Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    May 2006
    Posts
    125

    Default Feasibility of Paladin/FvS multi?

    Is there any decent way to build a Paladin/FvS "non-splash" multi? (like 10/10 or 14/6)

    Or, would such a mix be pointless and/or too limited for higher-level content?

  2. #2
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    14/6 would probably be the best split. You'd get Tier2 of your paladin prestige, good BAB, and Zeal/Holy Sword, plus a good chunk of spellpoints.

    On the FvS side, you'd get 1 dip into the resistance well (I'd take fire for sure), and really god awful spellcasting. Level 6 means you get to pick 1 level 3 spell at the top end, which isn't much.

    You'd probably be better off with cleric, honestly. You'd get cure serious on the auto slot, and a choice of 2 others. Drawback being that you don't get any meaningful synergy with paladin charisma, and wisdom is often a pallie dump stat.

  3. #3
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006
    Posts
    586

    Default

    main draw of pally splash is for the saves. FvS already get good saves, making them godly saves in my opinion isnt worth the loss of those final 2 levels.

    less than 18 FvS levels and you might as well roll with a palidan icon instead. and a FvS splash is kinda pointless.
    Shadowsteel [TR train wreck]

  4. #4
    Community Member
    Join Date
    May 2006
    Posts
    125

    Default

    Ahh, good to know. I'll probably end up making a pure-class of each, with the FvS first (almost lv 7 now).

    Mostly, I'm just running an experimental FvS right now, to see what type of FvS I want to hit high levels with.

    Right now, the FvS is focused on healing, which is quite enjoyable, but solo melee is a bit lacking using sword and board (greater devotion IV heavy) and +3 hit with starter gear combos.

    Since it's an experimental toon, I went with the high WIS/CHA, so I can try out some offensive spells too.

    Once I finally decide on the offensive vs. defensive spell balance, I can reroll a lv 4 and balance out the stats for a nice melee boost.

    It's awful tempting to focus on holds/stuns and whip out a thundering khopesh or two.
    Last edited by Latharna; 12-15-2009 at 09:49 AM.

  5. #5

    Default

    Quote Originally Posted by Latharna View Post
    Ahh, good to know. I'll probably end up making a pure-class of each, with the FvS first (almost lv 7 now).

    Mostly, I'm just running an experimental FvS right now, to see what type of FvS I want to hit high levels with.

    Right now, the FvS is focused on healing, which is quite enjoyable, but solo melee is a bit lacking using sword and board (greater devotion IV heavy) and +3 hit with starter gear combos.

    Since it's an experimental toon, I went with the high WIS/CHA, so I can try out some offensive spells too.

    Once I finally decide on the offensive vs. defensive spell balance, I can reroll a lv 4 and balance out the stats for a nice melee boost.

    It's awful tempting to focus on holds/stuns and whip out a thundering khopesh or two.

    I don't know much, yet, about the favored souls which is why I am reading yer thread.

    What I have noticed so far, I started a healing offensive favored soul, drow, got her to lvl 7 and dumped her. I prefer the healing/offensive of a straight cleric (he's a dwarf hehe and now lvl 11).

    So I just recently started a WF Favored Soul following the lord of the blades (prof. with greatswords). I am trying this one out. I have seen them at higher levels and they are just awesome.

    I just am not sure what my wis/char should be or if I even need it?
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload