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  1. #41
    Community Member Jay203's Avatar
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    mine's pitiful

    Chaotic Neutral Human Druid/Sorcerer (2nd/1st Level)


    Ability Scores:
    Strength- 13
    Dexterity- 13
    Constitution- 11
    Intelligence- 13
    Wisdom- 14
    Charisma- 12

    Details:
    Code:
    Detailed Results:
    
    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Lawful Evil ----- XXXXXXXXX (9)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXXXXX (10)
    
    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXX (9)
    
    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXXXXXXX (16)
    Evil ---- X (1)
    
    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XX (2)
    
    Class:
    Barbarian - (0)
    Bard ------ XXXX (4)
    Cleric ---- (-8)
    Druid ----- XXXX (4)
    Fighter --- XX (2)
    Monk ------ (-23)
    Paladin --- (-21)
    Ranger ---- (0)
    Rogue ----- (-2)
    Sorcerer -- XXXX (4)
    Wizard ---- (-2)
    but quite true tho, no way in hell am i ever going to be a cleric, paladin, or monk in real life
    altho i was thinking more along the lines of rogue, but i guess not o_O
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  2. #42
    Community Member nat_1's Avatar
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    Lawful Good Human Monk/Ranger

    Nobody is evil yet? Not one "Mwaa ha ha"?

  3. #43
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by nat_1 View Post
    Lawful Good Human Monk/Ranger

    Nobody is evil yet? Not one "Mwaa ha ha"?
    I sent this out to all my D&D friends - this was my friends stats:

    Neutral Evil Human Rogue (5th Level)


    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 15
    Intelligence- 15
    Wisdom- 17
    Charisma- 17

  4. #44
    Community Member cpito's Avatar
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    About what I expected really

    You Are A:


    Neutral Good Human Druid/Ranger (3rd/2nd Level)


    Ability Scores:
    Strength- 12
    Dexterity- 12
    Constitution- 13
    Intelligence- 13
    Wisdom- 14
    Charisma- 15
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
    Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
    ~Peechie Keene~ THAC0

  5. #45
    Hero
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    Quote Originally Posted by whysper View Post
    Yes, it has apparently been somewhat realistic for the most part.

    ROFL.

    Assuming people answer truthfully, it is interesting translation of how you view yourself. As for the stats, I don't find them to mean much.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
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  6. #46
    Stormreach Advisor
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    Quote Originally Posted by nat_1 View Post
    Nobody is evil yet? Not one "Mwaa ha ha"?
    Only a Chaotic Evil person would actually tell us
    Sine Qua Non.

  7. #47
    Community Member Binn05's Avatar
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    Lawful Good Human Monk/Cleric (2nd/2nd Level)

    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 15
    Charisma- 13


    Uhmm, Lawful Good, I'd like it was Neutral Good...

  8. #48
    Community Member spifflove's Avatar
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    You Are A:


    True Neutral Human Ranger/Wizard (3rd/3rd Level)


    Ability Scores:
    Strength- 13
    Dexterity- 17
    Constitution- 15
    Intelligence- 13
    Wisdom- 15
    Charisma- 11

    haha nailed it. Although 13 intel? lolz

  9. #49
    Community Member MDS_Geist's Avatar
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    You are a Neutral Good Human Cleric (6th Level)


    Ability Scores:
    Strength- 15
    Dexterity- 16
    Constitution- 16
    Intelligence- 18
    Wisdom- 17
    Charisma- 18

    Makes sense, I'm a rabbi although I would have figured paladin with my military background.
    A rabbi with whom everyone agrees is not a rabbi.
    A rabbi with whom everyone disagrees is not a mensch.


  10. #50
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    Talking I'm a Bard!!!

    You Are A:

    True Neutral Human Bard (5th Level)


    Ability Scores:
    Strength- 12
    Dexterity- 14
    Constitution- 13
    Intelligence- 12
    Wisdom- 14
    Charisma- 11

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXX (12)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXX (14)
    Lawful Neutral -- XXXXXXXXXXXXXXX (15)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
    Lawful Evil ----- XXXXXXXX (8)
    Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Evil ---- XXXXXXXXXX (10)

    Law & Chaos:
    Law ----- XXXX (4)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXX (8)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XXXX (4)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - (-4)
    Bard ------ XXXXXXXX (8)
    Cleric ---- (-6)
    Druid ----- (-2)
    Fighter --- (0)
    Monk ------ (-21)
    Paladin --- (-27)
    Ranger ---- (0)
    Rogue ----- XX (2)
    Sorcerer -- XXXX (4)
    Wizard ---- XXXX (4)

  11. #51
    Community Member MRH's Avatar
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    Lawful Good Human Sorcerer (6th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 16
    Intelligence- 15
    Wisdom- 16
    Charisma- 16


    Well looks like time to start this char on his journey...........

  12. #52

    Default

    Quote Originally Posted by Hafeal View Post
    So you are bored and its Friday and you don't feel like being a truly productive human being ... why not spend a moment or 10 figuring out which D&D character you are:

    http://www.easydamus.com/character.html

    Saw this posted on the MAC forums and thought I would share it here. Have fun with a little Friday afternoon amateur psychoanalysis!

