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  1. #1
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    Mar 2006
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    Default Cookie Cutter Questions

    I am not trying to be unique here, i want something that is tried & tested awesome to copy.

    - 32pt Halfling starting stats-
    str:12
    dex:18
    con:14
    int8:
    wis:16
    cha:8

    I hear path of light is better than dark in general.
    I also hear the wind stance is the best

    With 12 str, trip, sunder, and stunning blow are out the window i assume?

    what feats? Currently have TWF, toughness, finess & dodge
    What Skills? Currently concentration & 1/2 jump 1/2 tumble
    What enhancements? Really lost here, took wind deciple & water deciple as i could potentially reach GM in both

  2. #2
    Community Member NXPlasmid's Avatar
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    Sep 2007
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    Quote Originally Posted by silverwyrm84 View Post
    I am not trying to be unique here, i want something that is tried & tested awesome to copy.

    - 32pt Halfling starting stats-
    str:12
    dex:18
    con:14
    int8:
    wis:16
    cha:8

    I hear path of light is better than dark in general.
    I also hear the wind stance is the best

    With 12 str, trip, sunder, and stunning blow are out the window i assume?

    what feats? Currently have TWF, toughness, finess & dodge
    What Skills? Currently concentration & 1/2 jump 1/2 tumble
    What enhancements? Really lost here, took wind deciple & water deciple as i could potentially reach GM in both
    I would drop dex by 2 and up st or con with those points, put all lvl ups into dx, unless you are planning on putting all lvl ups into wis, they I guess those are ok... Is this a built toon, or are you using the planner. Basically, you want all the TWF feats, toughness, Wepons finesse. GM of wind for attack speed, Adept of water for unbalacing strike, disciple of fire for finishing moves and something in earth for ki strikes. Remeber you'll want to take all the halfling cunning and guild enhancements, halfling dex 1 and 2. Look for Impact and Ramses builds in this forum for more specifics... Skill points in concentration, balance and jump. one point in tumble.

  3. #3
    Community Member
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    Mar 2006
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    Default Cookie Cutter

    yes this is a built toon but i am only level 3 at the moment.

    So why less dex, that extra +1 mod will give me +1 hit, +1 AC, +1 refl. if i put those same 4 points into str or con, it would only give another +1 mod to con or str, which could be +1 fort & +20health or +1 damage & a bit of carry capacity.

    Also i plan on using tomes, so that 12 str will be enough for power attack with a tome on it.

    all level ups to dex for more AC / +hit / reflex

    Do i need the str / con to access some necessary enhancements?

    Thanks for the input about enhancements, i thought the water fighting line was pretty week but i hear every one saying unbalancing strike is the shiz, and i would like to be as potent as i can be.

    Was dodge a bad idea? prolly should have taken stunning fist in retrospect.

    Is stunning blow a bad idea with 12 base str? i hear weighted wraps are all the rage and that adds on to its DC but with such a low base is it worth it?

    I am still plotting this build out and have no hang ups about rerolling to be more uber.

  4. #4
    Community Member Xeriphim's Avatar
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    Mar 2006
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    your going to want your strength to 13 so you can qualify for the feat : Power Attack . Even with a 13 strength , Power attack on a monk is still very worthwhile having . Seeing you started with 12 , look for a +1 strength tome . that fixes you up without having to re roll .

    skills your going to want maximum points into concentration . the rest tends to mold around play styles .

    enhancements your going to want all 4 tier 1 stances since your going light path so you can pick up fists of light . Your monk healing special . Your also going to want wisdom improvements , improved recovery enhancemnets for better healing . As a halfling you should also consider grabbing tier 2 water stance to open up an be able to get unbalancing strikes special . Your also going to want to go down the halfling guile and cunning lines as well . You can build up some nice damage with that .

    feats wise your going to want toughness , power attack, two weapon fighting , improved two weapon fighting , greater two weapon fighting . being a wind stanced build your going to find weapon finesse useful . the remaining feat slots personal preferance . Some will spend a feat for dodge some don't . Most don't bother with mobility . Cleaves your going to want to avoid same with improved trip an improved sunders ... there not very good on monks ... If your character's intelligence is over 13 you might consider combat expertise but that ones a another debated feat .

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