Every MMO that allows it has armies of kat grrls. Pass.
Every MMO that allows it has armies of kat grrls. Pass.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
1. Finding someone with these qualities working in the gaming industry is really hard. Additionally, that person has to know the Eberron lore very well.
2. Even if you do find one, MMOs tend to lack the time to let authors develop a good compelling script.
3. When changing something as major as this, you have to think of all the consequences it will have on the lore. It is not "easy".
4. It is NOT as easy as you seem to think it is.
Wow. That is terribad.
When your divinity wants to destroy Eberron, it's pretty hard to say you are "subjectively good"...
DDOwiki.com, #1 source for DDO information.
To change it would mean diverging from the D&D setting for no good reason (and that's a generous assessment).
Of course, DDO has frequently changed the Eberron setting, but there's usually a decent reason for big changes. For example, the Emerald Claw has an overt allegiance to the Blood of Vol, instead of it being a secret (they even print it on T shirts!). But removing such subtlety is nearly unavoidable when transitioning to a faster and more visual medium.
Lobster paladins are already really pushing it, but that's much closer to the realm of justifiable alternative perspectives.
I want Mr T as a race and MoHawk Ranger as a class...
Wait, wrong game!
Move along now!![]()
Deurgar would be easy to implement, just don't add enlarge person. Then we can have even uglier dorfs running around.
Look I got immunity to poison and phantasms!
Yeah but your fugly and have 4 cha!
(If I recall their bonus correctly)
Half-Orc
Half-Orc models are in game already, example: henchmen merchant by Harbor Mailbox. Plus, Its very likely that theres thread from 2008 where Half-Orc was mentioned.
Last edited by cdemeritt; 12-07-2009 at 02:31 AM.
(Say): Haywire says, '"Hey, I don't come into yer home and play with things."'
DDOwiki.com, #1 source for DDO information.
One reason to let us play kitties.
http://www.youtube.com/watch?v=h2Ph_Cp9a50
Community Member
DDO does need a new player race. But for now, stick with the generics. What did AD&D always have? Humans, Dwarves, Elves, Halflings, Gnomes, & Half-Elves. And what does DDO have? Humans, Dwarves, Elves, Halflings, Drow, and Warforged. DROW??? I was shocked when I first saw this because Drow are evil. Sure, there is that series by R.A. Salvatore about his Dark Elf character, Drizzt Do'Urden. Which he is still wrighting, and I am still reading. But, it's a BOOK. Drow are ultimately evil. Now yes, to every rule there is an exception. But thousands of players playing one of these 'exceptions'? Warforged... I like the idea of the Warforged, but... What is it, basically? A Golem. Golems are summoned by Wizards/Sorcerers, whatever, and are forced to obey the will of the summoner... The race I really want to see is the gnome. Gnomes have been around since the AD&D 1st Edition, and it is a race I have rarely ever seen played, but I almost always play one. I can see DDO skipping the Half-Elf because it is more or less a human... With no bonuses other than Infravision.
But the idea of a cat-human race? Not for player characters... DDO needs to stick to the Pen & Paper version a little more. If you want to play a cat-human race, play EQ2 or some other MMORPG.
The next races brought out should be Gnomes and Half-Orcs... I seem to be missing some of the original races, but still... No need to go that far... Stick with the basics.. That's the main reason I like this game.