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  1. #1
    Community Member Vellrad's Avatar
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    Post Lv 10 and up with no groups avaible

    Often there are no groups avaible, and most of time I spend is on looking for a group.
    This is a serious problem of many players, I think.

    Aren't there any quests that can be done by one Adventurer from level 10 or higher? I didn't see any quest like that.

    I think that an Adventure Pack of some (about 10) unconected quests of level 9-14 or 15 of different duration that could be done only in solo mode would be a great thing.

  2. #2
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by Vellrad View Post
    Often there are no groups avaible, and most of time I spend is on looking for a group.
    This is a serious problem of many players, I think.

    Aren't there any quests that can be done by one Adventurer from level 10 or higher? I didn't see any quest like that.

    I think that an Adventure Pack of some (about 10) unconected quests of level 9-14 or 15 of different duration that could be done only in solo mode would be a great thing.
    This is not even a tiny problem. Put up your own LFM and it'll fill. It's putting up the LFM that seems to actually escape people.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  3. #3
    Community Member lugoman's Avatar
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    Quote Originally Posted by Hokiewa View Post
    This is not even a tiny problem. Put up your own LFM and it'll fill. It's putting up the LFM that seems to actually escape people.
    It is a problem with mmo's in general. The number of people who wont put up an LFM vastly out numbers those that would. Why this is the case, I dont know. Maybe they are introverts or not familiar with the content or just dont want any hassles that come with leading. Not sure there is any way to overcome this problem. It's not good for DDO if people log on and see no teams they can join then log back out. Soon they will just give up all together.

  4. #4
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by lugoman View Post
    It is a problem with mmo's in general. The number of people who wont put up an LFM vastly out numbers those that would. Why this is the case, I dont know. Maybe they are introverts or not familiar with the content or just dont want any hassles that come with leading. Not sure there is any way to overcome this problem. It's not good for DDO if people log on and see no teams they can join then log back out. Soon they will just give up all together.
    Invalid assertion. I play on almost on the servers, at all times. I've yet to see a blank LFM page for levels 8-14 since the game went F2P. People complain about the lack of grouping but if they expect others to post a group for them, then so be it. These players aren't going to doom DDO, not in the least bit.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  5. #5
    Community Member Sweyn's Avatar
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    Umm make your own group? lvl 10 is where it's all at. Gianthold, Titan flagging, some necropolis stuff, even some of the Desert.
    Khyber
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  6. #6
    Founder tfangel's Avatar
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    So out of curiosity, i decided to look at the lfm on Orien right now. Here is what is listed:

    6-20 Sacred Helm elite favor run

    10-12 Sands run, need rogue ONLY

    13-18 Gianthold Slayers explorers Healer only

    So varied. :P

    Yeah, i know, make your own. The thing i've seen is people ONLY want to do gianthold and such. There is little chance at something else beyond those. Even starting your own, people just want to do the most xp/hour quests and loot runs, you try to find groups for other things and people avoid them.

    You can always do what i do, get hirelings and solo quests a while.

  7. #7
    Community Member vVAnjilaVv's Avatar
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    Yeah u would be suprised how quickly a group will fill if u just put up an LFM. Be expected to have some leadership skill tho as most people look at the star by the name as some kind of guide or somone with good advice especially in this time where there are so many new players.

    Slayers in wilderness areas are also another great solo'ing spot, and if u haven't done so yet, go back and work on any lower level favor u may have passed up, even if u are 6 levels above the quest u will get ur first time bonus and xp. These quests are usually solo-able altho on higher settings like elite they still present a nice challenge and even give great XP. I just finished the Bloody Crypt on elite today for the first time on one of my characters and the highest person in the group was level 12........it was worth almost 10k xp.

  8. #8
    Community Member Vellrad's Avatar
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    You are all saying post a group and it fill quickly with people, which is not always true.
    Sometimes there is hour of waiting on anyone who want to join any group.

