new and improved
hi, this is my first build, the purpose of this built is to be able to deal some heavy damage while being able to remain alive in solo, the purpose is also to have fun, because spamming the left mouse button can get annoying on pure melee classes and for some people it's just not fun standing in the sidelines casting spells, not getting in on any of the action, so if I accomplished my goal then this is a build for a character that will do a high amount of damage, be self sufficient, and have fun. keep in mind this is my first build, in the beginning I totally forgot about enhancements so I only spent the points later on, try to ignore the sloppy order and look at the final product, when I actually make this character the order is going to be slightly different. also I would love it if some of the experts here could tell me what I could improve to make this build batter designed for its purpose.
oh and i forgot to mention, it's probably obvious from the build but i will tell you anyway, by the time the character get's about halfway into the game he/she should be able to use light armor (non robes) with no prob, the character uses greatswords for melee and most spells are instant cast damaging spells, there is however some extras cuse i could just choose so many spells.
thing is though, i don't know which spells are instant cast and which require a cast time, i purposely didn't do anything with concentration because i know some of those spells are instant cast. so if u see any spells that are not instant (which i am pretty sure some are) tell me please, and if there are enough important spells like that i will have ot remake character with much batter constitution.
Code:
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Level 20 Lawful Good Elf Male
(8 Fighter \ 12 Sorcerer)
Hit Points: 260
Spell Points: 1295
BAB: 14\14\19\24
Fortitude: 12
Reflex: 8
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 17
Dexterity 12 14
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 15 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 2
Bluff 2 5
Concentration 2 2
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal -1 -1
Hide 1 2
Intimidate 2 5
Jump 2 7
Listen -1 1
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 0 4
Swim 2 3
Tumble n/a n/a
Use Magic Device 3 12
Level 1 (Sorcerer)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (1): Burning Hands
Spell (1): Niac's Cold Ray
Level 2 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Jump I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Sorcerer)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (1): Detect Secret Doors
Enhancement: Elven Arcane Fluidity I
Level 4 (Fighter)
Ability Raise: CHA
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Sorcerer Charisma I
Enhancement: Fighter Strength I
Level 5 (Sorcerer)
Skill: Use Magic Device (+0.5)
Spell (1): Mage Armor
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Level 6 (Sorcerer)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (2): Scorching Ray
Enhancement: Racial Toughness I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Fighter Toughness I
Level 7 (Fighter)
Skill: Jump (+1)
Enhancement: Elven Arcane Fluidity II
Enhancement: Racial Toughness II
Level 8 (Sorcerer)
Ability Raise: DEX
Skill: Spot (+0.5)
Spell (2): Knock
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 9 (Sorcerer)
Skill: Spot (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (3): Fireball
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Charisma II
Level 10 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 11 (Sorcerer)
Skill: Use Magic Device (+0.5)
Spell (3): Haste
Spell (2): Scare
Enhancement: Elven Arcane Fluidity III
Enhancement: Fighter Toughness II
Level 12 (Fighter)
Ability Raise: CHA
Skill: Spot (+0.5)
Feat: (Selected) Stunning Blow
Enhancement: Fighter Armored Agility II
Level 13 (Sorcerer)
Skill: Spot (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation III
Level 14 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Strength II
Level 15 (Sorcerer)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (2): False Life
Spell (3): Sleet Storm
Spell (4): Phantasmal Killer
Enhancement: Fighter Critical Accuracy II
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 16 (Fighter)
Ability Raise: CON
Skill: Jump (+1)
Enhancement: Fighter Toughness III
Level 17 (Sorcerer)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Spell Penetration II
Level 18 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Sorcerer Elemental Manipulation IV
Level 19 (Sorcerer)
Skill: Use Magic Device (+0.5)
Spell (3): Deep Slumber
Spell (4): Dimension Door
Spell (5): Waves of Fatigue
Enhancement: Fighter Greatsword Specialization I
Enhancement: Sorcerer Lineage of Deadly Elements II
Level 20 (Sorcerer)
Ability Raise: CON
Skill: Use Magic Device (+0.5)
Spell (6): Disintegrate
Enhancement: Sorcerer Charisma III