I would like to take the time to remind everyone that this build is *not* meant to be top DPS (else I would've gone 6Rgr and made an alternate Monster). Comment on the build as it stands, and not how it could've been. I know its strengths and weaknesses, as I've been playing it for two years.

It does vary greatly from the live version of Tanka, as it was made a long time ago, in a land far away I like to call "Tanka was a noob". Modifications have been made to the core build in the planner as time has gone on.

It is also *NOT* meant for a new player. If people want to post 28pt or tome-less versions, feel free, but gaining GTWF without the use of +2 Tomes is difficult at best.

##BEGIN##

Firstly; the gear.

Helm: Minos Legens
Necklace: Verik's Necklace (some may argue the Shintao necklace adds more DPS, the point is more Boosts - +2 minutes of +8 Str and +40 seconds of +30% attack speed)
Trinket: Bloodstone, Head of Good Fortune
Cloak: Concordant Opposition (HP/HP/HP)
Belt: Knost's Belt
Ring 2 (hotswap): Encrusted Ring (20% Healing Amp), +15 Intimidate
Gloves: Bramblecasters, Seven-Fingered Gloves, Spectral Gloves
Boots: Gyroscopic Boots of Balance, Madstone Boots x2-3, Boots of Anchoring, Kundarak Delving Boots
Ring 1: Verik's Ring (+2 Str)
Bracers: Lit2 (SP/SP/SP - +6 Cha Skills) [build this first -- your UMD is your bread and butter. The only spell you'll really be missing is Divine Favor, unless you don't mind chugging Owl's Wisdom pots in the meantime]
Armor: DT Outfit (+5 Resist, +6 Cha, Disintegration Guard)
Goggles: Tharne's with Resistance Ritual
Weapons: 2x Mineral2 Khopesh (straight DPS -- no Insight, no stat bonuses)

Secondly; the end-result.

HP: 519 (192 base + 140 Con bonus + 62 Toughness Feat/Enh + 30 GFL + 20 Minos + 10 Heroic + 20 Draconic + 45 Shroud)
Fort: 38 (13 base + 7 Con + 7 Cha + 5 DT + 1 Ritual + 1 Aura + 4 GH)
Ref: 30 (9 base + 3 Dex + 7 Cha + 5 DT + 1 Ritual + 1 Aura + 4 GH)
Will: 31 (6 base + 7 Cha + 7 Cha + 5 DT + 1 Ritual + 1 Aura + 4 GH)

UMD: 36 unbuffed (23 ranks + 6 Shroud + 7 Cha), + 4 GH + 5 SFG + 2 HoGF = 47 self-buffed UMD (no fail Heals and up to L8 scrolls, need a 4 for L9 scrolls like Mass Heal or Summon 9)
Intimidate: 23 ranks + 7 Cha + 3 Enh + 6 Shroud + 15 ring + 2 HoGF + 4 GH + 2 Bard = 62 (raid buffed)

Thirdly; the Enhancements.

Fighter: Attack Boost 2 (3AP)
Fighter: Extra Action Boost 1 (2AP)
Fighter: Haste Boost 4 (10AP)
Faith: Advanced Belief - Unyielding Sovreignty (4AP)
Faith: Basic Tenants - Follower of the Sovreign Host (2AP)
Fighter Kensei: Signature Weapon - Kensei Khopesh Mastery 2 (2AP)
Fighter: Critical Accuracy 2 (3AP)
Fighter: Prestige Enhancements - Kensei 2 (6AP)
Fighter: Weapon Mastery - Fighter Khopesh Specialization 1 (1AP)
Human: Adaptability - Strength (2AP)
Human: Greater Adaptability - Constitution (4AP)
Human: Improved Recovery 2 (6AP)
Paladin: Aura of Courage 1 (1AP)
Paladin: Divine Sacrifce 1 (1AP)
Paladin: Exalted Smite 1 (1AP)
Paladin: Extra Lay on Hands 1 (1AP)
Paladin: Extra Smite Evil 2 (3AP)
Paladin: Prestige Enhancements - Knight of the Chalice 1 (4AP)
Racial Toughness 2 (3AP)
Rogue: Sneak Attack Training 1 (1AP)
Fighter: Intimidate 2 (3AP)
Paladin: Energy of the Templar 1 (1AP)
Fighter: Strength 3 (12AP)
Fighter: Toughness 2 (3AP)
Paladin: Divine Might 1 (1AP)

Admittedly, going +2 Cha over Unyielding Sov would benefit in higher saves (+1/+1/+2 respectively), higher UMD, slightly bigger LoH and slightly more powerful Smites (plus an extra Turn Undead for DM), but having a reset button for a party member who's died too many times is really too good to pass up. Remember; I am going for utility as well as strong DPS.

