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  1. #21
    Community Member Demoyn's Avatar
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    Quote Originally Posted by chodelord View Post
    Maybe at the higher levels it changes but up to level 9 there hasn't been a single quest where my archer didn't top the kill count. And more than once the party would have wiped had not the kiter survived to pull the stones and do a reset, or just plain finish with everyone else watching in spirit.
    You led killcount? Congratulations, you did the final ONE POINT of damage to the most monsters. That makes you a god... no really.

    Has it ever occurred to you that maybe the party would never have been in danger of wiping to begin with if you weren't kiting mobs all over the place and preventing their deaths? There's currently only one quest in the game (ToD) where kiting is more effective than killing, and in that quest a tempest ranger or wizard/sorc can do the job just as adequately as someone specced to do it.


    Quote Originally Posted by chodelord View Post
    Have you considered that maybe if you require every group member to have a super min/max build then YOU are the one that sucks and is being carried?
    I've never considered that because it's laughable at best. Let me give you an example.

    I was once in Tear of Dhakaan on a level 6/1 cleric barbarian along with 5 other people. All 5 of these other people died over the course of the first half of the adventure (at no fault of my own, mind you. Two had 8 constitution and died in a single hit, and the others died from running out of heal range).

    I solo'd the entire rest of that dungeon up until the last two fights, when two of these people decide to rez out and come back to "help" me. Of course, upon coming in they drug all of the spawn to me because they couldn't kill anything without me (again, they had bad builds). I was already engaged in a fight and low on mana (had to use wands which have timers), so all three of us ended up dying.

    Now I was perfectly capable of soloing that entire dungeon with 5 stones in my pack, but the second a pair of sub-optimal characters came to "help" me it was a full party wipe. Keep in mind that this was from back when a dungeon accounted for 6 players no matter how many were actually inside.

    I'm perfectly content to solo through most content on my own and never join a group. With the current crop of players it's obviously the most efficient manner in which I could be playing (outside of guild-only groups). I prefer to try and assist players who actually want to be good one day, though. That's the only real way to get new blood into the elite brackets.

  2. #22
    Community Member firegood's Avatar
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    Quote Originally Posted by Demoyn View Post
    Rediculous for an archer? yes. Rediculous for a well-built melee DPS character? No.

    You also failed to mention that your rediculous manyshot damage only lasts for 15% of the quest, and the other times you're doing exceptionally feeble damage. On the other hand, my fighters, barbarians, tempest rangers, and paladins do their full "rediculous" damage for 100% of the dungeon.
    REDiculous indeed. Is that some sort of nickname for the kool-aid man or something? Because this post would have been much better with some kool-aid man.

  3. #23
    Community Member Demoyn's Avatar
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    Quote Originally Posted by firegood View Post
    REDiculous indeed. Is that some sort of nickname for the kool-aid man or something? Because this post would have been much better with some kool-aid man.
    I've always been curious as to what the exact point one abandons their obviously failed arguments on a subject in favor of pointing out grammar errors is.

  4. #24

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    Quote Originally Posted by Demoyn View Post
    The words "worthwhile" and "ranged attack" should never be used in the same sentence, thanks.
    "Ranged attack"s are "worthwhile" when you have manyshot active.

  5. #25
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    Quote Originally Posted by Demoyn View Post
    all three of us ended up dying.
    Way to point out how you failed, grats on that one.

    Maybe the other guys intentionally caused you to fail the quest because you acted like an obnoxious negative wanker, sort of like you are doing in this thread.

    Have you considered that?

    I'm sure you didn't because the contents of your posts demonstrate your mind it so narrow it can fit through a juice box straw and you think that as long as all the numbers on the character sheet are on the right place you are allowed to be a tool.

    The OP asked for advice, and you failed to answer him. Man it looks like you just have a record of failure. Maybe you should give up, and possibly lurk a bit while the adults talk, you know, so you can learn how to do it right.

  6. #26
    Community Member Demoyn's Avatar
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    Quote Originally Posted by chodelord View Post
    Way to point out how you failed, grats on that one.
    I was actually pointing out that subtraction by addition is alive and well in DDO.


    Quote Originally Posted by chodelord View Post
    Maybe the other guys intentionally caused you to fail the quest because you acted like an obnoxious negative wanker, sort of like you are doing in this thread.
    Nope. The thought never crossed my mind.


    Quote Originally Posted by chodelord View Post
    I'm sure you didn't because the contents of your posts demonstrate your mind it so narrow it can fit through a juice box straw and you think that as long as all the numbers on the character sheet are on the right place you are allowed to be a tool.
    My mind isn't the problem here, it's the mechanics of DDO.


    Quote Originally Posted by chodelord View Post
    The OP asked for advice, and you failed to answer him.
    The OP asked for advice and I gave him the best advice possible. On the other hand, if the OP had asked for someone to lie to him and tell him that archery wasn't completely gimped I'd have failed.


    Quote Originally Posted by chodelord View Post
    Man it looks like you just have a record of failure.
    Well there's always that risk when you compete on the internet. Not necessarily through any fault of my own, of course.


