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  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    23

    Default Battlemage build 2

    new and improved

    hi, this is my first build, the purpose of this built is to be able to deal some heavy damage while being able to remain alive in solo, the purpose is also to have fun, because spamming the left mouse button can get annoying on pure melee classes and for some people it's just not fun standing in the sidelines casting spells, not getting in on any of the action, so if I accomplished my goal then this is a build for a character that will do a high amount of damage, be self sufficient, and have fun. keep in mind this is my first build, in the beginning I totally forgot about enhancements so I only spent the points later on, try to ignore the sloppy order and look at the final product, when I actually make this character the order is going to be slightly different. also I would love it if some of the experts here could tell me what I could improve to make this build batter designed for its purpose.

    oh and i forgot to mention, it's probably obvious from the build but i will tell you anyway, by the time the character get's about halfway into the game he/she should be able to use light armor (non robes) with no prob, the character uses greatswords for melee and most spells are instant cast damaging spells, there is however some extras cuse i could just choose so many spells.

    thing is though, i don't know which spells are instant cast and which require a cast time, i purposely didn't do anything with concentration because i know some of those spells are instant cast. so if u see any spells that are not instant (which i am pretty sure some are) tell me please, and if there are enough important spells like that i will have ot remake character with much batter constitution.

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (8 Fighter \ 12 Sorcerer) 
    Hit Points: 260
    Spell Points: 1295 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 8
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    17
    Dexterity            12                    14
    Constitution         14                    15
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     2
    Bluff                 2                     5
    Concentration         2                     2
    Diplomacy             2                     5
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                  1                     2
    Intimidate            2                     5
    Jump                  2                     7
    Listen               -1                     1
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  0                     4
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      3                    12
    
    Level 1 (Sorcerer)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Spell (1): Burning Hands
    Spell (1): Niac's Cold Ray
    
    
    Level 2 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Jump I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 3 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Spell (1): Detect Secret Doors
    Enhancement: Elven Arcane Fluidity I
    
    
    Level 4 (Fighter)
    Ability Raise: CHA
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Sorcerer Charisma I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Spell (1): Mage Armor
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 6 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Spell (2): Scorching Ray
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Racial Toughness II
    
    
    Level 8 (Sorcerer)
    Ability Raise: DEX
    Skill: Spot (+0.5)
    Spell (2): Knock
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 9 (Sorcerer)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Charisma II
    
    
    Level 10 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Spell (3): Haste
    Spell (2): Scare
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Fighter Toughness II
    
    
    Level 12 (Fighter)
    Ability Raise: CHA
    Skill: Spot (+0.5)
    Feat: (Selected) Stunning Blow
    Enhancement: Fighter Armored Agility II
    
    
    Level 13 (Sorcerer)
    Skill: Spot (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 14 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Strength II
    
    
    Level 15 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (2): False Life
    Spell (3): Sleet Storm
    Spell (4): Phantasmal Killer
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Jump (+1)
    Enhancement: Fighter Toughness III
    
    
    Level 17 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Spell Penetration II
    
    
    Level 18 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Sorcerer Elemental Manipulation IV
    
    
    Level 19 (Sorcerer)
    Skill: Use Magic Device (+0.5)
    Spell (3): Deep Slumber
    Spell (4): Dimension Door
    Spell (5): Waves of Fatigue
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    
    
    Level 20 (Sorcerer)
    Ability Raise: CON
    Skill: Use Magic Device (+0.5)
    Spell (6): Disintegrate
    Enhancement: Sorcerer Charisma III
    Last edited by Elidan123456; 12-02-2009 at 11:48 PM.

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