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  1. #41
    Community Member Zenako's Avatar
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    Quote Originally Posted by ddaedelus View Post
    (I think you may have quoted the wrong text maybe.)

    But to respond to your point: You're splitting hairs that don't need to be split. It's very similar to the poor newbs who ask a relatively simple question in the Harbor and are given the answer plus an exhaustive list of all the possible exceptions regardless of how relevant or likely those exceptions are. It's overwhelming and, while perhaps complete and correct, not terribly helpful.

    If I were to be told that Quest X has a mechanic that requires 4 people, but it actually turns out that a wizard with a certain combo of spells and good twitch skills can solo it, I'm not going to feel like Turbine has lied to me, and more power to the wizard who figured that out.

    Still, this info is best put into a Wiki.

    On a related note, I will point out that several of the Necropolis quests have quest text which specifically tell you that you'll need multiple players in your party.
    Where I was trying to go with my little rant was IF Turbine was to decide on putting in spoiler info into the quest entry GUI, then they also need to decide how they figure out the number to enter. While on the surface it appears simple, in practice it is not. Some players tend to take whatever appears on that GUI as gospel and immutable fact, and if it said 4, then they would never even consider it without four. Even if it would be trivial for 2 players to do it. Would you want Turbine to ASSUME use of Gold Seal Hirelings in their estimates? Then almost any quest would be easy to solo and even some raids could be (VON 5 for example).

    A quest like Tear of Dhakaan becomes hugely more difficult at level if no one can open the 2 locked shrines. How about a warning on that one too? I understand some of the perspective of the OP, but I personally often expect to fail to complete a quest on my first time in and have to retreat to retool or grab other spells or weapons as best suits the quest. Perhaps that is why I am not at all bothered by the current setup.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  2. #42
    Community Member hermespan's Avatar
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    Quote Originally Posted by Sirea View Post
    Coulda bought a hireling to hit switches for you.
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.

  3. #43
    Founder ddaedelus's Avatar
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    Quote Originally Posted by Zenako View Post
    Where I was trying to go with my little rant was IF Turbine was to decide on putting in spoiler info into the quest entry GUI, then they also need to decide how they figure out the number to enter. While on the surface it appears simple, in practice it is not. Some players tend to take whatever appears on that GUI as gospel and immutable fact
    Not if they're good players they don't.

    ...and if it said 4, then they would never even consider it without four. Even if it would be trivial for 2 players to do it. Would you want Turbine to ASSUME use of Gold Seal Hirelings in their estimates? Then almost any quest would be easy to solo and even some raids could be (VON 5 for example).
    I don't believe raids were ever the subject of this conversation, nor would I include them. I would never expect to be able to solo, duo, or even trio a raid at level. To hear that it's possible is a bit disappointing. But we're not talking about difficulty. We are talking about mechanics.

    No hireling assumptions have to be made. Just say "X party members are required." Whether the party member is a player or a hireling doesn't matter.

    A quest like Tear of Dhakaan becomes hugely more difficult at level if no one can open the 2 locked shrines. How about a warning on that one too? I understand some of the perspective of the OP, but I personally often expect to fail to complete a quest on my first time in and have to retreat to retool or grab other spells or weapons as best suits the quest. Perhaps that is why I am not at all bothered by the current setup.
    Heh. I never knew there were shrines in there. Again, we are not talking about difficulty, we are talking about mechanics. There is no mechanic in Tear of Dhakaan that makes it "impossible" for any class to solo and get a quest completion.

  4. #44
    Founder ddaedelus's Avatar
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    Quote Originally Posted by hermespan View Post
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.
    Now you've done it. I'm going to end up spending all night trying to solo this.

  5. #45
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by cedwin View Post
    every Quest Has A "recommended # Of Players" Right On The Quest Description. Sure It Can Be Done With Less, But They Tell You Right There What They Recommend.
    Qft
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  6. #46
    Community Member Zenako's Avatar
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    Quote Originally Posted by ddaedelus View Post
    Now you've done it. I'm going to end up spending all night trying to solo this.
    The first jump to a high pipe is not too hard to time, but the second one high in the corner is a lot more twitchy. I gave up after a bit last time and popped a hireling friend.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  7. #47
    Founder ddaedelus's Avatar
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    Quote Originally Posted by Zenako View Post
    The first jump to a high pipe is not too hard to time, but the second one high in the corner is a lot more twitchy. I gave up after a bit last time and popped a hireling friend.
    /em dusts off his leet Tomb Raider skillz

    Thanks!

  8. #48
    Community Member schroebj13's Avatar
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    Quote Originally Posted by Radix13 View Post
    I think this is a simple request.

    There are some quests in the game which are designed to be run with a minimum number of players. These quests require two or more characters standing on switches to open a gate, or some other multicharacter coordination. Would it be possible for an alert to be places at the quest "difficulty level" selection screen. I don't want to be locked out of the quest if I'm don't have a large enough party, but I would like to know ahead of time if I'm waiting my time trying to complete an impossible quest.

    I just spent 2 or 3 hours trying to get through "the pit". I got all the way to the furnace room three when I discovered my folly. I know it is possible to solo with enough jump skill and jumping twitch skills. Unfortunately, I was lacking at least one of the two.

    I don't mind non-soloable quests, I'd just like to know what I'm getting into before I waste a bunch of time.

    Thanks.
    EXP is not just for the characters. If you want an easy button, I am sure there are quest guides that you can look at before/during the quest. However, part of the experience of DDO is learning the new (to you) content. Character EXP is at the bottom of your screen, player exp is not so easily tracked. However, I bet you never try to solo the Pit again w/o some extra help.

  9. #49
    Community Member karnokvolrath's Avatar
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    Meh, this ones pretty simple, it says in your compedium the recomened amount. I can only think of a few quest that MUST have a few people, one of the burning heart quests, xorian cypher....ya....and the raids of course. The pit is easily soloable IMO, buy a jump pot if your jump sucks.
    Gasoline(tr) Favored Soul - 5th Life
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  10. #50
    Community Member Sirea's Avatar
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    Quote Originally Posted by hermespan View Post
    or a jump pot if your jump skill is at least 10 with a str item or bull's. If not use the jump cookie from the festivult jester.

    I run it all the time for muckdooms, but one day I decided to see if I could solo it to completion without a hireling, for the heck of it, so I figured out how to do it. I had a pocket cleric but never needed to use it.

    Takes a little twitch skills and trial and error but it's completely doable.
    Yeah, I've tried getting that spot many times to no avail, I think I may have gotten it once due to sheer luck

    So to save my sanity I just bring a hireling
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

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