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  1. #21
    Community Member Zenako's Avatar
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    You should have fun in Tangleroot. There are very few if any DM surprises in there with suddenly filled rooms of mobs. (At least to a character with any sort of spot skill to notice the Hiding Bugbears). Thus it is pretty PD friendly in that respect. A few of the items on the end rewards are fairly nice as well. Most of my soloing, nonspell casting types will pick things/items that have nice clickies or summons spells on them. It is either STK or TR that has a staff that has MSIII on it (Scorpion) and that is useful. The Hell Hound summons are useful too, since they work well on thing like undead with their breath attacks, and be sure to get flanking with your pet and benefit from the extra sneak attack dice.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  2. #22
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by binnsr View Post
    My sorceress carries a madstone shield for specifically this purpose .. if she's alone and low on spell points without a handy shrine, I can just find an archer, put a rock on the shift key and go get lunch or something..
    the torq and concordant opposition items only proc their SP granting effect if you take damage from the attack i.e. it must overcome DR with at least 1 point of real damage.

    So when you go away to lunch, you might come back to find yourself with either no more spell points, or dead.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  3. #23
    Founder binnsr's Avatar
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    Quote Originally Posted by Garth_of_Sarlona View Post
    the torq and concordant opposition items only proc their SP granting effect if you take damage from the attack i.e. it must overcome DR with at least 1 point of real damage.

    So when you go away to lunch, you might come back to find yourself with either no more spell points, or dead.

    Garth
    Thanks for that update..

    I should rescind my previous post - just pulled my first torc ever last week and just assumed that was how it worked.. I played around with it a bit last night and figured that out for low-damage mobs like the ones out in the desert where I was testing initially (bloodstone/firestorm runs ftw) can't get past the shields DR. But when I took it out into the refuge later, it was working just fine with the shield by dropping the damage to something that stoneskin was just barely not covering.

    Just proves to me that I need to hurry up and finish up the CO item for her.. Adding a concordant opposition item should (i hope) make up for the loss of hitpoints from the many small hits..
    -=]ArchAngels[=-

  4. #24
    Community Member Cyr's Avatar
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    Op I hope you are playing the game in groups and not PD with another toon also considering this is how the game was designed to be played and your self imposed restrictions on that one toon really cut out a large portion of the game.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
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  5. #25
    Community Member Murgatroyd's Avatar
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    Most cool items will come from quests where you'll need groups unfortunately.

    Later on when you're feeling brave here's a few places you could check out for loot.
    Temple of Vol - Boots of the Innocent (+5 saves, striding +15%, ML11)
    Orchard of the Macabre - Collect 20 tapestries and get Minos Legens (+20 hp, heavy fort, ML11)
    Sands of Menechtarun - Bloodstone (+6 seeker, ML9), Ring of Spell Storing (3/day 25sp clickie, ML9), Firestorm Greaves (33% fire absorption, ML9)

    If you don't mind using a hireling, do Delara's and try to get the Voice of the Master (5% xp bonus, +1 luck bonus to skills/saves, ML5) and the Golden Cartouche (+1 INT, +3 UMD)
    Last edited by Murgatroyd; 12-02-2009 at 03:37 PM.
    Officer of The Band of the Shifting Sands
    Bluntzen Herk Kalashtar Jamira Kaminagi Linwei Minimurg Murgatroyd Sesshomaru
    He who controls the present, controls the past. He who controls the past, controls the future. --George Orwell

  6. #26
    Community Member Ardkor's Avatar
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    Quote Originally Posted by Cyr View Post
    Op I hope you are playing the game in groups and not PD with another toon also considering this is how the game was designed to be played and your self imposed restrictions on that one toon really cut out a large portion of the game.
    It's purely a personal choice to play under PD rules, for the additional challenge. I play on Cannith, where I have yet to see any sort of PD guild. There's still an open request for one posted in the Cannith Guilds forum that nobody has ever answered, actually. Since I play solo, my PD rules are slightly different than guilds like Mortal Voyage (which inspired me). I can repeat quests on normal or above, I can buy from the AH/etc, but no hirelings, nor grouping, no twinking to/from other characters, no DDO *store* items, all deaths other than ISP/equipment failure are permanent.

    I play solo 99% of the time, because of several factors - my real world work schedule, a not terribly reliable ISP, and a few other things.