    For kicks and giggles, I did the test x2, 1 day apart, just to see how consistent I was in my answers.

    First run:
    Lawful Good Cleric (Lev 5)

    Second Run:
    Lawful Good Monk (3) / Cleric (2)

    Which makes me think - I never contemplated a Monk / Cleric build in DDO ... anyone have one?
    I am a Lawful Good Human Cleric - Level 5

    Strength- 14
    Dexterity- 11
    Constitution- 12
    Intelligence- 16
    Wisdom- 18
    Charisma- 16

    And OP, regarding your question about Cleric Monk Build, they are pretty popular. I have an 18/2 Cleric/Monk, great battle cleric, lots of HP, great reflex saves with evasion, and a very high AC, give it a shot, its fun!

    | Jolokia | Gelandor | Criminal | Cerial Killer | Insurgence | Barias | Camiel |
    -=[ Archangels ]=-

  13. #53
    Hero
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    Quote Originally Posted by Gelandor View Post
    And OP, regarding your question about Cleric Monk Build, they are pretty popular. I have an 18/2 Cleric/Monk, great battle cleric, lots of HP, great reflex saves with evasion, and a very high AC, give it a shot, its fun!
    Maybe when I TR my current Cleric ...
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  14. #54
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    You Are A:

    Neutral Good Human Druid (4th Level)


    Ability Scores:
    Strength- 16
    Dexterity- 14
    Constitution- 17
    Intelligence- 14
    Wisdom- 18
    Charisma- 17

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.





    GIMMA MA DRUID TURBINE!!!!

  15. #55
    Community Member Ggcpres's Avatar
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    Lawful Good Human Cleric (2nd Level)


    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 14
    Intelligence- 15
    Wisdom- 14
    Charisma- 12

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


    it seems i'm some kind of strange caster tank thingy that could use a splash of trap-monkey

  16. #56
    Community Member Nisiii's Avatar
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    Talking

    Now that was fun! =p
    I thought I was going to be a fighter, a warrior or something like that. Who could tell I would end up being a druid?
    Liked it! Heheheh!

    Neutral Good Human Druid (3rd Level)


    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 13
    Intelligence- 15
    Wisdom- 13
    Charisma- 16

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

  17. #57
    Community Member Faelyndel's Avatar
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    Would've thought if any kind of caster, I'd be a wizard, but guess not:

    You are a Neutral Good Human Sorcerer (1st Level)

    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 12
    Intelligence- 14
    Wisdom- 12
    Charisma- 11
    Err... Charisma the lowest score. On a sorc. Hm

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Sorcerer- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Oddly enough, I had an EXACT tie for both Alignment and Race. So I could be Neutral Good or Chaotic Good. And a Human or Elf. Would've preferred Chaotic Good and Elf. Of course got the other two -_-
    .:[Aluatris Songsteel - 18 Bard | Elorick - 18 Monk | Daevian - 8 Wizard]:.
    .:[Roleplayer and proud member of the Fellowship of the Golden Night on Thelanis ]:.

  18. #58

    Default

    That was...interesting.

    Neutral Good Human Fighter (5th Level)


    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 15
    Intelligence- 17
    Wisdom- 12
    Charisma- 13

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
    Blackmoor Defenders (LVL - 193)
    Ghallanda ...Lhazaar 2006
    Forum-ID u779 : Guild Leader of The Blackmoor Defenders


  19. #59
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    You Are A:

    True Neutral Human Ranger (4th Level)


    Ability Scores:
    Strength- 14
    Dexterity- 14
    Constitution- 16
    Intelligence- 16
    Wisdom- 17
    Charisma- 17

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> True Neutral Human Ranger (4th Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>14<br>
    <b>Dexterity-</b>14<br>
    <b>Constitution-</b>16<br>
    <b>Intelligence-</b>16<br>
    <b>Wisdom-</b>17<br>
    <b>Charisma-</b>17
    <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
    Neutral Good ---- XXXXXXXXXXXXXX (14)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
    True Neutral ---- XXXXXXXXXXXXXX (14)
    Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
    Lawful Evil ----- XXXXXXXXXXXXXX (14)
    Neutral Evil ---- XXXXXXXXXXX (11)
    Chaotic Evil ---- XXXXXXXXXXXXXX (14)

    Law & Chaos:
    Law ----- XXXXXXXXX (9)
    Neutral - XXXXXX (6)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXX (8)
    Neutral - XXXXXXXX (8)
    Evil ---- XXXXX (5)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ XXXXXXXX (8)
    Gnome ---- XXXXXX (6)
    Halfling - XXXX (4)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - XX (2)
    Bard ------ XX (2)
    Cleric ---- (-8)
    Druid ----- (-2)
    Fighter --- (0)
    Monk ------ (-21)
    Paladin --- (-19)
    Ranger ---- XXXX (4)
    Rogue ----- (-2)
    Sorcerer -- XX (2)
    Wizard ---- (0)

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