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  1. #21
    Community Member t0r012's Avatar
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    Quote Originally Posted by Superspeed_Hi5 View Post
    Actually I dont know if it is wisdom that effects the size of the tic on Wholeness of Body. I think it might be constitution. I switch to stone stance right before I use WoB and I generally get an additional +2 to my tic. At level 15 with a 22 con I get 20 Hp every 2 seconds allowing me to heal over 200Hp in the minute or so it takes. Once you activate WoB there will be a timer under your buffs I dont rememebr the exact time but I think its more like 1:30 seconds because I have over 300 hp at lvl 15 and have no problem healing all the way to full with as low as 50 hp left.
    I am pretty sure it is wisdom. Were you using fire stance and changed to earth when you noticed the difference?
    I'll have to test them tonight to see what the deal is and come back for sure.
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  2. #22
    Community Member Letrii's Avatar
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    Is the +2 Wis that important? The only stance I will be getting at all is Wind, currently have rank II.

  3. #23
    Community Member ryingar's Avatar
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    If i recall correctly, WoB is driven by the concentration skill, but i could be wrong...its been awhile since i checked it

  4. #24
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    Quote Originally Posted by AylinIsAwesome View Post
    Meditating will not break a monk combo, and using the Light Path curatives (like Lifting the Veil) also will not break it.
    This is incorrect. The light path curatives each count as a strike of their element. Using lifting the veil is the same as using Storm Strike, so you could cast Lifting the Veil, Fists of Light, and then Ten Thousand Stars, and it would allow you to cast Dance of the Clouds.

    Quote Originally Posted by ryingar View Post
    If i recall correctly, WoB is driven by the concentration skill, but i could be wrong...its been awhile since i checked it
    I'm fairly certian its also based upon your Wis mod, if i switch from wind to water stance and cast wholeness of body, i get exactally 1 more healing per tick. I'm not sure if this is due to my increased Con mod, though Wis makes more sense.

  5. #25
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by daiceman View Post
    This is incorrect. The light path curatives each count as a strike of their element. Using lifting the veil is the same as using Storm Strike, so you could cast Lifting the Veil, Fists of Light, and then Ten Thousand Stars, and it would allow you to cast Dance of the Clouds.

    No, it is correct.

    In Garl's Tomb on Sunday (at the time I was level 5) I was using Fists of Light to help keep my HP up since it was just me and my friend (Ranger/Sorc).


    As I was using FoL, I ended up getting the Healing Ki finisher. However, my friend got cursed, so I meditated, used Restoring the Balance to cure his curse. Then I noticed that I still had the finisher and the 10 Ki, so used it.


    So unless the game's bugged in my favor (which I seriously doubt, because it's never in our favor), meditating and using the curatives won't break a combo.

  6. #26
    Community Member Phidius's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    It will work with the Finisher, not the Curse of Healing.

    Monk Recovery, Human Recovery and WF Healer's Friend do affect 'Healing Ki' and Curse of Healing.

    They do not factor into Wholeness of Body.
    How about things like maximize and Cleric Life Magic enhancements? Do they only affect the finishing move, and not the healing curse?

    Also, how long does the healing curse last?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #27
    Community Member soubal's Avatar
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    Quote Originally Posted by daiceman View Post
    I'm fairly certian its also based upon your Wis mod, if i switch from wind to water stance and cast wholeness of body, i get exactally 1 more healing per tick. I'm not sure if this is due to my increased Con mod, though Wis makes more sense.
    Switching from wind to water also boosts your con, and hence your total hitopints.

    If you want to test... take off your wis item and try it, then put it back on.

    Then do the same with con.


    I'm pretty sure it's just based on your con (or potentially, a certain portion of your total hitpoints.. might also try with/without false life/minos/etc.)

  8. #28
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by Suitcase View Post
    Lvl 7 mnk and 2 ways that I know of.

    With enough Ki they have an ability (wholeness of body I think) w/ a relatively long cooldown timer (~2 min?) that will let them regenerate HP as long as they don't move. This becomes available at mnk 7.

    While in combat I believe it is Fists of Light that puts a shield around their enemy so that when you hit it you get 1-2 hp pings for a few seconds. It's easy to maintain a constant shield and I believe it affects any person hitting that target.
    In addition every 3rd Fist of Light lets you use a Cure Moderate Wounds Mass finisher.
    Finding ones past, present, and future in the threads of destiny.

  9. #29
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by Suitcase View Post
    I totally forgot about the finisher.

    You have to use/click it 3 times in a row and it has to hit. Time the attacks according to your BAB. If you're unarmed for example, you'll do something like punch punch kick flipkick. If you depress FoL right before the flipkick you'll be attacking with your lowest BAB so you may miss.

