Results 1 to 7 of 7
  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    13

    Default A new cleric with a lot to learn

    sorry to be a bother but I started out playing ddo a few days ago and I still have quite a few troubles setting up my character properly. Right now I'm level 9 but, being a huge overplanner, I would like to know how to get the best out of my character.

    My initial plan was to make a character which would mainly heal but could, if needed, throw in a crowd control/bb or even take up it's heavy mace and smash it on the head of mobs... right now it's a little too much I think and I probably messed up quite a few things (expecially on starting stats) so I was wondering if and what I could do to survive and if I will be able to reach end game content without too much hassle.. (the main problem is that I based myself on my past pen and paper expericences and so it pretty much screwed up a little ^^")

    Human
    str: 16
    dex: 9 (was thought to get +3 items and fill up a full plate without spending too much)
    con: 12
    int: 8
    wis: 16 (I have read quite a few threads that tells to make it 18 on a start I hope this won't mess too much...)
    cha: 11 (I thought turnning would work a lot better and gain a +3 items... actually I'm mainly using it for divine vitality >.> I could have dumped it to 10 or even leave it at 8..)

    I put my 2 stat points from lvl 4 and 8 into wis bringing it to 18 and pla to go wis all the way with 12 16 and 20 improvements

    feats:
    1-mental toughness
    1-extend spell
    3-empower healing
    6-improved mental toughness
    9-maximize spells

    I still have another 3 feats at 12-15-18 I was thinkning to take toughness quicken spells and empower spells.

    No idea wethere there are better solutions and/or I should swap something out.


    enhancements:
    here it was a huge mess didn't even know there was something like this when I started out the char... after it was pretty much a "what am I gonna do now..."
    Ended up with heal magic 3 cleric wis 2 human wis 1 wand 1 extra turn 2 divine vitality 1 improved emp heal 2
    hope to haven't forgot anything (I'm doing this on a memory basis right now as I can't login on the game not being at home I will update later if I see any major mess).

    Equipment:
    Again here not knowing what was in game it took me quite a few to see what could be useful... right now I have
    helm: +3 cha (see stats above for reference)
    armor: +5 full plate
    shield: either +5 large shield (if I have to "tank") or +1 superior devotion III shield
    weapon: either +2 true good frost ehavy mace or muckbane
    necklace: wis+3 (bringing my wis at 24 totale including enchancement)
    belt: poison proof - light fortification
    boots: featherfalling +5jump
    gloves: +3 dex (filling that full plate bonus)
    bracers: expeditious retreat 3/d
    trinket: wizardry II (crimson gemstone from tangleroot)
    ring1: protection +1
    ring2: 10% striding
    cape: resistance +2

    I think tehre are quite a few things that could be improved but I have no idea on what to aim... expecially considering that being this my first character I'm pretty much tight on money...

    Spells:
    Right now I'm mainly using heals, mass aid, mass prot evil, energy resistance, energy protection, freedom of movment, remove curse, death ward (usually either this or freedom depending on what is needed), raise dead, searing light, mass command or flame strike depending on quests, panacea, bull and bear (mainly to self buff and cover the lack of a +stat item on those 2).
    Everything else pretty much varies from quests.
    If anybody wants to suggest something that I should take absolutely and which I missed in the list below fee free to point it out.


    I would gladly accept any suggestion on anything to get more effective....
    I would also be really grateful if you would point out which are the better mid-high lvl gears I should aim to with my cleric in the long run.

    Thanks in advance and again sorry to bother everyone

    p.s. I was thinking to go cleric 20, could it be good to go 18cl/2monk or 19cl/1pal? what do I gain? what do I lose? in case I decide to go for the multiclass when is the best time to take those "other class" levels?


    Thanks again
    Last edited by argletahm; 12-10-2009 at 08:05 AM.

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    99

    Default

    I'm not that experienced myself, so you may want to disreguard this entire post :P

    The stats aren't perfect, but they should be playable. If you have limited playtime so lvl9 takes quite awhile to get to, I personally wouldn't reroll based on that.

