Here is what I have decided on for my new monk. I leveled a halfling to 16 pre DDO:U http://forums.ddo.com/showthread.php?t=172507
This time, I wanted to play around with the elf dragonmarks. I enjoyed soloing on my halfling version, but the invisibility clickies I had were limited. With elf, I can take two levels of dragonmarks and have 9 uses of invisibility and 6 uses of displacement. Invisibility is a great tool for shredding aggro when using stealth and soloing.
As with all builds ac, stats, hp's ...etc are variable depending on potions, enhancements, and external buffs. I have included different stats and tried to include { } around optional buffs. For instance when rage is in use, of course ac will be 2 lower, but I don't show every little calculation.
As for animal paths, I am still a bit undecided. I used Crane on my halfling stunner, but the ki was almost overkill and the negative to fortitude save hurts on a non-halfling to make up for it. I may go Monkey for the +4 save bonus against traps and +8 stacking resistance to all energy types, the other option would be Tortoise, but 10ap is big investment for 20hp. I show calculations for both animal paths. Obviously you can only pick one.
I have enjoyed the displacement dragonmarks. They really bring another level of survivability to the monk. I joined a pug at level 9 to do Tear of Dhakaan: Elite, and as soon as I joined, they were like "lets do all the optionals", so of course I took off soloed most of the main quest. By the time they caught up to me, I was on the last little stretch to the boss. My ac held up to most of the mobs, but when you are fighting 8 guys at once, its inevitable, crits will happen, stack that with grazing hits and the damage can add up. I used displacement in those situations, and came out with very little damage, I saw lots of misses and displaced, so overall I am happy with how it is working. This may change though as I hit the point where more mobs have true seeing, but since as a Monk I plan on reincarnating anyways, I can always go back to a halfling for a little more dps and hps.
I wanted to max hide and move silently, so Int starts off at 12. It also lets me use a +2 Int tome for combat expertise if I wanted. I doubt I will take it though. If I didn't care about stealth, I would drop Int to 8 and raise Con. This would allow me to get to Mountain Stance III so I could use Strike of the Enduring III.
Since I have just started this character, I do not have the gear listed in the equipment section, it is my goal.
Class: Level 20 Monk
Race: Elf
Alignment: Lawful Good
Stats: Wind Stance
Str: 20 +5 (12Base +2Tome +6Item)
Dex: 32 +11(17Base +3Tome +6Item +2Enhancement +4Stance {+2Yugoloth Pot})
Con: 18 +4 (12Base +2Tome +6Item -2Stance)
Int: 14 +2 (12Base +2Tome)
wis: 34 +12(16Base +5Levels +3Monk +3Tome +6item +1Exc {+2Yugoloth Pot})
Cha: 10 (8Base +2Tome)
Saves:
Fort: 26 (12Base +4Stat +4GH, +5resist +1Ritural)
Reflex: 33 (12Base +11Stat +4GH +5resist +1Ritural) / 37 vs Traps ( +4Clever Monkey IV)
Will: 34 (12Base +12Stat +4GH +5resist+1Ritural) / 38 vs Enchantments (+2Racial +2Still Mind)
Feats:
1: TWF / Monk: Tougness
2: Weapon Finesse
3: Least Dragonmark / Monk: WoHB
6: Lesser Dragonmark / Monk: Power Attack
9: ITWF
12: Stunning Fist
15: GTWF
18: Imp Crit: Bludgeon or Combat Expertise
Monk Automatic Feats:
1: 1d6, AC Bonus I, Flurry of Blows (Full BAB When Centered)
2: Evasion, Meditation (Restore Ki)
3: Still Mind (+2 Saves vs Enchantments)
4: 1d8, Slow Fall I,
5: Purity of Body (Disease Immunity), AC Bonus II
6: Slow Fall Increase
7: Wholeness of Body (Spend Ki to heal)
8: 1d10, Slow Fall II
9: Improved Evasion
10: Ki Strike: Lawful (Unarmed Attacks = Lawful and Magic against DR), AC Bonus III, Slow Fall III
11: Diamond Body (Poison Immunity)
12: 2d6, Abundant Step (Spend Ki to make a horizontal leap), Slow Fall IV
13: Diamond Body (SR 10 + Monk Level)
14: Slow Fall V
15: Quivering Palm = Fortitude Save vs Death (DC 10 + Half Monk Level + Wis MOdifier), AC Bonus IV
16: 2d8, Ki Strike: Adamantium (Unarmed Attacks = Adamantine against DR), Slow Fall VI
17: Timeless Body (Immune to Death Spawn)
18: Slow Fall VII,
19: Empty Body (Shadow Walk Spell)
20: 2d10, Slow Fall VIII (Take no damage from any height), AC Bonus V, Lawful Outsider, DR 10/Epic
Noted Abilities:
Least Dragonmark of Shadow (9 uses of invisibility at caster level 20)
Lesser Dragonmark of Shadow (6 uses of displacement at caster level 20) = 12minutes of displacement / rest
Monk Ability DC's:
32 {33 w/ Yugoloth Pot}: Quivering Palm, Ubalancing Stike, Stunning Fist (10 +1/2Monk Level +Wis Modifier)
42 {43 w/ Yugoloth Pot}: Finishers (10 +Monk Level +Wis Modifier)
Hit Points:
160 Base
80 Constitution
20 Heroic Durability
10 Draconic Vitality
20 Toughness
20 Minos Legens
20 Raciel Toughness Enhancement
30 Greater False Life
45 Shroud
40 {Yugoloth Potion}
20 {Rage}
20 {Tortise Animal Path}
----------------------
385 {465}
Skills:
28 Balance (13Base +11Stat, +4GH) (Level 8+ = 1 point / level)
53 Concentration (23Base +4Stat, +4GH +15Item +6Shroud) (Full Ranks)
31 Jump (22Base +5Stat +4GH) (Level 1 = 3 points Level 2+ = 1point / level)
73 Hide (23Base +11Stat +4GH +20Inv +15Item) (Full Ranks)
53 Move Silently (23Base +11Stat, +4GH +15Item) (Full Ranks)
16 Tumble (1Base +11Stat +4GH) (Level 1 = 1 point)
56 Spot (23Base +12Stat, +4GH +2racial +15Item) (Full Ranks)
Ac: Wind Stance
10 Base
11 Dex
6 Armor (DT)
2 Dodge (Chaos Guard)
5 Protection
5 Centered
12 Wis
1 Ritual
4 Insight (DT)
3 Natural (Barkskin Pot)
1 Haste
4 Shield Clicky
1 {+2Dex Yugoloth Pot}
1 {+2Wis Yugoloth Pot}
-------------------
64 {66} Self Buffed + 12 Minutes of Self Cast Displacement
1 Dodge (Possible Feat Swap if I decide to drop the dragonmarks)
5 Combat Expertise (Possible Feat Swap if I decide to drop the dragonmarks)
3 Chattering Ring (Possible to work this in, but would require a different gear setup)
-------------------
73 {75} Self Buffed
2 Ranger
4 Bard
6 Paladin
-------------------
85 {87} When all the stars are aligned.
