![Quote](images/misc/quote_icon.png)
Originally Posted by
Demoyn
I'll give my take on this, just in case you're of the mind to believe this guy that's only been playing for two months over the plethora of vets who disagree, but I wouldn't splash a barb for ANY reason, not even evasion. Also, I have both builds you're thinking of, and I can assure you that the pure barbarian is a better character for this point in the game (the same wasn't true six months ago, though).
![Quote](images/misc/quote_icon.png)
Originally Posted by
Impaqt
Giving up the Capstone and final rage increase for 2 Feats and +1 to STR isnt a really good plan.
Theres no Critcal Feats a barb cannot already fir in withthe base 7 or 8 feats they get.
TWF or THF(3) PA, Cleave, Improved Crit are all thats needed. 7th can be used for Toughness or Stunning blow(Or both if your human)
The only thing most people consider worth trading 4 points of STR for is Evasion.
Both you and Impaqt keep saying that you wouldn't take a splash in multi class for a Barb. However, that is all you keep saying. Please explain why? Otherwise you guys sound like egocentric noobs who have not really dealt much with multi class builds. With that said since you can't backup your claims then both of you guys can role a pure Barb while the best of us can put some thought and planning into making a good build.
Here is an example build that I am talking about up until level 9. I have done some thing very simular with Drow Pally. Taking 2 levels of fighter and duel wielding khopeshe's. I didn't bother to pick all the enchantments but you get the idea. Please tell me why this would no work?
Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page
Level 9 True Neutral Human Male
(2 Fighter \ 7 Barbarian)
Hit Points: 182
Spell Points: 0
BAB: 9\9\14
Fortitude: 11
Reflex: 5
Will: 1
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 9)
Strength 16 18
Dexterity 16 17
Constitution 15 16
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 9)
Balance 5 7
Bluff -1 -1
Concentration 2 3
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 3
Intimidate 3 7
Jump 3 10
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Sprint Boost I
Level 3 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Barbarian)
Enhancement: Racial Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Barbarian)
Level 8 (Barbarian)
Level 9 (Barbarian)
Feat: (Selected) Power Critical