Looking for critiques on a build I'm playing with, as I'm a very new returning player. Questions I have are:

1) What are the pros/cons of taking 6 levels of Ranger instead of pure Monk. (Besides tempest)
2) Would the levels be better placed somewhere else instead of Ranger or Monk?
3) Will tempest work if I plan on going handwraps?
4) I hope handwraps are considered blunt weapons...if not what are they so can change my feats accordingly?
5) Is there a build like this out there already that I should refer to?
6) Skills... I didn't see a good reference for goals to shoot for, so I just picked what I thought I would need without reference. Am I a good guesser or no?
7) Enhancements...I read the enhancements are really couldn't find better places to spend my points, wondering if I missed anything valuable or picked anything that won't really help me?


I have no idea about the gear or how hard it is to get the tomes, or even if some of them are needed... My goal is to provide good dps in a group setting while not being a burden on the healer. If there are better builds out there that do this and more, please let me know so I don't waste my time. Thanks in advance for helping a new guy, and sorry if this build is just ridiculous.

Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page

Level 20 Lawful Good Dwarf Male
(14 Monk \ 6 Ranger) 
Hit Points: 342
Spell Points: 135 
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 20
Will: 19

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 20)
Strength             14                    16
Dexterity            14                    22
Constitution         16                    20
Intelligence          8                    10
Wisdom               16                    23
Charisma              6                     8

Tomes Used
+2 Tome of Strength used at level 1
+3 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

                 Feat/Enhancement
                  Modified Skills
Skills             (Level 20)
Balance                 33
Concentration           28
Jump                    10
Spot                    17
Swim                    15
Tumble                  29

Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Stunning Fist

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 3 (Monk)
Feat: (Selected) Mobility
Feat: (Monk Bonus) Weapon Finesse

Level 4 (Ranger)

Level 5 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance

Level 6 (Ranger)
Feat: (Selected) Spring Attack

Level 7 (Ranger)

Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 9 (Ranger)
Feat: (Selected) Toughness

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Bonus) Iron Will

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Lifting the Veil
Enhancement: Ten Thousand Stars
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Fists of Light
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Disciple of Pebbles
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III