You led killcount? Congratulations, you did the final ONE POINT of damage to the most monsters. That makes you a god... no really.
Has it ever occurred to you that maybe the party would never have been in danger of wiping to begin with if you weren't kiting mobs all over the place and preventing their deaths? There's currently only one quest in the game (ToD) where kiting is more effective than killing, and in that quest a tempest ranger or wizard/sorc can do the job just as adequately as someone specced to do it.
I've never considered that because it's laughable at best. Let me give you an example.
I was once in Tear of Dhakaan on a level 6/1 cleric barbarian along with 5 other people. All 5 of these other people died over the course of the first half of the adventure (at no fault of my own, mind you. Two had 8 constitution and died in a single hit, and the others died from running out of heal range).
I solo'd the entire rest of that dungeon up until the last two fights, when two of these people decide to rez out and come back to "help" me. Of course, upon coming in they drug all of the spawn to me because they couldn't kill anything without me (again, they had bad builds). I was already engaged in a fight and low on mana (had to use wands which have timers), so all three of us ended up dying.
Now I was perfectly capable of soloing that entire dungeon with 5 stones in my pack, but the second a pair of sub-optimal characters came to "help" me it was a full party wipe. Keep in mind that this was from back when a dungeon accounted for 6 players no matter how many were actually inside.
I'm perfectly content to solo through most content on my own and never join a group. With the current crop of players it's obviously the most efficient manner in which I could be playing (outside of guild-only groups). I prefer to try and assist players who actually want to be good one day, though. That's the only real way to get new blood into the elite brackets.