Quote Originally Posted by LookingForABentoBox View Post
Having the spells not respawn would make the end fight less of a hassle; you shouldnt have to bring mobs into a maze in order to finish the quest, there's nothing to be gained by setting up a quest in which killing the mobs doesn't help since they respawn so quickly
1. remove all stat damage regen. from players and mobs.

2. put meteor swarm back the way it was. i.e. no bludgeon damage. Or at least make it evade-able.

3. make the rest of the dungeon harder.