[QUOTE=Credinus;2609633]There sure are a lot of "I don't use it, so I don't see a problem with it" types of replies here, which pretty much verifies that the stuff mention needs a boost if most people don't find them useful enough to even bother with.

You my friend are right on. Time after time I see people having that attitude. It's the whole entire problem with the Monk class as there are so many available options but only a few are actually viable without making a gimped character.

I do like Faithful Hound at lower levels. Definitely helps when fighting enemies of higher CR on elite. Sort of balances out everything when I have power attack on. Maybe you meant Tenacious Badger? Know THAT animal path is worthless.

For some of the above posters, I agree - except with one issue. Your main line of handwrap aquisition should come from the AH or a Broker/Pawn dealer if you are extremely lucky. I'm sorry but I've never gotten any handwraps worth using even while doing hard quests on elite when I shouldn't even be doing them on normal. I mean, I doubt you'll find any +1 Holy handwraps of Pure Good/Bleeding level 6 in Gwylans Stand, but defintiely possible in the AH. (give me a tell, I'm on Khyber if you do hehe).

Also - when my Monk hits 4-8, then 10-12 he can out DPS almost most, and definitely usually always tops the kill charts. At level 4 he has "Shock of Bleeding handwraps", and a pair of Holy Handwraps. Then at level 10 he has +4 Holy Handwraps of Bleeding. Once I get him a pair of Holy of Bleeding/Pure good level 4 I'm sure he could do superb DPS in the level ranges of 4-12.

IMO, screw weighted handwraps until they effect the DC of stunning blow. The strength of a Monks DPS comes from the massive amount of attacks they get - so obviously gaining any weapons early on like Holy of Pure Good(3d6 total) is nice. Bleeding I find is definitely very nice, and works against almost anything - in fact I find it works on more enemies then pure good with adding +1d8 damage instead of +1d6. Construct, skeletons, and anything that obviously doesn't bleed kind of sucks - but that's why you should be carrying some acid of "insert here".