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  1. #1
    Community Member mws2970's Avatar
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    Default Ranger/Cleric???

    I was thinking about trying to multi-class a Ranger and a Cleric. I have 32 build points and Veteran status. I have a few questions.

    1. Should I start as a Cleric or as a Ranger? I was thinking Ranger first, then Cleric.
    2. At what level should I start to split them?

    I used to play DnD on paper a long time ago, but am new to DDO, so any advice would be GREATLY appreciated for this noob!

  2. #2
    Community Member Lorien_the_First_One's Avatar
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    The first question to ask is "why". I don't see the "why" here.

    Cleric doesn't really add much to ranger. Rangers can aleady use cleric wands and already have some healing spells so I don't see what you gain by adding cleric levels to a ranger.

    1 level of ranger would add weapon proficiencies to a melee cleric so it would have some value, I don't see the point in adding more level than that.

    So what's your vision and your why?

  3. #3
    Community Member Premier's Avatar
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    Only 1 lvl of Ranger, taken first, then all cleric. Go dwarf with max wisdom (level ups into wisdom), 16's in str and con, dump charisma. You'll be a battle-ready cleric, very hard to kill; awesome at all lvls, exceptionally skilled at solo play.

    I won't recommend anything more than 1 ranger lvl. But if you have other ideas / visions I'd like to hear them.
    Lyandiir Arrowfel, Bullhorn, Premier, Bro. Ghallanda

  4. #4
    Community Member mws2970's Avatar
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    So basically a Cleric with a small Ranger splash? Interesting. Any other suggestions on the build? With a dwarf, the additional Con would be nice too.

  5. #5
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by mws2970 View Post
    So basically a Cleric with a small Ranger splash? Interesting. Any other suggestions on the build? With a dwarf, the additional Con would be nice too.
    What is it you are trying to achieve in your vision? The 1 ranger would help with a melee cleric, at a small cost to their ability as a cleric. Is that what you are trying for or are you trying to accomplish something else?

    In addition to the con from dwarf, dwarf adds spellpoints to your cleric.

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    Should take Rgr first for skills.

    I kinda like Rgr9/Clr11. But no one wants a part time cleric as their healer.

    Other milestones:

    rgr2, Rgr6, Rgr11.
    Clr 7, Clr9.

    Those are the easy ones
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  7. #7
    Community Member Premier's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    What is it you are trying to achieve in your vision? The 1 ranger would help with a melee cleric, at a small cost to their ability as a cleric.
    Your cleric abilities are barely effected by 1 Ranger:
    - Spells granted 1 lvl after a pure cleric
    - DC for spells is 1 less than pure cleric
    - Loss of 1 lvl 9 spell
    - Miss out on capstone

    The cost is null, you can fulfill cleric duties flawlessly with 1 Ranger splash. Start splashing in extra Ranger lvls or another class and you'll start seeing a larger cost to cleric abilities.

    If you want a melee capable cleric then 1 Ranger the rest cleric is your best option.
    Lyandiir Arrowfel, Bullhorn, Premier, Bro. Ghallanda

  8. #8
    Community Member mws2970's Avatar
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    Thanks Premier.....a cleric who is battle ready is what I was thinking.

  9. #9
    Community Member Phidius's Avatar
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    I posted a 12 Cleric/6 Ranger/2 Monk in the cleric forums a while back - still trying to get my ranger to 20 so's I can start the project

    You don't have to multi-class to make a cleric ready for battle, though.
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  10. #10
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    I know this thread is a bit older but how about a Cleric 12/Ranger 6/ Rogue 2?
    Would have nice feats (even with a not that high INT) and if i m right could do nice buffing, heal and go tempest route. But I m quite new here and perhaps i overlook some serious problem with such a build. Slightly different build with p2p contend i encountered ingame which seems to run very well (at least) solo.

  11. #11
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Premier View Post
    Your cleric abilities are barely effected by 1 Ranger:
    - Spells granted 1 lvl after a pure cleric
    - DC for spells is 1 less than pure cleric
    - Loss of 1 lvl 9 spell
    - Miss out on capstone

    The cost is null, you can fulfill cleric duties flawlessly with 1 Ranger splash. Start splashing in extra Ranger lvls or another class and you'll start seeing a larger cost to cleric abilities.

    If you want a melee capable cleric then 1 Ranger the rest cleric is your best option.
    Here’s what you’re missing:
    If he wants a melee cleric he would gain more from a fighter or barbarian splash. All 3 classes give the melee weapon proficiencies. Fighter and Barb open up the options of more Hit Points. Fighter grants a free melee feat. Barbarian gives faster run speed and access to a Power Attack Enhancement.

    OP. You should REALLY try to answer Lorien’s question. The ONLY reason to splash a single level of ranger is to pick up the Bow Strength feat.
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  12. #12
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    If you answer to my post QuantumFX i must say that cleric12/ranger6/rogue2 is definatly not a small impact on cleric casting ability which i m quite aware of.
    But to the question what i aim at with such a build, my answer would be an easy to play solo toon.

    Benefits:

    - You get alot of skills so perhaps max umd, and good points in trap related skills.
    - Evasion
    - Good buffs and healing (no good offense casting and fewer sp)
    - Nice feats for Archery and 2 weapon fighting for "free"
    - Possibility to go with tempest (at least i think so, not even 100% sure about requirements)

    These are just in my opinion and i m not sure. Like i m said i m new so forgive me if i m wrong and would appreciate if i get corrected.
    Problem perhaps how to set up attributes....
    But that in mind it seems this build can solo quite well with the different roles it could act in (traps/healing/fight all in one)

  13. #13
    Community Member FuzzyDuck81's Avatar
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    If you're taking 1 ranger level to be more melee capable, why not switch it to fighter instead (for the haste boost & toughness enhancements plus proficiencies), take a monk level too (for WIS added to AC) and get 2wf? with decent starting dex, all your level-ups in WIS & the ranger reincarnation selected feat (for barkskin) you'll have great AC and can go nuts with a pair of dwarven axes whenever you get bored with regular clerical work
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  14. #14
    Hero Propane's Avatar
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    You could take lv 1 ranger (skill points and access to more weapons) - cleric until 12 (blade barrier and heal) - ranger at 13 (two weapon fighting – bow str and speed) - then cleric to 20.

    Dwarf with axes would be good way to go
    You can use two-handed axes or axe and shield until ranger lv 13, then go two – weapon.
    There are lot of good hand axes out there for your off hand.
    Take the +2 to hit with axes – ( I am not sure the + to damage is worth the skill points)

    Lots of HP, some meele dps, good spell pool and DC,s

    I would starting with a 16 in WIS and CON – maybe 10 Dex, dump CHR…
    LV ups in WIS
    Last edited by Propane; 02-23-2010 at 09:28 AM.
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  15. #15
    Founder ghettoGenius's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    I kinda like Rgr9/Clr11. But no one wants a part time cleric as their healer.
    I thought this was a logical split as well, but I'm thinking it would be a very late bloomer and could have trouble with end game content on any setting other than casual.

    Two lvls of ranger for twf/rapid shot would be a fun char to play, but without zen archery and cleric PrEs I like it less and less.
    Last edited by ghettoGenius; 02-23-2010 at 09:30 AM.

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