I've seen a lot of Tempest Kensai Builds.. But None of em with Trap skills solid enough for the latest end game content on normal... This falls just a smidge short of that goal, but has options to take it that far if you really want to push it.
Please dont think getting to the rogue skill numbers is going to be easy. It will take Top Notch gear, a Bard, and A Shroud Item you'll get minimal use out of.
FUnny thing is I decided I can head start this guy anyway with no real impact on end game rogue skills... So I'm giving away 3 Skill points just to get to level 4.
Even if you need to eat your Int tome at level 7, this build still can acheive some useful rogue skills.(Search and Disable net -1 on each skill. Not a real big deal)
I alwanted to make sure I had a top notch UMD skill as I hate being reliant on others to heal me.
30 Saves were also on the Radar.. Unfortnatly, I fell short on Will, But with a +5 Racial modifier vs. Enchantments(Mostly WIll based Saves), I'm overall pretty happy with the Saving Throws.
I spent a few feats on my Saving throws... If you want to be a better trapsmith, you can sacrifice some of those saves and grab a Sill Focus feat in Search and Disable. Might be worth it to some folks.
Level 20 True Neutral Elf Male
(12 Fighter / 2 Rogue / 6 Ranger)
Hit Points:
20 HD
12 Rogue 2
120 Fighter 12
48 Ranger 6
100 Con Bonus
22 TOughness
60 TOughness Enh
---
382 Base HP's
20 Minos
30 GFL
---
432
45 Shroud Item
----
477
Spell Points: 45
BAB: 19/19/24/2929
19 BAB
12 Base STR Bonus
5 Weapon
2 Weapon Focus
2 Elf Enh
2 Kensai Mastery
--
+42
-2 TWF(-4 once you drop OTWF)
---
+40/+38 Before Buffs
Should be able to hit everything with only basic Buffs.
Fortitude:Reflex:Will
8:4:4 L12 Fighter
0:3:0 L2 Rogue
5:5:2 L6 Ranger
5:8:6 Attributes
0:0:2 Iron Will Feat
5:5:5 Resistance
1:1:1 Resist Ritual
-----
24:26:20
4:4:4 GH
2:2:2 Luck
------
30:32:26
Abilities
(32 Point)
{34-50+)Strength 16+5 Levels +2 Tome +6 Item +3 Fighter +2 Exceptional =36 +2 Rams +2 Rage +8 Kensai = 48 STR + Madstone
{26}Dexterity 15+2 Tome +1 Elf +2 Ranger +6 Item
{20}Constitution 12+2 Tome +6 Item
{20}Intelligence 12+2 Tome +6 Item
{11}Wisdom 9+2 TOme
{22}Charisma 14+2 TOme +6 Item
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 4(7)
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Skill Progression:
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 4 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
*Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
*Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
*Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 13 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 14 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+4)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 16 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 19 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
*Search - 58 +2 Boost - 60
20 Ranks +2 Elf +5 Int +15 Item +4 GH +2 Luck +1 Elf Enh +1 Rogue Enh +6 Shroud Item +2 Bard Song
*Disable Device - 57 +2 Boost 59
20 Ranks +5 Int +15 Item +4 GH +2 Luck +6 Shroud Item +2 Bard Song +3 Ventilated Bracers
Open Lock 49 +2 Boost +d20
13 Ranks +8 Dex +7 TOols +4 GH +2 Luck +15 Item
Spot
6 Ranks, Might take some random searching in some dungeons to find the boxes.
Use Magic Device
23 Ranks +6 CHR +3 SF =32 Standng +3 Cartouse +4 GH +3 Boost = 42 +6 Second Shroud Item =48
* NOTE: I include +1 Skill Point for Levels 5, 6,7 in this build as I decided I'd rather head start with a +2 No ML Int Tome. I figured the best I could do would be one more point of Open Lock in my rogue skills since l1-3 everything is already maxed.
If you start this Build AFter the ML Changes on Int Tome, Reduce Search and Disable by 1 during levels 5,6,7.
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Oversize TWF - Swap To Weapon Focus: Slashing Weapons By Level 12
Level 4 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 5 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 6 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device
Level 7 (Ranger)
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Spring Attack
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 14 (Rogue)
Level 15 (Fighter)
Feat: (Selected) Iron Will
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Power Attack
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighterr Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Kensei Scimitar Mastery I
Enhancement: Kensei Scimitar Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Scimitar Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Rogue Improved Trap Sense I