Quote Originally Posted by Therigar View Post
The effect of UA is so far superior to the waterbreathing trinket that it is nearly a must have on all my characters. Not sure why the nerf but it really stinks. It has not stopped me from rolling non-warforged characters but that is only because I have a slew of names set aside based on PnP days and they simply are not warforged characters.

Every "new" character, meaning one made without a reserved name and PnP background, is warforged. The reason is simply based on the lack of UA items. I would rather take an inferior race for the class I am building then do without the UA ability.

Clickies and potions simply are not reliable enough to ensure that I can swim without danger. IMO it was one of several poorer choices made by the developers.

It makes running HIPS worth it just to get to the trap area and hope for the best.

Really?


There are not that many instances in the entire game where prolonged swimming is required. Most of the swims in the game can easily be done w/out UAW (swimming or water breathing). So you are willing to gimp a few classes JUST FOR A HANDFUL of times where it is needed???

Also, "clickies and potions simply are not reliable enough", what does this even mean? They work 100% of the time when you click on them or drink them and last until they are either removed or the timer runs out (based on whether it is a clicky or perm affect). This just makes no sense. That statement implies that at the least opportune time, your water breathing magically disappears??? Or the timer cuts short? Never had this happen before.

Wow, talk about over reaction and intentional gimping.