I'm trying to build a TWF/CC focused Bard with high UMD and somewhat decent haggle (but not super important) this is what I have so far. Bear with me this kinda long (Will reduce to one build when I get feedback on race choice) I don't really care whether this build is MC or Pure but if you do suggest a MC could you please explain why (previous build requests people have just posts a good mix w/o explanation) Also I'm not sure what Prestige to go (most people I've asked say unless you go Warchanter don't waste your AP)
Elf Version
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 4 True Neutral Elf Female
(4 Bard)
Hit Points: 48
Spell Points: 164
BAB: 3\3
Fortitude: 2
Reflex: 7
Will: 3
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 4)
Strength 14 14
Dexterity 16 17
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 16 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 7 10
Bluff 3 3
Concentration 5 8
Diplomacy 7 10
Disable Device n/a n/a
Haggle 7 10
Heal -1 -1
Hide 3 3
Intimidate 3 3
Jump 5 8
Listen -1 1
Move Silently 3 3
Open Lock n/a n/a
Perform 7 10
Repair 1 1
Search 1 3
Spot -1 1
Swim 2 2
Tumble 4 4
Use Magic Device 7 10
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+3)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Spell (1): Charm Person
Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds
Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse
Spell (1): Feather Fall
Level 4 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Halfling Version
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 4 True Neutral Halfling Male
(4 Bard)
Hit Points: 48
Spell Points: 164
BAB: 3\3
Fortitude: 3
Reflex: 9
Will: 4
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 4)
Strength 12 12
Dexterity 17 18
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 16 16
Human Version
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 4 True Neutral Human Male
(4 Bard)
Hit Points: 54
Spell Points: 164
BAB: 3\3
Fortitude: 2
Reflex: 7
Will: 3
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 4)
Strength 14 14
Dexterity 16 16
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 15 16
Drow Version
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 4 True Neutral Drow Male
(4 Bard)
Hit Points: 48
Spell Points: 164
BAB: 3\3
Fortitude: 2
Reflex: 8
Will: 3
Starting Ending
Base Stats Base Stats
Abilities (Level 1) (Level 4)
Strength 14 14
Dexterity 17 18
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 16 16
I like the Drow for the starting stats (no tome req for GTWF) but their enhancements don't really suit Bard (or ANY class really) and I don't particularity like the Drow race. The Halfling helps with the bonus to Dex and a good enhancement setup. I'll probably go Elf because their similar to Drow starting bonus wise (immune to sleep,etc. not stats) AND they have a good enhancement line but the Humans extra feat/skill points might really help out.
Note: I will starting this character at Level 4 (Head Start) for so if a MC gimped me Level 1-3 but gives me just that much more power at 4 That's ok.