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  1. #1
    Community Member Cyr's Avatar
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    Default Add Lawful & Chaotic Lines to GS Crafting

    I would love to see anarchic and chaotic lines of crafting added to the GS crafting system. They would work in the same fashion as good/evil lines with an expanded list of tier 2/3 powers. Some possible tier 3 combo shard effects could be...

    good/chaos equip: Essence of Freedom- This power grants a permanent Freedom of Movement effect to the user and also prevents the user from being banished.

    evil/law equip: Rule of the Tyrant - On any hit there is a chance that dominate monster is cast on your attacker DC 35.

    good/law weapon: Righteous Fury - This weapon bypasses all bypassable DR except DR X/-, DR X/epic, and DR X/good. It also inflicts 3d6 extra good damage against any evil creature it hits.

    chaotic/evil weapon: Ravager - This weapon does 6d6 extra untyped damage per hit and inflicts 2d6 untyped damage on the wielder per hit. Additionally, their is a small chance for the wielder to enter into a death frenzy (as FB ability) per hit.

    chaos/chaos weapon Unpredictable Surge - On any hit there is a chance for this weapon to manifest any number of tier 3 GS weapon powers. Additionally, this weapon randomly gains the ability to bypass a specific type of DR or an additional weapon damage effect on any hit.

    chaos/chaos equip Unpredictable Surge - Any time the user is hit there is a small chance for any number of random powers to be triggered. (Full list of GS tier 3 equip effects, guard effects, and anything that a potion of wonder or the wild mage belt clickie can cast).

    law/law equip: Stasis - While this item is equipped no new spell effects with durations may be applied to you nor can you be effected by any dispelling or disjunction effect. Instant spells still effect you normally.

    chaos/air weapon: Tornado - On any hit there is a small chance that your target is buffeted by Tornado force winds. (~300 bludgeoning damage and the air guard knockdown effect). Same thing on equip except a guard effect.

    chaos/fire weapon: Inferno - On any hit there is a small chance that your target is engulfed in flames. (~300 fire damage a tick for 5 ticks unless they are hit with a heal spell, cold effect, or merman's charm).

    law/fire weapon: Righteous Flame - On any hit there is a small chance that your target is hit with a blast of holy flames. (~200 lawful damge + ~200 fire damage).
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  2. #2
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    Default

    Did you look at the primary question:
    Is it a good idea to add even more options to Shroud rewards, over a year after it came out?

    If there is something that should be done to Shroud rewards, it is fixing some of the existing bad options to be reasonable. The simplest step for that would be to create a way that players can change an item's Evil damage d6s into d4s that hurt creatures of any alignment. To do this would make the 35% of weapon recipes involving a Negative focus into viable selections.

  3. #3
    Community Member Cyr's Avatar
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    Default

    Quote Originally Posted by Angelus_dead View Post
    Did you look at the primary question:
    Is it a good idea to add even more options to Shroud rewards, over a year after it came out?

    If there is something that should be done to Shroud rewards, it is fixing some of the existing bad options to be reasonable. The simplest step for that would be to create a way that players can change an item's Evil damage d6s into d4s that hurt creatures of any alignment. To do this would make the 35% of weapon recipes involving a Negative focus into viable selections.
    Yes, I did. Shroud crafting has two major flaws the one you pointed out and the fact that the devs have decided that GS handwraps will not be included. I think those have been talked to death with the vast majority of players concluding that they should be fixed.

    As for new rewards, of course it is a good idea for one simple reason. The shroud is where almost all of the new item effects in game since it's release have started out. Sure we have some TOD rings effects, but let's be honest those are mostly trash. Epic items certainly do not seem to be overflowing with new effects either. So, a reasonable place to introduce new effects is on shroud items where you can create effects that are themed to a particular item type. The devs can then pull these item effects and put them on new items too (just like already existing shroud effects). Useful variety in items is a good thing. Might give the devs more options when making EPIC loot, particularly when it comes to weapons. Oh, and it seems pretty obvious that shroud will get the epic treatment sooner or later so why not have new effects to go along with EPIC?

    Now, I could write another ten pages on the flaws with various loot mechanics in game (since there are that many), but I figured why not post a suggestion for the one loot mechanic that people love
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

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