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  1. #1
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    Default TWF Paladin DPS BUILD

    I am convinced TWF is better single target DPS than 2HF, and that is what i am after.

    HUMAN Starting stats: 32pt.
    str:16 + 4 lvl ups
    dex:15
    con:12
    wis:8
    int:8
    cha:16 +1 lvl up

    Feat Selection:
    (1)TWF
    (1)Exotic:Kopesh
    (3)Toughness (EDIT)
    (6)Power Attack (will swap for ITWF after level 7 +2 dex tome)
    (9)IC Slash
    (12)GTWF
    (15) Power Attack (after the swap at level 6)
    (18) Extend Spell(EDIT)

    The idea here is to stay pure paladin, Divine Might 4 is withen reach, lvl 20 stat point to CHA & +3 tome...which by level 20 i should have access too.

    Skills will be UMD and uhh....i donno

    enhancements? heck if i know but they are easy to reset if you mess them up...

    So, am i missing anything here?
    Last edited by silverwyrm84; 12-04-2009 at 12:35 PM. Reason: Changes to build reflect insightful replies to original model.

  2. #2
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    First off, looks pretty good to me.

    Quote Originally Posted by silverwyrm84 View Post
    Skills will be UMD and uhh....i donno
    I like jump.


    Quote Originally Posted by silverwyrm84 View Post
    So, am i missing anything here? looks good in my head...i would like to make room for toughness but where the heck would it go?
    You don't really need (3)Oversized TWF and (18) force of personality. Extend could be worth taking, so you don't need to refresh DF and Zeal as often.

  3. #3
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    Default Thanks OP

    what is the drawbacks of not having oversized TWF? isn't it like -6 on your offhand swings? i could see loosing force of personality though, my saves should already be pretty secure with out it. That will make room for extend.

    So if i lost both oversized twf & force...i could take toughness & extend, yay!

    Thanks for the speedy advice!

  4. #4
    Community Member KolbyLMD's Avatar
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    I believe OTWF only gives you a +2 to your attack.

  5. #5
    Community Member shinmade's Avatar
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    Consider toughness instead of OTWF and eventually switch out IC:slash once your Mineral weapons are finished.

  6. #6
    Community Member nicro's Avatar
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    I'll second toughness as well, though I'd swap out force of personality for it instead of OTWF.
    Toughness can net you close to 100 extra HPs with enhancements which is a real plus for melee toons.

  7. #7
    Community Member Thelmallen's Avatar
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    Quote Originally Posted by silverwyrm84 View Post
    what is the drawbacks of not having oversized TWF? isn't it like -6 on your offhand swings? i could see loosing force of personality though, my saves should already be pretty secure with out it. That will make room for extend.

    So if i lost both oversized twf & force...i could take toughness & extend, yay!

    Thanks for the speedy advice!
    That was the attack penalty for non-TWF in the old days. Now OTWF makes your medium-sized off-hand weapon like a light off-hand weapon so the attack penalty is -2 instead of -4. At end-game, not really worth it as you usually aren't having any trouble hitting stuff then. Extend is FAR more useful to a DPS paladin as it doubles the duration of zeal, divine favor, etc.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  8. #8
    Community Member Orion_M42X's Avatar
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    After playing a wizard to level 13, I decided that I was tired of being so squishy and wanted to be on the front-lines. So, I rolled a TWF Paladin and am lovin' it. I went drow instead of a std, 32-pt build though. Even when grouped with warriors of similiar level, I consistently will be in the top two for kill-counts... plus having the ability to raise dead and do a full heal is a *real* nice bonus. Here are my stats... (there's room for improvement, like getting a +STR tome, but I don't have the $$ yet)

    Race : Drow
    Class: Paladin
    Level: 12
    HP: 282 (120 class + 20 durability feat + 14 toughness feat + 40 toughness enh + 20 helm + 48 con bonus + 20 improved false life)
    AC: 31 (10 base + 12 armor + 2 dodge + 2 natural + 3 dex + 1 aura + 1 bulwark)
    SP: 153

