14 con which will allow for Mountain Stance III. This will let me use Strike of the Enduring III for +12 damage.

    The build below is with all gear farmed, and would be my ideal setup with current in game equipment.

    Race: Halfling
    Class: 20 Monk
    Alignment: Lawful Good


    Stats: Wind Stance
    Str: 20 +5 (12Base +2Tome +6Item)
    Dex: 32 +11(17Base +3Tome +6Item +2Enhancement +4Stance {+2Yugoloth Pot})
    Con: 20 +5 (14Base +2Tome +6Item -2Stance)
    Int: 14 +2 (12Base +2Tome)
    wis: 34 +12(16Base +5Levels +3Monk +3Tome +6item +1Exc {+2Yugoloth Pot})
    Cha: 10 (8Base +2Tome)


    Saves:
    Fort: 30 (12Base +5Stat +4GH, +5resist +2Good Luck +1Ritural +1Racial)
    Reflex: 36 (12Base +11Stat +4GH +5resist +2Good Luck +1Ritural +1Racial) / 38 vs Traps ( +4Clever Monkey IV)
    Will: 37 (12Base +12Stat +4GH +5resist +2Good Luck +1Ritural +1Racial)


    Feats:
    1: TWF / Monk: Toughness
    2: Weapon Finesse
    3: Past Life: Disciple of the Fist / Monk: WoHB
    6: Dodge / Monk: Stunning Fist
    9: ITWF
    12: Power Attack
    15: GTWF
    18: Still undecided possibly Toughness or Combat Expertise.

    Monk Automatic Feats:
    1: 1d6, AC Bonus I, Flurry of Blows (Full BAB When Centered)
    2: Evasion, Meditation (Restore Ki)
    3: Still Mind (+2 Saves vs Enchantments)
    4: 1d8, Slow Fall I,
    5: Purity of Body (Disease Immunity), AC Bonus II
    6: Slow Fall Increase
    7: Wholeness of Body (Spend Ki to heal)
    8: 1d10, Slow Fall II
    9: Improved Evasion
    10: Ki Strike: Lawful (Unarmed Attacks = Lawful and Magic against DR), AC Bonus III, Slow Fall III
    11: Diamond Body (Poison Immunity)
    12: 2d6, Abundant Step (Spend Ki to make a horizontal leap), Slow Fall IV
    13: Diamond Body (SR 10 + Monk Level)
    14: Slow Fall V
    15: Quivering Palm = Fortitude Save vs Death (DC 10 + Half Monk Level + Wis MOdifier), AC Bonus IV
    16: 2d8, Ki Strike: Adamantium (Unarmed Attacks = Adamantine against DR), Slow Fall VI
    17: Timeless Body (Immune to Death Spawn)
    18: Slow Fall VII,
    19: Empty Body (Shadow Walk Spell)
    20: 2d10, Slow Fall VIII (Take no damage from any height), AC Bonus V, Lawful Outsider, DR 10/Epic

    Monk Ability DC's:
    32 {33 w/ Yugoloth Pot}: Quivering Palm, Ubalancing Stike, Stunning Fist (10 +1/2Monk Level +Wis Modifier)
    42 {43 w/ Yugoloth Pot}: Finishers (10 +Monk Level +Wis Modifier)


    UMD Usage:
    Level 5 Shield Wand: 28 (roll of 3 or higher)
    Level 7 Stoneksin Wand: 32 (roll of 7 or higher)
    Level 10 Shield Wand: 38 (roll of 13 or higher)
    Raise Dead Scroll Wand: 36 (roll of 11 or higher)


    Hit Points:
    160 Base
    100 Constitution
    20 Heroic Durability
    10 Draconic Vitality
    22 Toughness
    20 Minos Legens
    20 Raciel Toughness Enhancement
    40 Superior False Life
    45 Shroud
    40 {Yugoloth Potion}
    20 {Rage} situational use only
    20 {Tortise Animal Path}
    ----------------------
    417 {497}


    Skills:
    32 Balance (13Base +11Stat +2Good Luck +4GH +2Shroud) (Level 8+ = 1 point / level)
    63 Concentration (19Base +4Stat +2Good Luck +4GH +15Item +10Capstone +2Pastlife +6Shroud) (Full Ranks)
    32 Jump (19Base +5Stat +2Good Luck +4GH +2Racial) (Level 1 = 3 points Level 2+ = 1point / level)
    77 Hide (19Base +11Stat +2Good Luck +4GH +4Racial +20Inv +15Item +2Shroud) (Full Ranks)
    59 Move Silently (23Base +11Stat +2Good Luck +4GH +2Racial +15Item +2Shroud) (Full Ranks)
    22 Tumble (1Base +11Stat +2Good Luck +4GH +2Racial +2Shroud) (Level 1 = 1 point)
    58 Spot (23Base +12Stat +2Good Luck 4GH +2racial +15Item) (Full Ranks)
    25 UMD (11Base +3Stat +3Item +2Shroud +2Good Luck +4GH)


    Ac: Wind Stance
    10 Base
    11 Dex
    6 Armor (DT)
    2 Dodge (Chaos Guard)
    5 Protection
    5 Centered
    12 Wis
    1 Racial
    1 Dodge Feat
    1 Ritual
    4 Insight (DT)
    3 Natural (Barkskin Pot)
    1 Haste
    4 Shield
    1 {+2Dex Yugoloth Pot}
    1 {+2Wis Yugoloth Pot}
    -------------------
    66{68} Self Buffed + Aspect of Smoke (Blur)

    5 Combat Expertise
    3 Chattering Ring
    -------------------
    74 {76} Self Buffed
    2 Ranger
    4 Bard
    6 Paladin
    -------------------
    86 {88} When all the stars are aligned.