  9. #9
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    Quote Originally Posted by Vellrad View Post
    You are all saying post a group and it fill quickly with people, which is not always true.
    Sometimes there is hour of waiting on anyone who want to join any group.
    A trick is to have something to offer while waiting.
    A LFM like "XXXX doing slayer while waiting for full group".
    Then you make it more attractive for the first players to join.
    A nother option is that you get enough stuff to heal/restore/buff you self and put up a group where you write someting like "be selfsufficient" that can attract some people as they know that you will not end up beening 5 people waiting for "healer".

  10. #10
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    My method for putting together a party quickly: (It usually takes me about 5 minutes altogether.)

    1) Put up an LFM.
    - level range 10-13 (make sure the range is only 3 levels, and the top level should be no more than 1 over the quest level. this way nobody loses XP.)
    - allow all classes
    - select A Cabal For One on normal (a level 13 quest, so the range could safely be 11-14)
    - "Cabal for One normal. p2p"

    2) Send tells until you find a healer or two.
    - open Who panel
    - select only clerics & favored souls level 10-13, then Search
    - sort by Group icon & look for ungrouped players and players looking for party
    - send polite and concise cold calls, ie "hey there, interested in doing cabal for one on normal?"
    - be polite and friendly if they refuse, ie "ok "

    3) Send tells until you get a mage or two. (same as above, except select wizard and sorcerer only)

    4) Wait 30 seconds for the party to fill.

    -blarg

  11. #11
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    Some tips for when you put up a LFM for a quest you plan to run for the first time:

    - Do your research first. Not having run a quest before is no excuse for not knowing a single thing about the quest. Even if the wiki is down there are still some great resources to be used (Lost Leader's guides, Spyderwolf's video walkthroughs, MMODB's database, Alex Haddox's maps, etc.) Know what you have to fight, what hurts the boss(es) and the trash mobs or if the quest has traps.
    - Ask who has done the quest before and let eveyone know that he/she will lead the group. There is no shame if someone else other than the one with the star is leading the group.
    - Mention "no zergers" in the LFM description. You don't want a vet that can run the quest blindfolded ruining your first run fun. And you don't want a dumbass vet ruining your first run fun, dieing all the time and cursing at you from your backpack.
    - Don't wait for the group to fill by itself. If it fills too slow start sending polite tells.
    - Don't put up dumb LFMs like "lvl 10, doing lvl 12 quest on elite, experienced players only"
    - Them sneaky healers like to go anonymous so whenever you see a healer in the public areas that is at your level or a few levels below quickly add him to your friends list. I'm "friends" with a lot of healers without them knowing it *winks*
    Mjoll. CLAW. Thelanis.
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  12. #12
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Mjoll View Post
    *Snip*
    - Don't wait for the group to fill by itself. If it fills too slow start sending polite tells.
    *Snip*
    - Them sneaky healers like to go anonymous so whenever you see a healer in the public areas that is at your level or a few levels below quickly add him to your friends list. I'm "friends" with a lot of healers without them knowing it *winks*
    OP, please don't do either of those.

    The most annoying thing about playing my Cleric of FvS is all the Tells I get from "Friends" of mine after I've gone anon.

  13. #13
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    Quote Originally Posted by BlargneyTheSecond View Post
    - level range 10-13 (make sure the range is only 3 levels, and the top level should be no more than 1 over the quest level. this way nobody loses XP.)
    -blarg

    This is both correct and incorrect. Everything in parentheses is very true. What is incorrect is "level range 10-13". 10-13 is a range of 4 levels. 10, 11, 12, 13. A party of this level range, the level 10 would take an xp hit for being power leveled. Yes I know the social panel starts as default of a range of 4 levels but to avoid any xp hit whatsoever the range must be 3 INCLUSIVE( a range of. NOT any number plus or minus 3).
    Last edited by tgun; 12-13-2009 at 05:38 AM.

