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  1. #1
    Community Member turkeymoon's Avatar
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    Feb 2007
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    99

    Default Just about to do it....

    Finally got my points to reincarnate and had a question.

    The question being the past life feat(s). Lets say you were X class and reincarnate to Y class then reincarnate to Z class. Would Z class be able to take X and Y past life feats?

    My thoughts are to reincarnate a sorc and a wiz with the last reincarnate being a cleric. The thought of initially having 36 points for a cleric along with the 10 max SP and 5 for every level AND the +1 DC to spells is rather appealing.

  2. #2
    Community Member Halock's Avatar
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    Aug 2009
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    637

    Default

    Z class gets x and y's passive feats, and also has the option to select x and/or y's selectable feat.

    You get these ( passive feats )

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.


    and can use a feat slot to choose 1 or both of these (active feats )


    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

  3. #3
    Community Member turkeymoon's Avatar
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    Feb 2007
    Posts
    99

    Default Thanks :)

    I appreciate the reply. +1 rep!

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