    Centered Attack Bonus: Wind Stance
    20 Base (Flurry of Blows)
    11 Stat Dex
    4 GH
    1 Haste
    1 Racial
    5 Weapon
    2 Set Bonus
    -5 Power Attack
    {+2Dex Yugoloth Pot}
    -------------------
    39 {40} Normal
    2 Flank
    4 Enhancement
    5 Goggles
    -------------------
    49 {50} Flanking


    Base - Max Damage: WindIV +25% Attack Speed (15enhancement {=haste} + 10insight)
    2-20 (2d12)
    1 Past Life
    5 Stat
    3-5 Weapon
    5 Power Attack
    8 Goggles (Sneak Attack)
    4 Enhancement (Halfling Guile)
    2 Set Bonus
    1-6 Pure Good / Acid / ...etc (Handwraps)
    1-12 Holy (Bursting Ring)
    1-6 Shock (Bursting Ring)
    4 Greater Bane Enhancement Bonus
    3-18 Greater Bane Effect
    1-20 Different Ki Strikes
    -------------------
    31-106 x 9 (Attacks / Animation) = 279-954 + Crits every few seconds

    Weakening Handwraps = -9 Str / Animation (Essentially adding +4 AC to every party member every few seconds)
    Maladriot Handwraps = -9 Dex / Animation (Essentially adding +4 To-Hit to every party member every few seconds)

    Element Ki Strikes:
    Storm Strike IV: +2d20
    Strike of the Enduring III: +12
    Flowing Water Stike II: +2d6
    Fires of Purity I: +1d6


    Finishing Moves: (AOE buffs are about haste distance to the monk)
    The Trembling Earth: EEE (+2 critical hit multiplier, and the victim is unable to cast spells for 30 seconds.)
    The Gathering Storm: AAA (-2 on attack rolls for 30 seconds)
    The Raging Sea: WWW (Enemy's attacks are slowed for 30 seconds.)
    Dragon Breath: FFF (1d6 fire damage per level. Reflex save for half damage)
    Shining Star" EAF (Otto's Resistible Dance {Save = 10 +Mnk Lvl +Cha Mod = DC})
    Healing Ki: PPP ({AOE} Heal / 2d4+) Affected by Potency, Healing Amp, and Devotion normal stacking rules apply
    Grasp the Earth Dragon: EPE ({AOE} immune to daze, stun, and sleep for 60 seconds)
    Dance of Clouds: APA ({AOE} 20% concealment for 60 seconds.)
    Aligning the Heavens: WPW ({AOE} 25% reduction in spellpoint costs for 60 seconds.)
    Walk of the Sun: FPF ({AOE} +2 bonus to attack, saves, and skills for 60 seconds.)


    Enhancements: (Adjustable)
    Animal Path: (Undecided, I used Crane on my halfling stunner, but the ki was almost overkill. I may go Monkey for the +4 save bonus against traps and +8 stacking resistance to all energy types, the other option would be Tortoise for 20hp)
    Monk Wis: III
    Halfling Guile: II
    Halfling Cunning: II
    Halfling Dex: II
    Wind Stance: IV
    Water: II
    Mountain: III
    Fire: I
    Fist of Light
    Monk Recovery: III
    Fist of Iron
    Unbalancing Strike
    Monk Serenity (+10Concentration, +1Ki Generation)


    Equipment Goals: w/ Epic Farming
    Eyes: Tharne's Goggles (+5Sneak Attack Bonus, True Seeing, +15Search, +15Spot)
    Head: Minos Legens
    Neck: Shintao Cord (+6Con, +15Conc, Set Bonus: +2 Hit / Damage)
    Trinket: Epic Pouch of Jerky (Superior False Life, Heal +15, Jerky {CL:10, 5/5 rest}, +2Good Luck)
    Cloak: Shroud: (45HP, 6Con Skills, Heavy Fortification, +5Protection)
    Belt: Shroud: +2Cha Skills, Greater Fire Resistance, Superior Fire Lore, Blur, {Displacement CL:15 3/3})
    Hands: Gloves of Titan Grip (+6Str, Titans Grip +6Str {Psionic Bonus CL:18 3/3})
    Feet: Epic Dustless Boots (Striding +30%, +15Hide, +15Move Silently, Jump {CL:20, 3/3 rest}, Underwater Action)
    Wrists: Chaos Guard (+2Dodge)
    Ring1: Kyosho's Ring (+6Wis, +1Str, Holy Burst, Set Bonus: +2 Hit / Damage)
    Ring2: Kilau's Band (+6Dex, +1Wis, Shocking Burst)
    Armor: Dragontouched (+5Resist, 20% Healing Amp, +4Insight, +1Resist, +1Dodge)

    Potion List:
    Haste: x200 (Even w/ Wind Stance IV it still gives +1 to attack, ac, and reflex saves)
    Cure Serious Wounds: x200
    Lesser Restoration: x100 (Removed Ability Damage)
    Remove Curse: x25
    Blindness Removal: x25
    Jump: x100 (+10 to Max Jump)
    Superior Ardor I: x100 (+50% to Healing Ki Finisher)
    Superior Inferno I: x100 (+50% to Dragon Breath Finisher)
    Rage: x100 (+2Str {+1Damage +1Hit}, +2Con {+20HP's}, -2AC) situational use only
    Last edited by wiglin; 12-16-2009 at 07:40 PM.
    Server: Ghallanda
    Characters: Wigs (FvS) / Wigz (Acrobat/Ninja)
    Guild: Ravensguard

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