    Feats are more-or-less fine, I would put metamagic ahead of toughness

    Enhancements I have everything that boosts healing, and everything I can get that gives more SP or makes healing cheaper, but I primarilly heal and try to eliminate DPS (need to heal) with greater command/bb/cometfall

    You should be able to find a +concentration helm
    You should be able to find +strength bracers, and swap to expeditious retreat, click, and swap back real fast if you want to use that (just put both on a hotbar)

    You won't need flame once you get comet (imo)

    Find a guild that is willing to work with you if you haven't already, even if you still pug a lot, having a place to fall back where you don't gotta put up with mass idiocy on a clr can be priceless

  3. #3
    Community Member Kralgnax's Avatar
    Join Date
    Oct 2009
    Posts
    1,049

    Default Hmmm...

    I'm a level 9 cleric/1 fighter (highest level character), so I'm in a similar situation to you:

    Your build , spells & gear look fine - I think you're getting bitten (like me) with a change in the difficulty curve of the game. At level 7, I could solo most things just fine - now it's gtting much harder & well-integrated groups ar emuch more important. So don't sweat it, plug away and it will get better.

    When you say: I was thinking to go cleric 20, could it be good to go 18cl/2monk or 19cl/1pal? what do I gain? what do I lose? in case I decide to go for the multiclass when is the best time to take those "other class" levels? I don't have a good handle on cleric/monk but I believe the basis is the evasion skill (Needs Dex) and the monk ability to add WIS to AC. I'm not sure if your build would work well with that Paladin is an option (Saves, martial weapons, etc.) so long as you're Lawful good. Otherwise, you could try Ftr or Barb dips - I think I'd recommend staying pure cleric, though, unless smacking things is big for you - it is for me

    Cheers!


    Currently active

  4. #4
    Community Member Original's Avatar
    Join Date
    Jun 2006
    Posts
    756

    Default

    I am not very good at helping new newbs... but here it goes.

    Since your both almost level 11 I would head out to orchard in necropolis(level 10-19 good xp) and farm Tattered Tapestries. There is 2 helms that are usefull for clerics and they look cool. You need to collect 20 taps to get helm.
    Best Helm in the game for almost any character unless you make greensteal is...
    Minos Legends - +20HP and Heavy Fort or
    Seraphim - Sacred, Hollowed, Abjuration Focus, Devotion VI

    and gear to think of down the road...
    Raid Loot from Demon Queen
    Shining Crest of St. Markus - Deathblock, Improved Devotion VI, Lesser Healing Lore
    Torc of Prince Raiyum - Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy
    Greenblade - +5 Kukri, Greater Arcane Lore, Force Burst
    Raid Loot from Reaver
    Gauntlets of Eternity - Heal +13, Repair +13, Devotion VI, Superior Healing Lore, Eternal Faith
    Madstone Shield - +5 Tower Shield (Max Dex: 3, DR: 11, ACP:-7), Shield Proficiency: Tower Shields
    Raid Loot from Hound of Xoriat
    Lorricks Champion - +5 Large Shield (Base Dmg: 1d12), Panacea (CL:9, 2/rest), Lorikk's Champion, Eternal Faith Lorricks Necklace -Lorikk's Champion, Wisdom +6, Wizardry VI, Efficient Metamagic - Empower Healing II
    Ring of Thelis - Efficient Metamagic - Empower II, Wizardry VII, Spell Resistance (22)

    As far as armor Dragontouched Full Plate probaly best bet... cant wear until level 16.
    Some kats wear Blue Scale but whatever floats your boat.

    This link is good to look at loot: http://forums.ddo.com/showthread.php...ic+end+rewards

    Hope this helps.
    Last edited by Original; 12-10-2009 at 12:31 PM.
    Englorious Basteurds - There the only ones who can put up with me.

  5. #5
    Community Member Elsbet's Avatar
    Join Date
    Mar 2007
    Posts
    802

    Default

    It looks like the build information is pretty well covered. I have some practical advice on reducing the costs and frustrations of running a cleric on my myDDO page.

