I have always been a huge fan of DR. I hear there is a real tight spec for fighters that warforged can do. Anyone know anything about what feat are needed to have a high DR?
I have always been a huge fan of DR. I hear there is a real tight spec for fighters that warforged can do. Anyone know anything about what feat are needed to have a high DR?
Added additional numbers requested below.--- I welcome any thoughts you might have ( looks @ Shade). I am also interested in how this sort of build might mesh with the Juggernaut PrC once it comes out.here Are The Feats I've Planned For My 2 Monk / 18 Fighter (kensai) Thf Build. With Enhancements Gives You Dr: 10/adamantium While Still Having A Meaningful Ac At Level 20, A Stunning Blow In High 40's, With Saves In The Low To Mid 30's Buffed.
Another thought I've had is to swap the maul for a quarterstaff and run in Wind stance for the +1 centered, +1 dex bonuses to AC, and the +10% boost to attack speed. I just don't know if it would be worth the tradeoff in lost dps. I will probably try it after I collect a few good staves, but I'm not overly optimistic of the outcome. However, as a defensive mode of operation I think it might be useful situationally regardless.
- Ereshkigal
standard Feats
01 Improved Damage Reduction
03 Improved Damage Reduction
06 Improved Damage Reduction
09 Improved Damage Reduction
12 Improved Damage Reduction
15 Improved Damage Reduction
18 Improved Damage Reduction
fighter Feats
01 Thf
02 Stunning Blow
04 Wf
06 Ws
08 Improved Critical*
10 Gwf
12 Gws
14 Ithf*
16 Gthf
18 Swf
* Could Swap 8 & 14 Without Delaying Pre's.
monk Feats
01 Pa
02 Dodge
ST/DE/CO/IN/WI/CH
16/16/14/08/13/06 - 32 pt build A
05/00/00/00/00/00 - Levels
03/00/00/00/01/00 - Enhancements
06/06/06/00/06/00 - Items
03/03/03/02/03/02 - Tomes
01/01/01/01/01/01 - Litany Trinket
08/00/00/00/00/00 - Kensai
42/26/24/11/24/09 - Sub Total
16/08/07/00/07/-1 - Bonii
fo/re/wi
03/03/03 - Monk Levels 02
11/05/05 - Fighter Levels 18
07/08/07 - Ability Bonus
02/02/02 - Luck
01/01/01 - Alchemy
05/05/05 - Resist Item
00/00/03 - Wf Enhancements
00/03/00 - Kensai
30/27/26 - Sub
04/04/04 - Greater Heroism
34/31/30 - Total
36/33/33 - In Water Stance (situationally Useful Only)
Hit-Points:
020 - Heroic Durability
016 - 02 Monk Levels
140 - 18 Fighter Levels
180 - Constitution Bonus
020 - Minos Legens
010 - Draconic Vitality
045 - Shroud Item
030 - Greater False Life
461 - Total (w/ no toughness)
armor Class:
10 ---- Base
02 (12) Composite Body
07 (19) Dt Docent
05 (24) Protection / Deflection
04 (28) Insight (green Steel)
01 (29) Alchemical
03 (36) Dodge - Chattering Ring
02 (38) Dodge - Chaosguards
01 (39) Dodge - Feat
08 (47) Dexterity
07 (54) Wisdom
54 Standing Ac
03 (57) Natural Armor
01 (58) Haste
04 (62) Shield Clicky
62 Total Self Buffed
05 (67) Paladin +15 Aura
02 (69) Recitation
04 (73) Inspired Heroics
02 (75) Ranger Barkskin
75 "raid Party" Ac
01 (76) Defender Of Syberis Paladin Aura
76 "max" Ac
01 (77) Centered
01 (78) Stance
02 (80) Defensive Fighting
80 "Quarterstaff mode"
(situationally useful?)
To-Hit:
19 - BaB
16 - STR
03 - WF, GWF, SWF
02 - Luck
07 - Morale
05 - Weapon
02 - Competance
02 - Kensai
56- Sub (52 w/out Surge or Attack Boost)
-8 - Pwr Atk
48- Total (44w/out Surge or Attack Boost)
Stunning Blow
10 - Base
16 - STR
02 - Ftr Enh
01 - WF Enh
10 - Weighted
03 - Kensai
45 - Total Stun
(41 w/out Surge)For Skills I ate a +2 universal tome @ level 7 so I am able to get a good 11 or 12 points into spot and balance and throw a point in tumble and still have a couple to put into jump.I could drop Power Attack to II, and gain 3 points which could put another point into Stunning Blow which is something I'm considering as a definate possibility. True rezzing a couple times ( groan ) and getting the additional +1's to hit would help this build I think, as the to-hit isn't as good as one of Shade's barbarians even when they have their +11 Power attack turned on. --- or there is always the fact that DR: 9/ada costs 6 action points less than DR: 10/ada... I'll just have to get to higher levels to really see what is going to be best. as I said above, I welcome feedback.Enhancements:
Required:
- Fighter Attack Boost III ( 06/06)
- Fighter Crit Accuracy III (06/12)
- WF Damage Reduction III (12/24)
- WF Great Weapon Aptitude III (06/30)
- Fighter Strength III (12/42)
- Fighter Kensai III ( 8/50)
- Fighter Weapon Specialization II ( 3/53)
- Kensai Weapon Mastery III ( 3/56)
- WF Construct Thinking III (6/62)
- Monk Wisdom I ( 2/64)
- WF Healers' Friend I (2/66)
This leaves only 14 points for Stunning Blow, Power attack, etc. I'm still working on the exact layout of the remaining enhancements but what I am currently toying with follows:
- Fighter Haste Boost I (1/67)
- WF Brute Figthing I (1/68)
- WF Power Attack III (6/74)
- WF Tactics I (2/76)
- Fighter Strategy (Stunning Blow) II (3/79)
- Monk Water Stance I (1/80)
I'm curious what you mean by a meaninful AC, as I'm not seeing it. You have evasion, DR and good DPS, so I'm not knocking the build. I'm just doubtful the AC could be enough to be useful. I'd think instead of Dodge, Lightning reflex to boost your evasion would be better. What's your Reflex save?
I have a Dwarf 2H Kensai/monk-splash myself and can totally see how the WF DR feats and PA enhancements would be great. The only advantage I see for Dwarves is the Spell Defense adding 5 to my saves, helping Evasion. If your WF didn't dump Dex that may not be an issue though.
And if you really want DR without having to give anything up, why not barbarian (10/- DR just through enhancements by level 20), monk (10/epic DR at 20) or Favored Soul (10/Silver or 10/Cold Iron)
You could go pure in any of those classes, and get the damage reduction without having to go to extremes for it.
You're right that monks, barbs, and FvS also can get DR without giving up 7 feats, however, this kensai/monk still has 12 feats after it 'gives up' the 7 feats needed for damage reduction. 12 feats from this build > 7 feats for pure barbs & FvS, and 10 feats for pure monks.
I only spoke of fighters, as that's what the OP was asking about (see quote below), not to mention this is the fighter forum. But you're absolutely correct that those other builds are viable ways ( both different & possibly better ways ) of achieving a build with Damage Reduction.
Nice - it works.
Maul is still better though - if your going for stunning blow...x3 crits after stunning and the higher base damage is worth a lot more than the attack speed and a bit of ac....dps wise that is.
Good ac, evasion and static dr = lots of win.
Sure a monk gets it too, but a monk isnt a fighter, for a fighter its looks great.
A fvs would get 5 points higher say (or even a 20 dr if you took NO feats into anything else), but much lower ac and no evasion....tradeoff...