Results 1 to 20 of 50

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default Tell us how many players are needed for quests

    I think this is a simple request.

    There are some quests in the game which are designed to be run with a minimum number of players. These quests require two or more characters standing on switches to open a gate, or some other multicharacter coordination. Would it be possible for an alert to be places at the quest "difficulty level" selection screen. I don't want to be locked out of the quest if I'm don't have a large enough party, but I would like to know ahead of time if I'm waiting my time trying to complete an impossible quest.

    I just spent 2 or 3 hours trying to get through "the pit". I got all the way to the furnace room three when I discovered my folly. I know it is possible to solo with enough jump skill and jumping twitch skills. Unfortunately, I was lacking at least one of the two.

    I don't mind non-soloable quests, I'd just like to know what I'm getting into before I waste a bunch of time.

    Thanks.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Radix13 View Post
    I know it is possible to solo with enough jump skill and jumping twitch skills.
    ...
    I don't mind non-soloable quests, I'd just like to know what I'm getting into before I waste a bunch of time.
    So what specifically are you asking for? You say yourself that The Pit is not actually non-soloable...

  3. #3
    Community Member Sirea's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Default

    Coulda bought a hireling to hit switches for you.
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  4. #4
    Community Member BattleCircle's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    Actually, a description saying that a quest must have a second party member to complete is not a bad idea. But only for those quests that need a switch puller. Been there done that

  5. #5
    Community Member
    Join Date
    Aug 2006
    Posts
    355

    Default

    Quest descriptions in your Quest Panel already include the recommended amount of players you need. If you go into a quest with less than the recommended amount and encounter a situation that needs the recommended amount, well you were warned. :-)
    Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
    DDO Store List, with references on how you can gain items ingame for free!

  6. #6
    Community Member Bogenbroom's Avatar
    Join Date
    Jun 2006
    Posts
    1,062

    Default

    I think a simple warning on the quest entry dialog (similar to the "You don't have this quest" message) saying "This quest contains mechanics making it difficult or impossible to complete without X number of party members" could be helpful and not all that difficult to create.

    Personally, I would never suggest short manning a quest that you've never completed before, but, hey, my way is not the rule. Should be, but isn't.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  7. #7
    Community Member
    Join Date
    Jun 2006
    Posts
    2,043

    Default

    Every quest has a "Recommended # of Players" right on the quest description. Sure it can be done with less, but they tell you right there what they recommend.

  8. #8
    Hero Morningfrost's Avatar
    Join Date
    Oct 2009
    Posts
    422

    Default

    Quote Originally Posted by Bogenbroom View Post
    Personally, I would never suggest short manning a quest that you've never completed before, but, hey, my way is not the rule. Should be, but isn't.
    It shoud be this way, but as a new player I've found that it's almost impossible to understand a quest without soloing it. If I group, usually I tell if a quest is new to me or not, but this has never changed anything, I often find myself running around following others but nothing more then this.

    For the first week or so (first time in WW) I also got the frustrating feeling that this game was around from a long while (yeah, it is actually so! Blame Turbine for their advertising in Europe before going free) and every player knew every corner of everything.
    --
    Originally posted by C-Dog

    If it walks like a duck and quacks like a duck but it's undead, then it's an undead duck.

  9. #9
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    4,885

    Default

    Quote Originally Posted by UltraMonk2 View Post
    Quest descriptions in your Quest Panel already include the recommended amount of players you need. If you go into a quest with less than the recommended amount and encounter a situation that needs the recommended amount, well you were warned. :-)
    ^^ Winner! ^^


    Quote Originally Posted by Bogenbroom View Post
    I think a simple warning on the quest entry dialog (similar to the "You don't have this quest" message) saying "This quest contains mechanics making it difficult or impossible to complete without X number of party members" could be helpful and not all that difficult to create.
    This borders on being a spoiler. It also seems un-needed given the quest already tells you the recommended number of players.

  10. #10
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    The other problem is that while the quests are designed for a party of 4 (or so) to tackle without having too much problem, when you attempt to solo a quest it is often more than just the number of bodies you have in there that matter.

    In some quests, it is EASY for a skilled caster to beat the quest solo, while a melee is almost certain to fail. Many of the Protect quests are like this. Powerful IK spells or CC are needed to solo successfully in some of those quests.

