The idea of this build is to make a monk that deals respectable damage, can get grandmaster in 3 stances, and will only need +2 tomes at the most. I'm a big fan of halflings and their cunning/guile enhancement line and the +dex enhancement line helps as this will likely be a finesse build.

Also, I've got an unnatural like for tumble, and since you keep tumbling further the more points you put in, it seems reasonable for me to max it along with concentration. I don't know if i need balance maxed, so, any suggestions with what to do with the extra points there would be helpful.

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Level 7 Lawful Good Halfling Male
(7 Monk) 
Hit Points: 123
Spell Points: 0 
BAB: 5\5\10
Fortitude: 10
Reflex: 11
Will: 11

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(34 Point)       (Level 1)          (Level 7)            (Level 7)
Strength             12                 14                   14
Dexterity            17                 19                   20
Constitution         16                 18                   18
Intelligence          8                  8                    8
Wisdom               16                 19                   21
Charisma              8                  8                    8

Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 7)           (Level 7)
Balance               7                 15                   15
Bluff                -1                 -1                    0
Concentration         7                 14                   14
Diplomacy            -1                 -1                    1
Disable Device       n/a               n/a                   n/a
Haggle               -1                 -1                   -1
Heal                  3                  5                    5
Hide                  3                  5                    7
Intimidate           -1                 -1                   -1
Jump                  1                  2                    4
Listen                3                  5                    7
Move Silently         3                  5                    7
Open Lock             n/a               n/a                   n/a
Perform              n/a               n/a                   n/a
Repair               -1                 -1                   -1
Search               -1                 -1                   -1
Spot                  3                  5                    5
Swim                  1                  2                    2
Tumble                7                 15                   15
Use Magic Device     n/a               n/a                   n/a

Level 1 (Monk)
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Fists of Light
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I


Level 4 (Monk)
Ability Raise: WIS
Enhancement: Halfling Hero's Companion I
Enhancement: Way of the Elegant Crane I


Level 5 (Monk)
Enhancement: Way of the Elegant Crane II


Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Fist
Enhancement: Halfling Cunning II
Enhancement: Monk Wisdom II


Level 7 (Monk)
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Adept of Rain