    Experiment by only using FoL on a batch of kobolds and watch the finisher light up. In my experience the finisher has a relatively short time before it winks out. If I'm high in HP I prefer to use 3 lightnings for a 1 minute blur. If I'm low, that bonus heal is a tremendous boon.

    edit:
    I think you can miss and still be in the middle of your combo. So FoL, FoL, miss, FoL should still work.
    Finishers are enabled weather you hit or not. In fact, if I have enough ki I've been known to enable the finisher to heal the party outside of a fight.
    Finding ones past, present, and future in the threads of destiny.

  10. #30
    Community Member mickey2toes's Avatar
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    Quote Originally Posted by Suitcase View Post
    I totally forgot about the finisher.

    You have to use/click it 3 times in a row and it has to hit.

    edit:
    I think you can miss and still be in the middle of your combo. So FoL, FoL, miss, FoL should still work.
    You don't have to hit at all. just taking the 3 FoL moves followed by the finisher will give the AoE heal
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  11. #31
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    Quote Originally Posted by soubal View Post
    Switching from wind to water also boosts your con, and hence your total hitopints.
    Water increases your wisdom (subtracts strength), not con. However, the switch off of Wind does remove the -2 con penalty. Earth increases con (subtracts dex).

    Quote Originally Posted by soubal View Post
    If you want to test... take off your wis item and try it, then put it back on.
    I got a hold of a +2 wis item (thus adding +1 to my wisdom modifier) today and started playing around with WoB a bit as a level 9.

    No stance, no item = 8 HP / tick
    Wind stance, no item = 8 HP / tick
    Earth stance, no item = 8 HP / tick
    Water Stance, no item = 9 HP / tick

    No stance, item = 9 HP / tick
    Wind stance, item = 9 HP / tick
    Earth stance, item = 9 HP / tick
    Water stance, item = 10 HP /tick

    I'm not going to say that there isn't a few more numbers in play somewhere, but it appears that wisdom is the main modifier here.
    Last edited by Kaldahr; 12-03-2009 at 12:18 AM.
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  12. #32
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Phidius View Post
    How about things like maximize and Cleric Life Magic enhancements? Do they only affect the finishing move, and not the healing curse?

    Also, how long does the healing curse last?
    The Finisher, Healing Ki, is affected by Devotion and Class Devotion enhancements for Positive Energy, Lore enhancements/items and Critical Multiplier enhancements also affect Healing Ki.

    The 'Curse of Healing' from Fist of Light lasts 6 seconds.

    Unreleated: The same is true of Breath of the Fire Dragon and Compustion, Fire Lore, etc..
    [REDACTED]

  13. #33
    Community Member Phidius's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    The Finisher, Healing Ki, is affected by Devotion and Class Devotion enhancements for Positive Energy, Lore enhancements/items and Critical Multiplier enhancements also affect Healing Ki.

    The 'Curse of Healing' from Fist of Light lasts 6 seconds.

    Unreleated: The same is true of Breath of the Fire Dragon and Compustion, Fire Lore, etc..
    Thanks for the info.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  14. #34
    Founder Brother_Solar's Avatar
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    Wholeness of Body is affected by your Wisdom modifier. I have never noticed it being affected by Constitution in any way, shape, or form.

    In Lesser Sun Stance (-2 Wis) you will gain 2 less hit points per tick than you do in Lesser Ocean Stance (+2 Wis).

    Mountain Stance will increase your total hit points, but it will not affect the hit points you receive per tick.

    Wholeness of Body is not percentage based. It is level based and heals more as your level increases.

    The Human and Monk Improved Recovery enhancements will also increase the effect of your Wholeness of Body.

  15. #35
    Community Member Red_Knight's Avatar
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    I do have an idle wonder about WoB. Does it heal a WF who's got improved fortification?
    Finding ones past, present, and future in the threads of destiny.

  16. #36
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    Fol you dont have to hit anything for it to work. Sometimes I have extra Ki and I will simply press FOL three times swinging at the air then hit the heal .

  17. #37
    Founder Brother_Solar's Avatar
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    Quote Originally Posted by Brother_Solar View Post
    Wholeness of Body is affected by your Wisdom modifier. I have never noticed it being affected by Constitution in any way, shape, or form.

    In Lesser Sun Stance (-2 Wis) you will gain 2 less hit points per tick than you do in Lesser Ocean Stance (+2 Wis).

    Mountain Stance will increase your total hit points, but it will not affect the hit points you receive per tick.

    Wholeness of Body is not percentage based. It is level based and heals more as your level increases.

    The Human and Monk Improved Recovery enhancements will also increase the effect of your Wholeness of Body.
    While I am not 100% certain, I would say, after some brief testing, that this is the equation for Wholeness of Body tick value:

    [(1/2 Monk Level) + (Wisdom Modifier)]*(Healing Modifier)

    It holds true for my level 20 human monk. I have Monk Recovery III and Human Recovery II, for a total healing modifier of 1.56 (1.3*1.2).

    (20/2+10)*1.56 = 31 points per tick in Ocean Stance

    (20/2+8)*1.56 = 28 points per tick in Sun Stance

    I'm not certain how the Warforged resistance to healing works with Wholeness of Body; I have never rolled a Warforged monk.

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