Here's a suggestion to breathe a tiny bit of life back into random loot, especially clothing and jewelry.
For items that have two effects, such as Wisdom +4 and Bluff +5...make the second effect only add half the minimum level requirement as the first. As it stands, anything with secondary Diplomacy, Bluff, Intimidate, Tumble, or Jump effects are pretty much useless since a +3 or +5 at higher levels isn't worth much). 99.9% of them end up as vendor trash.
For instance:
A Wise (+6) necklace of Diplomacy (+3) at min lvl 15 would become min lvl 14
A Wise (+6) necklace of Diplomacy (+5) at min lvl 17 would become min lvl 15
A Wise (+6) necklace of Diplomacy (+7) at min lvl 19 would become min lvl 16
Reducing the minimum levels on such items wouldn't be game breaking, but would encourage more players to consider keeping them (and at lower levels, it would make them more competitive with the Korthos and Sharn static rewards)