Fourthly; the build breakdown.

Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page

Level 20 Lawful Good Human Male
(12 Fighter \ 6 Paladin \ 2 Rogue) 
Hit Points: 334
Spell Points: 45 
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 16
Will: 13

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 23                   27
Dexterity            15                 17                   17
Constitution         14                 16                   17
Intelligence         10                 12                   12
Wisdom                8                 10                   10
Charisma             14                 16                   16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               6                 11                   11
Bluff                 2                  3                    5
Concentration         2                  3                    3
Diplomacy             2                  3                    3
Disable Device        n/a               n/a                   n/a
Haggle                6                  7                    7
Heal                 -1                  0                    0
Hide                  2                  3                    3
Intimidate            6                 26                   28
Jump                  7                 13                   13
Listen               -1                  0                    0
Move Silently         2                  3                    3
Open Lock             6                 14                   14
Perform               n/a               n/a                   n/a
Repair                0                  1                    1
Search                0                  1                    1
Spot                  3                  4                    4
Swim                  7                 12                   12
Tumble                6                  7                    7
Use Magic Device      6                 26                   26

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Toughness
Enhancement: Rogue Sneak Attack Training I


Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 3 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)


Level 5 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I


Level 6 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Open Lock (+7)
Skill: Use Magic Device (+2)


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Quick Draw
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Strength III


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Extra Action Boost I


Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Kensei II


Level 18 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I


Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I


Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Enhancement: Fighter Intimidate II
The first Reincarnation is irrelevant. I personally am going 18Pal/2Mon for the bonus 5% to Healing Amp.

The second Reincarnation is going back to the original build, with all 4 additional BP going into Constitution (raising it to 16 base).

Net gain: 20 HP, +1 Fort, +5% Healing Amp

If you don't mind the grind, the alternative is dropping Dex to 14 and bring Cha to 15. Have both a +3 Dex and +3 Cha tome ready for L11 to start swinging with the big boys. Net gain: 20 HP, +2 Fort, +1 Ref, +2 Wil, +5% Healing Amp, +1 UMD, +1 Turn Undead, more HP healed from LoH, more damage from Smites.

If you choose the grind, your L11 bonus feat becomes Power Attack, your L12 general feat becomes ITWF, and your L15 bonus feat becomes GTWF. Otherwise, the build remains the same.

##USEFUL EQUIPMENT/GEAR##
Scrolls: Heal, GH, Reconstruct, Raise Dead, Greater Restoration, Teleport, Greater Teleport, Fire Shield
Wands: Stoneskin, Shield (10th), Blur (10th), Resist (11th), Protection (10th)
Holy Burst/Greater Undead Bane bludgeon weapons (for Sorjek runs, until you complete your armor)
Levik's Shield (best DR for shieldblocking)
Silver Flame Talisman (10 charge version)
Visor of the Flesh Rendor Guards x2-3
Various Shroud Haste clickies
Vorpals, smiters, banishers

I've solo-healed two Elite DQs and a few Elite Stormreavers on this build, both at L16 and L20. In the right hands, it's very capable of being an all-around party-filler. Solid DPS, great utility and good sustainability.

##WEAKNESSES##
No AC. Seriously. Not built for it at all. Generally sits in the low-20s unbuffed.
Slower attack speed than a 6Rgr variant.
Fairly squishy until you start racking up the raid loot. I'd suggest sticking to +5MBP/+5MTS and a good khopesh until L14 or so -- right around when you should start running Shrouds and putting together various items.

##STRENGTHS##
Power Surge, Rage and double Madstone bring you up to 50 Str. Titan's Grip brings you to 56 for around a minute.
Self-buffed 47 UMD is handy for buffing yourself or teammates, not to mention Healing and Raising.
All saves at 30+.
Evasion.
High Healing Amp (Human 2 + ToD Ring)
Haste Boost 4 (10 uses)

##REMINDER##
I know a 6Rgr variant would end up doing more damage overall. It will also have lower saves by 7/4/10 (loss of FoP to make up for heavy Feat requirement).
2Mon would offer 2 more Feats, but would reduce me to half-rank UMD. Unbuffed, that puts me at 25. Unacceptable for a utility build such as this.
Shintao Cord and matching ring offers more DPS than Kensei set, but doesn't offer extra Boosts to compensate for lack of Kensei3/Fighter Extra Boost 2.

The new build is up for commentary. I'm expecting lots of heckling, folks. Don't let me down.