new and improved
hi, this is my first build, the purpose of this built is to be able to deal some heavy damage while being able to remain alive in solo, the purpose is also to have fun, because spamming the left mouse button can get annoying on pure melee classes and for some people it's just not fun standing in the sidelines casting spells, not getting in on any of the action, so if I accomplished my goal then this is a build for a character that will do a high amount of damage, be self sufficient, and have fun. keep in mind this is my first build, in the beginning I totally forgot about enhancements so I only spent the points later on, try to ignore the sloppy order and look at the final product, when I actually make this character the order is going to be slightly different. also I would love it if some of the experts here could tell me what I could improve to make this build batter designed for its purpose.
oh and i forgot to mention, it's probably obvious from the build but i will tell you anyway, by the time the character get's about halfway into the game he/she should be able to use light armor (non robes) with no prob, the character uses greatswords for melee and most spells are instant cast damaging spells, there is however some extras cuse i could just choose so many spells.
thing is though, i don't know which spells are instant cast and which require a cast time, i purposely didn't do anything with concentration because i know some of those spells are instant cast. so if u see any spells that are not instant (which i am pretty sure some are) tell me please, and if there are enough important spells like that i will have ot remake character with much batter constitution.
Code:Character Plan by DDO Character Planner Version 3.12 BETA DDO Character Planner Home Page Level 20 Lawful Good Elf Male (8 Fighter \ 12 Sorcerer) Hit Points: 260 Spell Points: 1295 BAB: 14\14\19\24 Fortitude: 12 Reflex: 8 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 15 17 Dexterity 12 14 Constitution 14 15 Intelligence 8 8 Wisdom 8 8 Charisma 15 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 2 Bluff 2 5 Concentration 2 2 Diplomacy 2 5 Disable Device n/a n/a Haggle 2 5 Heal -1 -1 Hide 1 2 Intimidate 2 5 Jump 2 7 Listen -1 1 Move Silently 1 2 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 0 4 Swim 2 3 Tumble n/a n/a Use Magic Device 3 12 Level 1 (Sorcerer) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spell Penetration Spell (1): Burning Hands Spell (1): Niac's Cold Ray Level 2 (Fighter) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Armored Agility I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Item Defense I Enhancement: Fighter Jump I Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 3 (Sorcerer) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Spell (1): Detect Secret Doors Enhancement: Elven Arcane Fluidity I Level 4 (Fighter) Ability Raise: CHA Skill: Jump (+1) Feat: (Fighter Bonus) Two Handed Fighting Enhancement: Sorcerer Charisma I Enhancement: Fighter Strength I Level 5 (Sorcerer) Skill: Use Magic Device (+0.5) Spell (1): Mage Armor Enhancement: Sorcerer Lineage of Energy I Enhancement: Sorcerer Lineage of Elements I Level 6 (Sorcerer) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Spell (2): Scorching Ray Enhancement: Racial Toughness I Enhancement: Sorcerer Energy Manipulation II Enhancement: Sorcerer Elemental Manipulation II Enhancement: Fighter Toughness I Level 7 (Fighter) Skill: Jump (+1) Enhancement: Elven Arcane Fluidity II Enhancement: Racial Toughness II Level 8 (Sorcerer) Ability Raise: DEX Skill: Spot (+0.5) Spell (2): Knock Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Energy of the Dragonblooded II Level 9 (Sorcerer) Skill: Spot (+0.5) Feat: (Selected) Improved Mental Toughness Spell (3): Fireball Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Charisma II Level 10 (Fighter) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 11 (Sorcerer) Skill: Use Magic Device (+0.5) Spell (3): Haste Spell (2): Scare Enhancement: Elven Arcane Fluidity III Enhancement: Fighter Toughness II Level 12 (Fighter) Ability Raise: CHA Skill: Spot (+0.5) Feat: (Selected) Stunning Blow Enhancement: Fighter Armored Agility II Level 13 (Sorcerer) Skill: Spot (+0.5) Spell (4): Wall of Fire Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Elemental Manipulation III Level 14 (Fighter) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Strength II Level 15 (Sorcerer) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Spell (2): False Life Spell (3): Sleet Storm Spell (4): Phantasmal Killer Enhancement: Fighter Critical Accuracy II Enhancement: Sorcerer Energy of the Dragonblooded III Level 16 (Fighter) Ability Raise: CON Skill: Jump (+1) Enhancement: Fighter Toughness III Level 17 (Sorcerer) Skill: Use Magic Device (+0.5) Spell (5): Cone of Cold Enhancement: Sorcerer Spell Penetration II Level 18 (Fighter) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Sorcerer Elemental Manipulation IV Level 19 (Sorcerer) Skill: Use Magic Device (+0.5) Spell (3): Deep Slumber Spell (4): Dimension Door Spell (5): Waves of Fatigue Enhancement: Fighter Greatsword Specialization I Enhancement: Sorcerer Lineage of Deadly Elements II Level 20 (Sorcerer) Ability Raise: CON Skill: Use Magic Device (+0.5) Spell (6): Disintegrate Enhancement: Sorcerer Charisma III