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  1. #1
    Tasty Ham Smuggler Kromize's Avatar
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    Default Fix knockdown effects.

    As it currently is, we have to make a strength/dexterity check to prevent us from being knocked down, and then make a balance check to see if we stand up. Now, I'm not gonna say you have it totally backwards, just, almost completely backwards...

    If somebody tries to knock you down, you need to keep your balance to keep from falling/being knocked down, of course, your strength and dexterity helps with that, but that's why there's a dexterity modifier on the balance skill right? So, make that add both your strength and dexterity modifier to your balance. Then make it so your balance determines if you get knocked down or not, and finally, make it a dexterity check to see if you can get back up, or, for the better, more sensible, make it so you always get back up within a set time. Because, let's face it, the only time your not going to get back up when your tripped/knocked down, is if you are either dead, or disoriented from being knocked down. At which point, your dexterity could help you get reorientated to get back up.

    Also, the only times I can see where your balance would be useless to see if you got knocked down is if you get knocked off of your feet, but you can replicate that via super high save, which a super high balance would work against, because you can land back on your feet.

    So:
    -balance check to see if you fall down.
    -get back up after 1-2 seconds
    -unless it's an especially disorientating fall(special knockdown effect, dexterity check to prevent disorientation?), then it takes a dexterity check to reorient, as well as a timer for the especially clumsy.
    Last edited by Kromize; 11-30-2009 at 02:16 AM.

  2. #2
    Community Member Letrii's Avatar
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    Default

    Are you talking about as part of overrun action?

  3. #3
    Community Member donfilibuster's Avatar
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    Default

    Standing up is supposedly an action not a check, balance is for not falling down.
    The downside is that you get attacked while getting up rather than not being able to stand.
    Furthermore you can tumble while prone to avoid this attack, like rolling to the side.
    Unless you need a balance check to stay standing, as may be with the grease spell.

  4. #4
    Tasty Ham Smuggler Kromize's Avatar
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    Default

    Quote Originally Posted by Letrii View Post
    Are you talking about as part of overrun action?
    I'm talking about ANY knockdown effect. Such as a dog knocking you down, the giants stomp, or even the over run effect. All the same, if you can keep your balance you shouldn't be knocked down.

  5. #5

    Default

    I hope you don't want it too badly, because you won't get it.

    http://www.d20srd.org/srd/combat/spe...tacks.htm#trip

    http://www.d20srd.org/srd/combat/spe...ks.htm#overrun

    But I do wish they'd fix the cheat of the air elementals. They really should be required to hit you as they never come out of their whirlwind form.
    Last edited by Missing_Minds; 11-30-2009 at 11:21 AM.

  6. #6
    Community Member Shade's Avatar
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    Yea not gonna happen.

    Because years ago this idea... was actually how they used to work. But it never made any sense and wasn't true to the pnp rules. So it was changed to be more correct - how it is now.

  7. #7

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    Quote Originally Posted by Shade View Post
    Yea not gonna happen.

    Because years ago this idea... was actually how they used to work. But it never made any sense and wasn't true to the pnp rules. So it was changed to be more correct - how it is now.
    Actually, it used to be a reflex save, not a balance check as I recall. It was always balance to get back up though.

  8. #8
    Tasty Ham Smuggler Kromize's Avatar
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    Quote Originally Posted by Shade View Post
    wasn't true to the pnp rules. So it was changed to be more correct - how it is now.
    I don't care if it's true to the broken PnP rules. They need to fix it. This is DDO, not DnD 3.5, or 4, not even close. It's an MMO, not a PnP. It's real time, not move by move. And furthermore, it's now, not then. The rules of DnD are flawed, and need to be fixed, not imitated. Learn from past mistakes, don't copy them. Understand what I'm saying, developers?

    May as well go ahead and make it so the DDO world is flat too. Oh wait...it is.

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