    So would they also need to add a character class disclaimer too?

    Back on point...OP, however did you not have fun and enjoy yourself playing a game for a few hours anyway and enjoy finding ways to handle things on your own. Isn't having fun the point of the game. Furnace 3 can be done solo. It becomes almost trivial with a hireling to flip some steam switches for you. (For a few gold in the marketplace or even TP from the store, you could have completed that room.)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  11. #11
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    In a game where grouping is a key element of design, I say soloist beware. You made the choice to go in by yourself, without even a hireling, so why is this the Devs fault? I think the most they should do is remove the Solo option from quests that utterly require two people to pull levers... but most of these are already in quest chains that don't have the solo option enabled (a huge hint you may need more people), or raids.

    If you want to solo in a grouping game - so be it. But I don't see why the Devs need to take the time to cater to the dedicated soloist anymore than they need to cater to Permadeath, Roleplayers, or any other niche style that a given player elects to take upon themselves.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  12. #12
    Community Member hermespan's Avatar
    Join Date
    Oct 2009
    Posts
    680

    Default

    Quote Originally Posted by Sirea View Post
    Coulda bought a hireling to hit switches for you.
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.

  13. #13
    Founder ddaedelus's Avatar
    Join Date
    Feb 2006
    Posts
    579

    Default

    Quote Originally Posted by hermespan View Post
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.
    Now you've done it. I'm going to end up spending all night trying to solo this.

  14. #14
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by ddaedelus View Post
    Now you've done it. I'm going to end up spending all night trying to solo this.
    The first jump to a high pipe is not too hard to time, but the second one high in the corner is a lot more twitchy. I gave up after a bit last time and popped a hireling friend.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  15. #15
    Founder ddaedelus's Avatar
    Join Date
    Feb 2006
    Posts
    579

    Default

    Quote Originally Posted by Zenako View Post
    The first jump to a high pipe is not too hard to time, but the second one high in the corner is a lot more twitchy. I gave up after a bit last time and popped a hireling friend.
    /em dusts off his leet Tomb Raider skillz

    Thanks!

  16. #16
    Community Member Sirea's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Default

    Quote Originally Posted by hermespan View Post
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.
    Yeah, I've tried getting that spot many times to no avail, I think I may have gotten it once due to sheer luck

    So to save my sanity I just bring a hireling
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  17. #17
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default

    Angelus

    Yes. I know the Pit can be soloed, but it was not designed to be. It was designed to be run by a group. People have found inventive ways to solo quests like this, even though it was not the intention of the devs.

    The short answer is. If a quest was designed to be run with a minimum number of players, I'd like to know before starting it.

  18. #18
    Community Member oberon131313's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Radix13 View Post
    Angelus

    Yes. I know the Pit can be soloed, but it was not designed to be. It was designed to be run by a group. People have found inventive ways to solo quests like this, even though it was not the intention of the devs.

    The short answer is. If a quest was designed to be run with a minimum number of players, I'd like to know before starting it.
    all quests that aren't solo only or raids are *designed* to be ran by 4 players at that level.
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  19. #19
    Community Member schroebj13's Avatar
    Join Date
    Mar 2006
    Posts
    150

    Default Exp

    Quote Originally Posted by Radix13 View Post
    I think this is a simple request.

    There are some quests in the game which are designed to be run with a minimum number of players. These quests require two or more characters standing on switches to open a gate, or some other multicharacter coordination. Would it be possible for an alert to be places at the quest "difficulty level" selection screen. I don't want to be locked out of the quest if I'm don't have a large enough party, but I would like to know ahead of time if I'm waiting my time trying to complete an impossible quest.

    I just spent 2 or 3 hours trying to get through "the pit". I got all the way to the furnace room three when I discovered my folly. I know it is possible to solo with enough jump skill and jumping twitch skills. Unfortunately, I was lacking at least one of the two.

    I don't mind non-soloable quests, I'd just like to know what I'm getting into before I waste a bunch of time.

    Thanks.
    EXP is not just for the characters. If you want an easy button, I am sure there are quest guides that you can look at before/during the quest. However, part of the experience of DDO is learning the new (to you) content. Character EXP is at the bottom of your screen, player exp is not so easily tracked. However, I bet you never try to solo the Pit again w/o some extra help.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload