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  1. #1
    Community Member LookingForABentoBox's Avatar
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    Default Enter the Kobold

    I recently did this quest with a full group of very high level characters, and the boss fight took over 30 minutes to complete with all the respawning and rezzing. Even with full fire res, protection, and a wizard casting ooze puppet, anyone without evasion died relatively quickly and the living spells kept on breaking through the charms. We finally finished it, but does anyone else find the last fight a bit too difficult for a non-raid level 17 quest?
    Argonnessen mains: Pinku, Ohtaku

  2. #2
    Founder Oreg's Avatar
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    Have your wizard cone of cold all the oozes and mephits rather than ooze puppet. Since the changes its best to send an evasion person with dps to kill the named up top first. Have your wiz either mass charm the mephits to kill the
    Last edited by Oreg; 12-13-2009 at 02:42 PM.
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  3. #3
    Founder Epitome's Avatar
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    I tend to think that the entire quest minus the end compared to the end is like night and day and is, by no means, in balance with the rest of the quest. This end fight definately allows for the evasion clerics to shine.

    Usually the best strat for this is to have a kiter with evasion and many hitpoints (because the meteor living spells will still pop you with ~150 HP worth of bludgeon damage from their meteor swarm which cannot be evaded) to run in behind the group and kite all the mobs at the base while the rest of the party works on the the kobold at the top. This quest can be aggravating, especially when the kobold sploitz the terrain by perching himself up in mid-air.
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  4. #4
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    Quote Originally Posted by LookingForABentoBox View Post
    We finally finished it, but does anyone else find the last fight a bit too difficult for a non-raid level 17 quest?
    Yes, there is clearly a problem with the difficulty balance of the end fights of Reaver's Refuge quests.
    1. In all of them, the boss fight is so much harder as to make most of the rest nearly irrelevant. (Unless you had trouble with puzzles)
    2. The level 17 Reaver's Refuge quests are tougher than the level 18 Inspired Quarter quests, and some of the level 19 Shavarath quests.

    If something was changed to make the boss fights easier, there should probably be a concurrent change to increase the challenge of the rest.

  5. #5
    Community Member Mylon's Avatar
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    This quest demonstrates the broken nature of empowered + maximized spells versus defenses like resist energy which get no such boosts or benefits or higher level versions.

  6. #6
    Community Member Waukeen's Avatar
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    how dare Turbine leave any quests with a challenging end fight in them. grrr. figure out what isnt working, then adapt.
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  7. #7
    Community Member redoubt's Avatar
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    Quote Originally Posted by Waukeen View Post
    how dare Turbine leave any quests with a challenging end fight in them. grrr. figure out what isnt working, then adapt.
    AD is right on this one.

    You've also been around long enough to remember when the meteor swarm could be evaded AND when you would enfeeble the spells and have them stay that way.

    That version of the quest presented multiple options at completion and I would say was better balanced with the rest of the quest. With the nerf to stat damage and the huge buff to meteor swarm, this quest is now out of wack.

    Also begs the side question of: "whats the point of evasion if you can get pounded by chain casting living spells' meteor swarms?" I'd like to see meteor swarm nerfed back down to all evade-able (both for mobs and players.) It used to be that you could mitigate the fire part with buffs and only suffer half (the bludgeon part) even without evasion. Now there is little difference between evasion and no evasion. I'd also be happy going back to not auto-regenning stat damage (both mobs and players).

  8. #8
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    Quote Originally Posted by Waukeen View Post
    how dare Turbine leave any quests with a challenging end fight in them. grrr. figure out what isnt working, then adapt.
    It is a good thing to have some challenging fights.

    But if they are harder than other higher-level quests, then that's a problem. One could question whether this quest should be easier, or the others need to get tougher.

    But for Enter The Kobold to be so much tougher than Dream Conspiracy and Sins of Attrition is just wrong.

  9. #9
    Community Member firegood's Avatar
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    It's really not that bad, and probably the most fun fight in the entire game. Not sure how much scaling changed it, but my first time in there me my brother and best friend 3 manned it in about 4-5 minutes. I'll probably go back on hard and elite to try that out. Leave it as in imo, definitely a shock based on the rest of the quest though, but I enjoyed it.

  10. #10
    Community Member redoubt's Avatar
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    Quote Originally Posted by firegood View Post
    It's really not that bad, and probably the most fun fight in the entire game. Not sure how much scaling changed it, but my first time in there me my brother and best friend 3 manned it in about 4-5 minutes. I'll probably go back on hard and elite to try that out. Leave it as in imo, definitely a shock based on the rest of the quest though, but I enjoyed it.
    Have you been in since the changes I mentioned? I think they both happened at the same time scaling did (or close to it). Maybe you've not been in since?

    I didn't mind it too much before, but I find it annoying now. I'd rather run coal chamber...

  11. #11
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    Quote Originally Posted by redoubt View Post
    Have you been in since the changes I mentioned? I think they both happened at the same time scaling did (or close to it). Maybe you've not been in since?

    I didn't mind it too much before, but I find it annoying now. I'd rather run coal chamber...


    I've been in - it's not hard. Utilize a class that can take aggro , kite, heal, and prot themselves ... hmmmm


    Which class does xereum think can do everything?


    If they have wings, even easier. My melees never see a lick of AOE damage in there.
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  12. #12
    Community Member LookingForABentoBox's Avatar
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    I think a change like making all the fire elementals orange-named instead of red-named would go a long way, at the least.
    Argonnessen mains: Pinku, Ohtaku

  13. #13
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    The kobold jumping onto spots where you can't hit him and regenerating to full health for no reason tend to make the end much more frustrating than enjoyable IMO.
    Jesus saves but only Buddha makes incremental backups.

  14. #14
    Founder Kale_Hagan's Avatar
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    The problem with this quest isn't so much the difficulty, but in the fact that you have practically no chance to beat this fight unless you are optimized or with a highly skilled party.

    This fight generally cannot be beaten with a balanced party that could tackle the whole rest of the quest. You really need to have either specific specialized characters or uber-leet players. Most people who are not one or the other have to hope that the high end players are short manning the quest and have a couple spots left over on an LFM.

    I tried this quest with a full group of highly competent players from my guild and got wiped out because our party wasn't optimally built.

    THIS QUEST IS BROKEN. Period. I would rather use a framing hammer to smash my fingers into a pulp than run it again.
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  15. #15
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Oreg View Post
    Have your wizard cone of cold all the oozes and mephits rather than ooze puppet. Since the changes its best to send an evasion person with dps to kill the named up top first. Have your wiz either mass charm the mephits to kill the
    Why no Ooze Puppet? It's been a month or so since I last did the quest but ooze puppet completely trivialized it then. Has something changed since then?

  16. #16
    Community Member Jay203's Avatar
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    the only living spell you need to puppet up is the living meteor swarm
    not only does it chip in a bit of damage against the rest of the stuff, but it takes aggro quite well too
    make sure you curse it before you puppe the poor thing tho, or it breaks out relatively quick
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  17. #17
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by Impatiens View Post
    Why no Ooze Puppet? It's been a month or so since I last did the quest but ooze puppet completely trivialized it then. Has something changed since then?
    Because the oozes have such high saves that you're not likely to land a charm on any time other than it rolling a 1 on its save
    Argonnessen mains: Pinku, Ohtaku

  18. #18
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    Quote Originally Posted by firegood View Post
    It's really not that bad, and probably the most fun fight in the entire game. Not sure how much scaling changed it, but my first time in there me my brother and best friend 3 manned it in about 4-5 minutes. I'll probably go back on hard and elite to try that out. Leave it as in imo, definitely a shock based on the rest of the quest though, but I enjoyed it.
    It use to be a pretty fun quest I could go in on my monk and weak all the spells and just run around playing with the ele's now the bludgeon damage will do me fairly quickly if I am not careful and sometimes even if I am careful, its not much fun anymore.


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  19. #19
    Community Member BLITHELY's Avatar
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    Default Tactics

    Perfect example of a quest tht is hard with the wrong tactics and a breeze with the right 1s. If u go in with unk thud mentality of zerging barbs yep its is going 2 b rough. Using yr cleric and caster wisely makes this 1 a breeze. The quest is not broken like many other quests in this game they become easier with experience and knowledge.

  20. #20
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    Time to step up to the challenge rather than ask for it to be easier.

    It will make you a more skilled player.

    As the saying goes...if you want to play better, play with better players.
    As stated the quest is not broken (unless that did that monday) so learn to adapt...but dont come in asking for it to be made easier....this is why DDO is so good....it is not for the lowest common denominator, but instead challenges the players to improve to succeed.

    /disclaimer i have not logged on in 2 weeks....so if something changed in last 2 weeks well then im all wrong....if not then your saying....you cant take the heat....and that is no reason to make it easier.

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