    Solo play opens up a whole new dimension of the game for me, actually, rather than the reverse. I may not be able to join in on the big raids later in the game, but consider that while solo I:

    - can pick and choose the adventures I want to run, and what risk I want to hazard
    - can take as long as I want in preparing & executing a quest
    - don't have to deal with PUGs
    - can pursue or ignore any objective I want in the quest
    - can log in and play at any time of day or night, without delay, and I can log off without affecting anyone else
    - do not suffer huge amounts of guilt when my crappy ISP drops connection (leaving my companions to die, or wait around for me to relog, etc)

    Most importantly for me, solo play means I *have* to play smart, all the time, every time. There is real suspense, real tension, and real relief when I complete a quest. The experience is much more intense when everything is on the line, and there's nobody to bail you out when things start to go wrong. You rarely get that when you group with others, especially if the rest of the group has done a particular quest 50+ times....

    I hadn't thought about the Jester items, but I think I will allow them, since they are random and come from loot in game (being earned via treasure chests). I still won't use a self rez item, though.

    +1 rep to everyone who posted helpful tips, I appreciate it!

    P.S> I get my fill of 'social' gaming during the weekends..I play a PnP home game of 4e D&D on Friday nights, and I play LFR games on Sundays.
    Last edited by Ardkor; 12-02-2009 at 04:54 AM. Reason: Because its awful hard to play with no items, LOL..thanks Garth!
    On Sarlona:
    Omnitek 17 (WF Monk 13/ Rogue 3/Wizard 1, soloist).
    Calphalon 7 (WF, Rogue 1/Artificer 6, *still* duoing with my wife and having fun)

  7. #27
    Community Member Zenako's Avatar
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    Let me add a note of caution on quest chains like Tangleroot. They start out at low levels (like 3) and by the later parts they are rated like level 7 or 8 IIRC. You kinda need to be careful when doing them, since the mobs towards the later parts are noteably tougher than the ones in the early parts and it would be easy to get "careless".
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  8. #28
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Ardkor View Post
    I can repeat quests on normal or above, I can buy from the AH/etc, but no hirelings, nor grouping, no twinking to/from other characters, no DDO items, all deaths other than ISP/equipment failure are permanent.
    ...it must be hard to play without items

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  9. #29
    Community Member Ardkor's Avatar
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    LMAO...boy howdy is that a typo...no DDO **STORE** items, I meant....
    On Sarlona:
    Omnitek 17 (WF Monk 13/ Rogue 3/Wizard 1, soloist).
    Calphalon 7 (WF, Rogue 1/Artificer 6, *still* duoing with my wife and having fun)

  10. #30
    Community Member Zenako's Avatar
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    Quote Originally Posted by Ardkor View Post
    LMAO...boy howdy is that a typo...no DDO **STORE** items, I meant....
    Just figured you were REALLY Ironmanning the whole thing. Just your fists to pound down the mobs, taking a Hurcules approach to life. (Either that or Bruce Banner.)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  11. #31
    Community Member Junts's Avatar
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    Quote Originally Posted by Ardkor View Post
    Oh, I'm quite sure there is a lot of work in that list, since its been around for a while and lots of people contributed to it. I did read it, thoroughly, and I did bookmark it for future reference. I even printed off an edited version of it, hardcopy.

    As far as "getting it" goes, why don't *you* scan down that list and just (off the top of your head) tell me which of those quests can't be completed solo, and which can? Because that is a piece of information I need to be able to apply the info in the list in a useful manner. Or you could stop and think about *your* must have items, and whether or not you could have gotten them solo somehow. Then post something useful about those, instead of just a random insult.

    Sirgog gave me a very useful answer, for which I am grateful (+1 rep). With the list printed out and in my binder, it will help me find more good answers - but it was not created with a solo player in mind, any more than 95% of the builds in the forums were. If there were already a list of 'great items every solo player should watch for' or 'great items that you can simply forget about if you are a solo player' someone would have linked THAT somewhere, and I'd probably have a copy already.

    That's why I posted my question, and started the thread.
    It would probably be safe to say that anything that drops from a raid (like Madstone Boots) isn't something you will be able to get solo. While that raid is soloable for a cleric or caster, its really only soloable as those classes if you know it really well. You'd perma-death about 20-30 characters figuring out how to solo that raid.

    So much of DDO is about quest-knowledge, I can only imagine that playing the way you are will be incredibly difficult, farming or not. Abotu the best stuff you can farm for are the named items in the desert (bloodstone, greaves, spec gloves).

  12. #32
    Community Member Ardkor's Avatar
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    Quote Originally Posted by Zenako View Post
    Just figured you were REALLY Ironmanning the whole thing. Just your fists to pound down the mobs, taking a Hurcules approach to life. (Either that or Bruce Banner.)
    LOL that will be my monk, next time....
    On Sarlona:
    Omnitek 17 (WF Monk 13/ Rogue 3/Wizard 1, soloist).
    Calphalon 7 (WF, Rogue 1/Artificer 6, *still* duoing with my wife and having fun)

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