    ABILITY SCORES:
    Str: 23, +6 mod (16 base + 4 gear + 0 tome + 3 level)
    Dex: 20, +5 mod (16 base + 3 gear + 1 tome)
    Con: 18, +4 mod (12 base + 5 gear + 1 tome)
    Int: 10, +0 mod (10 base + 0 gear + 0 tome)
    Wis: 12, +1 mod ( 8 base + 3 gear + 1 tome)
    Cha: 23, +6 mod (16 base + 5 gear + 1 tome + 1 enhancement)

    SAVING THROWS:
    Fort : 21 (8 base + 6 chr + 4 con + 1 gear + 1 aura + 1 RoG)
    Reflex: 18 (4 base + 6 chr + 5 dex + 1 gear + 1 aura + 1 RoG)
    Will : 14 (4 base + 6 chr + 1 wis + 1 gear + 1 aura + 1 RoG)

    ENHANCEMENT PLANNER: 80 AP

    DPS: 44 AP
    Drow Melee Damage I
    Divine Might I-III
    Divine Sacrifice I-III
    Extra Smite Evil I-IV
    Exalted Smite I-IV
    Knight of the Chalice I-III
    Weapons of Good

    HEALING/UTILITY/PRE-REQS: 28 AP
    Follower of the Sovereign Host (need for U.Sov)
    Unyielding Sovereignty
    Courage of Good I-II (need for KotC)
    Devotion I-II (need for Redemption)
    Redemption I
    Extra Lay on Hands I-III
    Charisma I
    Extra Turning I
    Energy of the Templar I-II (need for KotC)

    DEFENSE: 8 AP
    Bulwark of Good I
    Resistance of Good I
    Drow Racial Toughness I-II
    Paladin Toughness I-II

    FEAT PLANNER:
    L01 - TWF
    L03 - Toughness
    L06 - Improved TWF
    L09 - Improved Critical: Piercing
    L12 - Greater TWF
    L15 - Power Attack
    L18 - Extend

    GEAR:
    Head : Minos Legens (Toughness +20 HP, Heavy Fortification)
    Eyes : Blindness Immunity
    Neck : 10% Blur, +20 HP
    Trinket: +5 Constitution
    Body : +4 Mithral Full Plate
    Back : +5 Charisma, +1 Resistance
    Wrists : Chaosgarde (+2 Deflection, +2 Dodge, +2 Resistance vs. Chaotic)
    Hands : +3 Dexterity
    Finger : +3 Wisdom
    Finger : Ring of Balance (+13 balance, +2 Dodge, +2 Natural)
    Belt : +4 Strength
    Feet : Boots of Striding (+20% Move Rate) / Boots of Featherfall
    Weapon : +5 Seeker Rapier of Good
    Weapon : +5 Frost Shortsword of Maiming

    SKILLS: All skills points have gone into balance and UMD.
    Last edited by Orion_M42X; 12-12-2009 at 06:58 PM.

  9. #9
    Community Member Thelmallen's Avatar
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    Quote Originally Posted by Orion_M42X View Post
    After playing a wizard to level 13, I decided that I was tired of being so squishy and wanted to be on the front-lines. So, I rolled a TWF Paladin and am lovin' it. I went drow instead of a std, 32-pt build though. Even when grouped with warriors of similiar level, I consistently will be in the top two for kill-counts... plus having the ability to raise dead and do a full heal is a *real* nice bonus. Here are my stats... (there's room for improvement, like getting a +STR tome, but I don't have the $$ yet)

    Race : Drow
    Class: Paladin
    Level: 12
    HP: 276 (120 class + 20 durability feat + 28 toughness feat(x2) + 40 toughness enhancements + 48 con bonus + 20 improved false life)
    AC: 31 (10 base + 12 armor + 2 dodge + 2 natural + 3 dex + 1 aura + 1 bulwark)
    SP: 153

    ABILITY SCORES:
    Str: 23, +6 mod (16 base + 4 gear + 0 tome + 3 level)
    Dex: 20, +5 mod (16 base + 3 gear + 1 tome)
    Con: 18, +4 mod (12 base + 5 gear + 1 tome)
    Int: 10, +0 mod (10 base + 0 gear + 0 tome)
    Wis: 12, +1 mod ( 8 base + 3 gear + 1 tome)
    Cha: 23, +6 mod (16 base + 5 gear + 1 tome + 1 enhancement)

    SAVING THROWS:
    Fort : 21 (8 base + 6 chr + 4 con + 1 gear + 1 aura + 1 RoG)
    Reflex: 18 (4 base + 6 chr + 5 dex + 1 gear + 1 aura + 1 RoG)
    Will : 14 (4 base + 6 chr + 1 wis + 1 gear + 1 aura + 1 RoG)

    ENHANCEMENT PLANNER: 80 AP

    DPS: 44 AP
    Drow Melee Damage I
    Divine Might I-III
    Divine Sacrifice I-III
    Extra Smite Evil I-IV
    Exalted Smite I-IV
    Knight of the Chalice I-III
    Weapons of Good

    HEALING/UTILITY/PRE-REQS: 28 AP
    Follower of the Sovereign Host (need for U.Sov)
    Unyielding Sovereignty
    Courage of Good I-II (need for KotC)
    Devotion I-II (need for Redemption)
    Redemption I
    Extra Lay on Hands I-III
    Charisma I
    Extra Turning I
    Energy of the Templar I-II (need for KotC)

    DEFENSE: 8 AP
    Bulwark of Good I
    Resistance of Good I
    Drow Racial Toughness I-II
    Paladin Toughness I-II

    FEAT PLANNER:
    L01 - TWF
    L03 - Toughness
    L06 - Improved TWF
    L09 - Improved Critical: Piercing
    L12 - Greater TWF
    L15 - Power Attack
    L18 - Extend

    GEAR:
    Head : Minos Legens (Toughness Feat, Heavy Fortification)
    Eyes : Blindness Immunity
    Neck : 10% Blur, +20 HP
    Trinket: +5 Constitution
    Body : +4 Mithral Full Plate
    Back : +5 Charisma, +1 Resistance
    Wrists : Chaosgarde (+2 Deflection, +2 Dodge, +2 Resistance vs. Chaotic)
    Hands : +3 Dexterity
    Finger : +3 Wisdom
    Finger : Ring of Balance (+13 balance, +2 Dodge, +2 Natural)
    Belt : +4 Strength
    Feet : Boots of Striding (+20% Move Rate) / Boots of Featherfall
    Weapon : +5 Seeker Rapier of Good
    Weapon : +5 Frost Shortsword of Maiming

    SKILLS: All skills points have gone into balance and UMD.
    Nice build. Well done.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  10. #10
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    Quote Originally Posted by silverwyrm84 View Post
    I am convinced TWF is better single target DPS than 2HF, and that is what i am after.

    HUMAN Starting stats: 32pt.
    str:16 + 4 lvl ups
    dex:15
    con:12
    wis:8
    int:8
    cha:16 +1 lvl up

    Feat Selection:
    (1)TWF
    (1)Exotic:Kopesh
    (3)Toughness (EDIT)
    (6)Power Attack (will swap for ITWF after level 7 +2 dex tome)
    (9)IC Slash
    (12)GTWF
    (15) Power Attack (after the swap at level 6)
    (18) Extend Spell(EDIT)

    The idea here is to stay pure paladin, Divine Might 4 is withen reach, lvl 20 stat point to CHA & +3 tome...which by level 20 i should have access too.

    Skills will be UMD and uhh....i donno

    enhancements? heck if i know but they are easy to reset if you mess them up...

    So, am i missing anything here?

    Ok I built one pretty much along the same lines as you with a few changes.

    1. 12 CON is a bad idea, your're a melee and not only that you've got no shield. So you are going to get hit. Plan on it. What I did: I dropped STR to 15 (ate a +1 tome at lvl 3) and used the points to raise CON 14.

    2. For FEATS, I took OTWF and TWF. Exotic: klopesh was taken at lvl 3. +2 Really helps in the very beginning later on its less important, I will swap it at around lvl 12 for either PA or extend.

    3. I did not take Toughness. First Paladins are enhancement starved and what I was building could not afford the extra toughness bonus from enhancements. So since I couldnt fully profit from Toughness and needed to shed a Feat, I dropped it. The extra 20 HP wasn't worth it. Especially because my lvl 8 Pally had 3x LOH, Improved Soverniety, can cast Light Heal spells, and use wands. Plus two Paladin Devotion enchancements, thats buffs healing (I might drop this).

  11. #11
    Community Member mountaindew's Avatar
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    [QUOTE=Naolas;2602077]First off, looks pretty good to me.


    I like jump.

    Jump is useless really, just need a few ranks if your str based, get a caster to cast jump on you, get a +10 or better item. all ya need, now umd can unlock scrolls, and bypass race restrictions, rez people, etc etc. muchhh more usefull
    Turn on,tune in,drop out.

  12. #12
    Community Member excess's Avatar
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    Quote Originally Posted by marshm1972 View Post
    Ok I built one pretty much along the same lines as you with a few changes.

    1. 12 CON is a bad idea, your're a melee and not only that you've got no shield. So you are going to get hit. Plan on it. What I did: I dropped STR to 15 (ate a +1 tome at lvl 3) and used the points to raise CON 14.

    2. For FEATS, I took OTWF and TWF. Exotic: klopesh was taken at lvl 3. +2 Really helps in the very beginning later on its less important, I will swap it at around lvl 12 for either PA or extend.

    3. I did not take Toughness. First Paladins are enhancement starved and what I was building could not afford the extra toughness bonus from enhancements. So since I couldnt fully profit from Toughness and needed to shed a Feat, I dropped it. The extra 20 HP wasn't worth it. Especially because my lvl 8 Pally had 3x LOH, Improved Soverniety, can cast Light Heal spells, and use wands. Plus two Paladin Devotion enchancements, thats buffs healing (I might drop this).
    You argue against extra HP from toughness enhancements because of all the healing at your disposal, but for sacrificing DPS for an extra 20 HP over a 12 con build? Going from 12 to 14 may have made sense in your situation, but the build you're critiquing will ultimately end up with a higher HP pool then your own character thanks to toughness + enhancements. Moreover the extra HP pays off early on, rather than at level 20 (which is what bumping con achieves, really). Yes it means missing redemption at 20, but you can still carry it while leveling (and it's really most useful then - late game parties should have other characters carrying the spell or UMD'ed scrolls).

    Making those tough enhancement choices are part of the fun with paladins, I think, so more power to you if your build works with your playstyle - I just thought some of the comments seem to contradict their intent.
    Last edited by excess; 12-05-2009 at 11:26 PM.

  13. #13
    Founder noob's Avatar
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    Quote Originally Posted by silverwyrm84 View Post
    I am convinced TWF is better single target DPS than 2HF, and that is what i am after.

    HUMAN Starting stats: 32pt.
    str:16 + 4 lvl ups
    dex:15
    con:12
    wis:8
    int:8
    cha:16 +1 lvl up
    These are what I made my pally with starting stats. I used +2 tomes on all stats at lvl 7, and have been working on umd & balance.

    I seem to do ok. The only difference is I am using scimitars rather than the Khopesh, but I have nothing against Khopesh, they are just harder for me to find, and I like the 13-20 crit range on a smite I am having at level 11.

    I also have about 250 hp at level 11 and I don't miss very much.

    I will soon be dropping OSTWF and like somebody already suggested, the imp. crit. won't be needed after the GS crafting.

    Best of luck to you, and I think you'll find you will really like it! (at least I do!!)

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