I've seen several Arcane Warrior type builds in this forum and was looking at the spell lists and noticed there are quite a few Divine buffs that would help out in that kind of build.
I've started an Elven 12 Cleric/6 Wizard/2 Fighter to this end. I've examined Favored Souls and Sorcerers on paper, but it just doesn't give enough Level 3 Arcane spells. With Wizard you don't have to choose between Heroism, Haste, and Rage. I've opted for more Divine levels because they offer more buffs. I wish I could get Greater Heroism, but Arcane spell levels 4-6 do not seem worth giving up the Divine Spells. Alternatively you could do Monk 2 instead of Fighter 2 to pick up Evasion, but then you need to spend a feat or if you're an Elf you can use rapiers or rely on the Undying Court enhancement clicky for scimitars.
Starting stats (32 point Elf build)
16 Strength
16 Dexterity
12 Constitution
12 Intelligence
14 Wisdom
8 Charisma
Alternatively you could go Dwarf (same with 14 Con, 12 Wis) or Human (same with 15 Dex, 14 Con, 12 Wis). One of the advantages this build has for MMO veterans that don't have a huge amount of DDO resources (other than 32 point builds) is that it only requires a +1 Dex tome (+2 if Human) and Stat boosts as they become available in order to cast as you level (you should be able to use the Cleric and Wizard Enhancements).
Feats (7 standard, 2 Fighter or Monk, and 2 Wizard)
Power Attack
Toughness
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon Fighting
Oversized Two Weapon Fighting
Improved Critical: Slashing (or Piercing)
Extend Spell
Quicken Spell
Mental Toughness
Improved Mental Toughness
The advantage of Fighter over Monk is that you can get Greater Two Weapon Fighting at Level 14 (if you take Fighter 2 at 14 and postpone Wizard levels). With Monk you can't get GTWF until level 18.
Skills
Concentration
Jump, Balance, and Tumble as points available
Enhancements
I haven't fleshed these out completely but I like the Cleric Devotion, Energy ones, the Fighter and Racial Toughness ones, the stat ones, and the Elf scimitar ones.
Key Spells
Divine Favor (Cleric 1)
Shield of Faith (Cleric 1)
Magic Circle against Evil (Cleric 3)
Protection from Energy (Cleric 3)
Recitation (Cleric 4)
Divine Power (Cleric 4)
Protection from Elements (Cleric 5)
Spell Resistance (Cleric 5)
Shield (Wizard 1)
Displacement (Wizard 3)
Heroism (Wizard 3)
Haste (Wizard 3)
Rage (Wizard 3) -- have to choose 3 of the last 4 based on situation
Healing, Raise Dead, counters to almost any condition, plus loads of situational abilities.
Right now my character is 1/1/1, but I'm thinking I should re-roll to postpone Wizard levels. Optimum progression is probably Fighter 1 Cleric 2-13 Fighter 14 Wizard 15-20 or Monk 1-2 Cleric 3-14 Wizard 15-20 (but really the second Monk level could go anywhere from 2 to 14).
Any thoughts, particularly on Fighter vs. Monk?