    Quote Originally Posted by chodelord View Post
    Maybe you should give up, and possibly lurk a bit while the adults talk, you know, so you can learn how to do it right.
    I doubt there's anything that these forums could teach me outside of the subject of Sociology.

  7. #27
    Community Member spifflove's Avatar
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    Quote Originally Posted by Demoyn View Post
    I was once in Tear of Dhakaan on a level 6/1 cleric barbarian along with 5 other people. All 5 of these other people died over the course of the first half of the adventure (at no fault of my own, mind you. Two had 8 constitution and died in a single hit, and the others died from running out of heal range).

    I solo'd the entire rest of that dungeon up until the last two fights, when two of these people decide to rez out and come back to "help" me. Of course, upon coming in they drug all of the spawn to me because they couldn't kill anything without me (again, they had bad builds). I was already engaged in a fight and low on mana (had to use wands which have timers), so all three of us ended up dying..
    Use a combo of potions/wands to rapidly replenish your health. Between fights use clw wands to save money. I solo'd the same quest hard with a 1 rogue/6 ranger and only burned 4-5 csw pots and maybe 7 charges of a csw wand and around three more clw wands, no deaths.
    Last edited by spifflove; 12-16-2009 at 05:35 PM.

  8. #28
    Community Member kaidendager's Avatar
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    Quote Originally Posted by kafziel View Post

    Never seen a meleer solo the Inevitable room in Vol, or the entirety of Fleshmaker's Lab.
    I doubt you've ever seen anyone solo anything, aside from your own accomplishments. If you haven't done it that doesn't account for everyone else on the server.

    To throw my 2 cp into the fire, ranged is best experienced solo. Saying that your kiting helps everyone else discounts too much. Its sort of like saying my caster fireballed everything, didn't die and lead the kill count so I must be the best (you forget all of the resources that you account for).

    Ranging can be fun and is definetly a strong solo contender, but extremely annoying for everyone around you.

    Kill counts are less valuable than breakables count.
    KIP

  9. #29
    Community Member Cyr's Avatar
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    Quote Originally Posted by Damionic View Post
    The best and quickest answer is NO!

    At current there is no sub class that works with crossbows....well appart from kensai..but that would suck....(try'd the ranged fighter out before and having nothing as backup, leaves you very gimped)
    I have a guildy with a repeater kensai build...oh wait that toon is a gimp
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  10. #30
    Community Member Spillisgod's Avatar
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    Totally off topic I know, but Demoyn really seems like an elitist that's only focused on pointing out all the reasons people hate mmo's (people like himself that live to **** on parades). Telling stories of your level 7 quest running only makes you look like even more of a ******bag. Again, I apologize for derailing the thread but seeing people like Demoyn run unchecked makes me sick.

  11. #31
    Community Member Ginetti's Avatar
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    Default My AA

    I've just hit level 7 with my AA and I am really enjoying the play style. So far, quests involve me pulling the mobs from further away than casters can reach, to deal damage on them, or maybe drop a mob or few before they get in range. Just let me state that this helps immensely, as a good portion of the mobs group health has been reduced before the ranged casters even need to start dishing out the damage, let along the melee types.

    Either way, My kill count is also up there, usually at least 3rd or 2nd, sometimes 1st but not as often (depends on the quest). This ends up saving the healers SP as well as our offensive casters. Plus, our melee's get to put a few free hits in while the aggro is still on me.

    AA really needs to be built well and have a good playstyle. Usually, on groups of mobs (say, redwillows quest for example) I'll be just in range of sight, switch on multishot, then true strike into normal shots. This will normally obliterate most of the group if it's 4 or 5. Sure, after that we come across another group that I can't use multishot on, but usually after this, multishot is ready again. While it has a 120 second cooldown timer, for that 20 seconds, it's activated, so i only have to wait 1 minute and 40 seconds before I can use it again - and usually there is downtime between killing for that, or shrining, resting, travelling, all things non combat related.

    While it's not on though, i'm still dishing out the dps on groups before they can reach us or get into our threat range.

    AA is great fun - and if nothing else, different from my other toons.

    Who knows, things could change later in shavarath and other high end content, but all I know is that for now, it’s a blast.

    The elitist poster from before does indeed make a few valid points, ie, his tempest and barb (like mine) will dish out more damage, but can they drop a few mobs before the group even starts to fight?

    No.

  12. #32
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    With repeating cross bows, the real fun starts at level 12 when you get a paralyzer. If you're having problems paralyzing some guys, get also an improved cursespewing.

    Paralyzer works on everything... even slimes. In fact, it is the BEST vs slimes because paralyze is a will save, and slimes suck at will saves.

    Combine Improved Precise shot and a paralyzer, and you'll be paralyzing left right and center. It's awesome.

    Unfortunately, they've changed Imbue Force Arrows and the other Imbues to work only with bows.

  13. #33
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    Well to satisfy all those complainers who complain about kiting just invest in diplomacy and you will have no problem. And yeah they used to let slayer arrow work with auto crossbow I think but I guess that was way too over powered. So the removed force imbues from cross bows.

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