Centered Attack Bonus: Wind Stance
20 Base (Flurry of Blows)
11 Stat Dex
4 GH
1 Haste
5 Weapon
2 Set Bonus
-5 Power Attack
{+2Dex Yugoloth Pot}
-------------------
38 {39} Normal
2 Flank
5 Goggles
-------------------
45 {46} Flanking
Base Damage: WindIV +25% Attack Speed (15enhancement {=haste} + 10insight)
2-20 (2d10)
5 Stat
5 Weapon
5 Power Attack
8 Goggles (Sneak Attack)
2 Set Bonus
-------------------
27-45 +Element +Bane +Ki Attacks x 9 (Attacks / Animation)
Element Ki Stikes:
Storm Strike IV: +2d20
Strike of the Enduring II: +8
Flowing Water Stike II: +2d6
Fires of Purity I: +1d6
Finishing Moves:
The Trembling Earth: EEE (The attack has +2 crit mult, and the victim is unable to cast spells for 30 seconds.)
The Gathering Storm: AAA (-2 on attack rolls for 30 seconds)
The Raging Sea: WWW (The enemy's attacks are slowed for 30 seconds.)
Dragon Breath: FFF (1d6 fire damage per level. Reflex save for half damage)
Shining Star: EAF (Will make the mob dance. {Save = 10 +Mnk Lvl +Cha Mod = DC})
Healing Ki: PPP (You heal all nearby allies for 2d4+)
Grasp the Earth Dragon: EPE (Nearby allies become immune to daze, stun, and sleep for 60 seconds)
Dance of Clouds: APA (Nearby allies gain 20% concealment for 60 seconds.)
Aligning the Heavens WPW (Nearby allies gain a 25% reduction in spellpoint costs for 60 seconds.)
Walk of the Sun: FPF (+2 untyped bonus to attack, saves, and skills for 60 seconds.)
Enhancements: (Adjustable)
Animal Path: (Monkey or Tortoise)
Monk Wis: III
Extra Dragonmark: IV
Elf Dex: II
Wind Stance: IV
Water: II
Mountain: II (Wish I had the con to get this higher. If I reincarnate to a halfling and drop the dragonmarks, I will.)
Fire: I
Fist of Light
Monk Recovery: III
Fist of Iron
Unbalancing Strike
Monk Serenity (+10Concentration, +1Ki Generation)
Equipment Goals:
Eyes: Tharne's Goggles (+5Sneak Attack Bonus, True Seeing, +15Search, +15Spot)
Head: Minos Legens
Neck: Shintao Cord (+6Con, +15Conc, Set Bonus: +2 Hit / Damage)
Trinket: Bloodstone / Head of Good Fortune
Cloak: Shroud: (45HP, 6Con Skills, Heavy Fortification, +5Protection)
Belt: Greater False Life of Shield (Clicky)
Hands: +6Str of Shield (Clicky)
Feet: Striders of Shield (30%)
Wrists: Chaos Guard (+2Dodge)
Ring1: Kyosho's Ring (+6Wis, +1Str, Holy Burst, Set Bonus: +2 Hit / Damage)
Ring2: Kilau's Band (+6Dex, +1Wis Shocking Burst)
Armor: Dragontouched (+5Resist, 20% Healing Amp, +4Insight, +1Resist, +1Dodge)
Potion List:
Haste: x200 (Even w/ Wind Stance IV it still gives +1 to attack, ac, and reflex saves)
Cure Serious Wounds: x200
Lesser Restoration: x100 (Removed Ability Damage)
Remove Curse: x25
Blindness Removal: x25
Jump: x100 (+10 to Max Jump)
Superior Ardor I: x100 (+50% to Healing Ki Finisher)
Superior Inferno I: x100 (+50% to Dragon Breath Finisher)
Rage: x100 (+2Str {+1Damage +1Hit}, +2Con {+20HP's}, -2AC)