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  1. #1
    Community Member
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    Nov 2009
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    Default Battlemage build

    hi, this is my first build, the purpose of this built is to be able to deal some heavy damage while being able to remain alive in solo, the purpose is also to have fun, because spamming the left mouse button can get annoying on pure melee classes and for some people it's just not fun standing in the sidelines casting spells, not getting in on any of the action, so if I accomplished my goal then this is a build for a character that will do a high amount of damage, be self sufficient, and have fun. keep in mind this is my first build, in the beginning I totally forgot about enhancements so I only spent the points later on, try to ignore the sloppy order and look at the final product, when I actually make this character the order is going to be slightly different. also I would love it if some of the experts here could tell me what I could improve to make this build batter designed for its purpose.

    oh and i forgot to mention, it's probably obvious from the build but i will tell you anyway, by the time the character get's about halfway into the game he/she should be able to use medium armor with no prob, the character uses greatswords for melee and most spells are instant cast damaging spells, there is however some things like confusion and fear and a couple summon monster spells


    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (10 Fighter \ 10 Sorcerer) 
    Hit Points: 302
    Spell Points: 996 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 8
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            12                    15
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     2
    Bluff                 3                     4
    Concentration         6                    15
    Diplomacy             3                     4
    Disable Device       n/a                   n/a
    Haggle                3                     4
    Heal                 -1                    -1
    Hide                  1                     2
    Intimidate            3                     4
    Jump                  2                     9
    Listen               -1                    -1
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     6.5
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device      4                    11
    
    Level 1 (Sorcerer)
    Feat: (Selected) Combat Casting
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Spell Penetration
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Fighter Armor Mastery I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Human Adaptability Charisma I
    
    
    Level 8 (Sorcerer)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Fighter Toughness II
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Fighter)
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Item Defense II
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Sorcerer Charisma II
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 15 (Fighter)
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Fighter Toughness III
    
    
    Level 16 (Sorcerer)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Armored Agility III
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Elements I
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Fighter Strength III
    
    
    Level 20 (Sorcerer)
    Enhancement: Fighter Toughness IV
    Last edited by Elidan123456; 11-30-2009 at 10:55 PM.

  2. #2

    Default

    look at the spellsinger build in my thread
    If you want to know why...

  3. #3
    Community Member
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    Default oops

    my bad, i just noticed i posted this in the wrong thread

  4. #4
    Community Member captain1z's Avatar
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    Default

    ***Disclaimer***


    Im not knocking your build at all but mearly trying to dispel an illusion

    *** end disclaimer***


    A full wizard can melee just fine on his own without the need to splash any classes

    edit...sorry boss came in


    so yeah, with points in his primary melee attribute (dex or str...Id go str) and some con a buffed wizard is not hurting to hit anything. Also with 5 free feats granted a wiz can use his others to play around.

    My wiz has 22 str 30 int 22 con and power attack, 2handed fighting and improved 2 handed fighting plus all the great feats that make a great wizard.


    a 10 10 mix fighter wiz may be fun but will scare other ppl but I can tell u from experience that a wizard carrying a great axe is gonna scare em anyway.
    Last edited by captain1z; 11-30-2009 at 11:18 PM.
    Ever bleed out in a thornbush? Welcome to UD14.

  5. #5
    Community Member captain1z's Avatar
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    Default

    Quote Originally Posted by Aranticus View Post
    look at the spellsinger build in my thread
    would that be the elven bladeslinger ?
    Ever bleed out in a thornbush? Welcome to UD14.

  6. #6
    Community Member
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    Default

    the benefits of the fighter class are great but i am not 100% sure they are worth the loss of half the sorcerer levels, i wish i could test this first but i think it will turn out well. also i have a question, i spent lots of points on concentration but i think it might be totally useless, pretty much all of my spells are instant cast so is there any other use for consentration or should i just get rid of it?

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