    ~Anaelsbet~; ~Elsbet~; ~Lilabet~; ~Islabet~; ~Phaeddre~
    ~Ascent~

  6. #6
    Community Member
    Join Date
    Nov 2009
    Posts
    13

    Default

    Thanks a lot everyone.. I'll keep going with it and hope it will go well (sticking with pure cleric)... I like playing cleric a lot but sometimes it's slightly tough.

    I'm reading the posts at the link you gave me. It's really interesting and I guess I was slightly overzealous in healing up till now...

    Thanks again for all the answers. If someone has something to add evry suggestion is welcome..

  7. #7
    Community Member
    Join Date
    Nov 2009
    Posts
    13

    Default

    And back again ^^"

    Sorry for true resurrecting this thread but I'm newly in need of help and being "somehow" the same topic I thought it would be more appropriate to keep going here.

    My situation changed quite a little since my last post.
    Now I'm level 18 (with the experience for level 20 already but waiting to level for some guildies).

    My current stats are:
    str: 16
    dex: 14 (5 from item)
    con: 20 (1 inherent 1 feat 6 item)
    int: 8
    wis: 32 (2 inherent 4 feat 6 item)
    cha: 12 (1 inherent)

    enhancement:
    human adaptability wis
    human greater adaptability con
    cleric improved empower healing I
    cleric improved empower healing II
    cleric improved empower healing III
    racial toughness I
    racial toughness II
    cleric prayer of life I
    cleric prayer of life II
    cleric prayer of life III
    cleric prayer of incredible life I
    cleric prayer of incredible life II
    cleric prayer of incredible life III
    cleric life magic I
    cleric life magic II
    cleric life magic III
    cleric life magic IV
    cleric energy of the zealot I
    cleric energy of the zealot II
    cleric energy of the zealot III
    cleric wisdom I
    cleric wisdom II
    cleric wisdom III
    cleric divine vitality I
    cleric divine vitality II
    cleric wand and scroll mastery I
    cleric wand and scroll mastery II
    2 points available + whatever I get by getting 18->20

    feats:
    empower healing
    empower spells
    quicken spells
    maximize spells
    extend spells
    mental toughness
    toughness

    Now I'm pretty happy about my feats and enhancements my real problem is with equipment as I dunno what i should aim to get now and that's where I would really need some help.

    Head: minos legens (20hp heavy fort)
    necklace: proof against poison - underwater action - disease immunity - beholder optic nerves - solid fog 5/day
    googles: spot +11 - haste 3/day - blindness immunity
    mantello: mantle of the worldshaper
    belt: health belt (con+6) of lesser false life - planar gird
    trinket: mummified bat - pearl of power X
    bracers: evocation bracers of sustenance (evocation focus heal 5)
    boots: featherfalling - jump+15
    gloves: spectral gloves - detect scret doors 3/d
    ring1: striding 25%
    ring2: wisdom +6 - ring of spell storing
    armor: dragontouched plate +5 full plate dragon touched, heavy fortification, protection +5, freezing ice guard - adamantine +5 full plate
    shield: 5 large shield greater devotion III - scepter of healing
    weapon: +3 superior potency 6 - +5 shock true good - +1 improved cursespewing - +2 paralizing - +1 greater outsider bane - +2 disruption - +4 weakening - +2 vorpal true good sickle - chill shards - muck bane

    the - means or (I switch around those items depending on the needs of the quest/mobs)

    Now I have access to reaver, vale, gh meaning I can go for both dragon armor, dragountouched armo and greensteel items. The real problem is what items should I get? I s the dragon touched armor I have any good? Should I switch runes? What should I aim to?

    I'm pretty much stuck right now I was planning on getting a greenblade and a torc from the demon queen but it's **** tough. What should I aim for in equipment at this point? I'm totally lost expecially on greensteel items...

    (BTW I'm oriented toward healing/offensive cast alotugh I don't dislike waving my mace around to smash some skulls here and there)


    Thanks in advance and sorry again for being a bother...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload