Results 1 to 1 of 1

Thread: A paladin

  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    14

    Default A paladin

    I don't have any spiffy name for the character build, it was requested by someone looking for help with a potential DPS paladin that had resonable survivability and solo ability. He specifically said paladin, there are probably much better 28point solo-able builds for other classes available. That being said

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (6 Fighter \ 14 Paladin) 
    Hit Points: 374
    Spell Points: 185 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 15
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             14                    23
    Dexterity            16                    17
    Constitution         12                    16
    Intelligence          8                     8
    Wisdom                8                    11
    Charisma             14                    20
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +3 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    15.5
    Bluff                 2                     6
    Concentration         1                     3
    Diplomacy             2                     5
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                 -1                     0
    Hide                  3                     3
    Intimidate            2                     5
    Jump                  6                    12
    Listen               -1                     0
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     0
    Swim                  2                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Armored Agility I
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Armored Agility I
    
    
    Level 4 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Kensei I
    
    
    Level 11 (Paladin)
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Paladin Divine Sacrifice I
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 13 (Paladin)
    Enhancement: Fighter Strength II
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Toughness II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness III
    Enhancement: Paladin Divine Might I
    
    
    Level 16 (Paladin)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 18 (Paladin)
    Feat: (Selected) Force of Personality
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Charisma III
    
    
    Level 20 (Paladin)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Paladin Divine Might II
    Enhancements are mostly in order up to lvl 10, where they might be taken a level later than possible and important which you get when. Some feats could be swapped around on preference as well, such as taking ITWF at lvl 8 instead of 11, which is where i meant to put it anyway. Though he might be forced to take it later or feat swap it due to not already having a tome available to him for it.

    The lvl 20 tomes aside from charisma were me playing with numbers, the cha tome is gonna be something he wants for a higher level divine might enhancement. Since you can reset enhancements theres room for him to play around with things he does and doesn't like anyway

    Also worth noting I'm not a vet DDO character builder, I've built many characters in original D&D and researched mechanics and such for DDO to the point I felt comfortable creating builds. I don't have a vast knowledge of the equipment throughout the game but I did mention that any build will need a fair deal of gearing to get high end AC. Any other gear that might alter the build other people can point out for him, if people think its actually as viable as I beleive it has potential to be.

    I did think about putting 2 rogue instead of going 6 into fighter, thats probably a better option thinking about it now but i'm too lazy to mess around with it this late. Anyway, whatever feedback is cool.
    Last edited by Hikaratu; 11-28-2009 at 06:27 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload