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  1. #61
    Community Member ArchStriker's Avatar
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    Feb 2010
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    Default Love The Warforged xD

    Hey I just want to say nice job on the build currently level 6, ditched empower for later levels though, I can handle traps pathetically easy, just my spot sucks. Luckily I know most of the areas for the trapbox. Planning on reaching level 16. ^^^ArchStriker^^^
    waka flaka flame ina unda wata tank

  2. #62
    Community Member
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    Sep 2009
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    122

    Default

    Quote Originally Posted by tjaysteno View Post
    I like the build, but don't have WF. So I whipped this up quick as a Drow alternative and I was wondering what you guys thought. It's more or less a carbon copy of the one listed above, just smarter and much better looking. I haven't played an arcane caster long enough to get past the harbor quests (because I've sucked at making them) and would like some feedback from someone who has before I waste more time on a crappy build.

    [snip]

    This build improves on the WF design in a few areas (saves you a feat on reflex saves, allows you to use OL instead of using SP for Knock) while taking some hits in other areas (less HP, can't heal/repair itself, generally poorer at soloing). While it would be fun to be a soloing wizard, I think in the end the costs and benefits of the switch to Drow balance out.

    In combat this build would be played as support, focusing on controlling the field with spells like Web, Sleet Storm, WOF, etc. Instead of trying to rack up kills, the goal is to take pressure off of the tanks by immobilizing, controlling, or weakening mobs. Of course, my metamagics are probably wrong for that purpose so some help with those would be appreciated. Then if sp runs, I can switch to a shortbow or crossbow and still feel like I'm contributing something.

    Thoughts?

    The DEX is a bit of a waste IMO even if you plan on busting out the bow. I would do CON and leftover points into CHA. Below is a sample Human version of the PM/Rogue. Without a +2 Tome I would prob go with a 10 STR, 10 DEX, 10 CHA vs 8/8/14 split.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Wizard Rogue the Palemaster
    Level 20 True Neutral Human Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 246
    Spell Points: 1438 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         18                    29
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    23
    Bluff                 2                     3
    Concentration         5                    27
    Diplomacy             2                     3
    Disable Device        8                    32
    Haggle                6                     7
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  3                    10
    Listen                3                     4
    Move Silently         3                     4
    Open Lock             3                     6
    Perform               n/a                   n/a
    Repair                4                     9
    Search                8                    32
    Spot                  3                     4
    Swim                 -1                     0
    Tumble                3                     4
    Use Magic Device      6                    26
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Toughness
    Enhancement: Human Versatility I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Force Manipulation II
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Augment Summoning
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Wizard Wand and Scroll Mastery II
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Pale Master I
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Skeletal Mage
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Spell Penetration I
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Enhancement: Wizard Intelligence III
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 13 (Rogue)
    Skill: Balance (+12)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Lineage of Deadly Elements II
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Blackbone Mage
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Elemental Manipulation IV
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Lineage of Elements III
    
    
    Level 18 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Wizard Lineage of Deadly Elements III
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Improved Maximizing II
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Pale Master III
    Enhancement: Summon Frostmarrow Archer
    Enhancement: Summon Frostmarrow Knight
    Enhancement: Summon Frostmarrow Mage

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