  14. #14
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    Quote Originally Posted by tgun View Post
    This is both correct and incorrect. Everything in parentheses is very true. What is incorrect is "level range 10-13". 10-13 is a range of 4 levels. 10, 11, 12, 13. A party of this level range, the level 10 would take an xp hit for being power leveled. Yes I know the social panel starts as default of a range of 4 levels but to avoid any xp hit whatsoever the range must be 3 INCLUSIVE( a range of. NOT any number plus or minus 3).
    I would say that this is absolutely incorrect, but I am suffering from an uncharacteristic lack of confidence this morning. Think how many 9-12 or 6-9 groups you see. It is 4, inclusive.
    Sine Qua Non.

  15. #15
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    Quote Originally Posted by Vellrad View Post
    You are all saying post a group and it fill quickly with people, which is not always true.
    Sometimes there is hour of waiting on anyone who want to join any group.
    Should not be the case. Perhaps you are for example on Orien where most people still have not made it past 9 yet? If it really is very slow, you can always try leveling up a lowbie for a bit rather than just standing around.
    Sine Qua Non.

  16. #16
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    Whysper it would be easy for us to test this. I have vet status on Khyber (Thelanis too Ithink), I'm sure you have vet status on a server or three. One of us can make a lvl4, the other a lvl1 and go into a lvl3 quest. Right or wrong at least we both could verify here for others to know also. I need to get some sleep now but will be playing later today.

  17. #17

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    I've noticed the same thing as the OP on Cannith. If your not in a guild, or have a static group of friends, finding questing groups on the LFM is harder then pulling a pint away from a dwarf. Not saying its impossible, just could get quiet painful. A few weeks ago I was in a 16-18 vail group on my 15 monk (Yes I took an exp hit for their being an 18, I didn't care... I had a party ), It took us just over 2 hours to finally get a healer to do any questing (killed lots of rares in the process), we decided to do Coalescence Chamber which took us just under 2 hours to complete.

    Welcome to DDO, the only game where finding a party tends to take longer then the quest you plan on doing. (outside of a guild/static group)

  18. #18
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    Quote Originally Posted by AylinIsAwesome View Post
    OP, please don't do either of those.

    The most annoying thing about playing my Cleric of FvS is all the Tells I get from "Friends" of mine after I've gone anon.
    I should have mentioned that sending tells to anonymous healer "friends" should be used as a last resort. After waiting for a healer to join, after asking the group if they know a healer that would want to join and after sending tells to non-anonymous healers. I understand how irritating it must be to receive tells while anonymous but if I'm desperate* I do it.

    desperate = having failed to find a healer using the other methods and having the whole group staring at the quest entrance for more than 10 minutes.
    Mjoll. CLAW. Thelanis.
    Quest maps: on the forums & on DDOWiki
    Item enchantments project: on the forums & on DDOWiki
    Monster information project: on the forums & on DDOWiki

  19. #19
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    Sending /tells is generally OK if you are looking for something specific and your LFM is not bearing fruit, but you should restrict it to people that you can see online (with obvious exceptions for actual friends etc.) Sending tells to anonymous people will probably get you ignored.

    Remember to put the basics in the /tell and make it so that it can be ignored:

    /tell <name> Hiya, we are doing <quest> on <difficulty>, <zerg|flower-sniff|just for favour|etc.>. Level range is <range>, quest is <P2P|F2P>. LFM is up. No need to respond if busy!
    Sine Qua Non.

  20. #20
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    Quote Originally Posted by tgun View Post
    This is both correct and incorrect. Everything in parentheses is very true. What is incorrect is "level range 10-13". 10-13 is a range of 4 levels. 10, 11, 12, 13. A party of this level range, the level 10 would take an xp hit for being power leveled. Yes I know the social panel starts as default of a range of 4 levels but to avoid any xp hit whatsoever the range must be 3 INCLUSIVE( a range of. NOT any number plus or minus 3).
    You only get powerleveled if you're grouped with someone 4 or more levels higher than you. If you're level 10, you won't lose any xp with anyone up to level 13, but you'll take -50% if they're 14.

    The above only applies in quests. If you're doing slayers/rares/explorers, each zone has a wider spread of levels. Gianthold is 10-18, for example. Anyone above 18 will nuke the xp for everyone below them. You can check the level range on the Quest panel (L key). Look up the Explorer quest, and it will tell you the level range.
    -blarg

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