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Thread: Hotd Vs Kotc

  1. #1
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    Default Hotd Vs Kotc

    I am having difficulty choosing between HOTD and KOTC for my Pure TWF Human Paladin. Everyone says KOTC is much better later, but it doesnt seem to offer much in the beginning whereas HOTD offers a restore, a healing amp and a free GT weapon. Which since I am getting ready to do Delera and the Necropolis looks very tempting

    Am i missing something?

  2. #2
    Founder adamkatt's Avatar
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    Quote Originally Posted by marshm1972 View Post
    I am having difficulty choosing between HOTD and KOTC for my Pure TWF Human Paladin. Everyone says KOTC is much better later, but it doesnt seem to offer much in the beginning whereas HOTD offers a restore, a healing amp and a free GT weapon. Which since I am getting ready to do Delera and the Necropolis looks very tempting

    Am i missing something?

    Well why not?? If its better for the current mobs you will be fighting and it sounds like you havce wieghted the pros and con.. And you can always wait to spec Kotc when it really starts becoming needed.
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    do HOTD and then switch to KOTC once you are around cap...
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    Community Member Junts's Avatar
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    due to a bug, kotc damage works on undead; hotd has no added vs undead damage

    kotc is actually better for deleras atm

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    Quote Originally Posted by Junts View Post
    due to a bug, kotc damage works on undead; hotd has no added vs undead damage

    kotc is actually better for deleras atm
    I assume they will fix that, I dont think building toons around exploits is a very good idea. I guess I will go for HOTD, when I get later up and start seeing more devils perhaps I will switch.

    I just dont understand why everyone focuses on KOTC when it doesnt seem that great at least until much, much, later.

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    Actually "You are sworn to fighting demons, devils, and other evil outsiders, driving them from Eberron forever. ... and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them."

    Wouldn't this naturally apply to undead as they are outsiders from the plane of death and evil? Seems pretty logical to me unless I am wrong in assuming they are outsiders...

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    Quote Originally Posted by marshm1972 View Post
    I assume they will fix that, I dont think building toons around exploits is a very good idea. I guess I will go for HOTD, when I get later up and start seeing more devils perhaps I will switch.

    I just dont understand why everyone focuses on KOTC when it doesnt seem that great at least until much, much, later.
    By time they fix it you should be well past delera's range.

    Also they aren't building a toon around an exploit, at end game the majority of what you fight is evil outsiders so it is primarily gearing up for that. But as others said they goofed in the coding so atm you get the bonus against undead.
    Last edited by Zippo; 11-26-2009 at 08:23 AM.
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    Community Member Murgatroyd's Avatar
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    Maybe it's not a bug?

    (Combat): You benefit from not seen by players. (dnt).
    (Combat): Deals 1d6 damage to evil targets, and an additional 2d6 light damage to evil undead or evil outsiders.

    Notice the evil undead when you get the benefits on KotC.

    Still not sure what the first line means though
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    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by marshm1972 View Post
    I assume they will fix that, I dont think building toons around exploits is a very good idea. I guess I will go for HOTD, when I get later up and start seeing more devils perhaps I will switch.

    I just dont understand why everyone focuses on KOTC when it doesnt seem that great at least until much, much, later.
    The nice thing about these two PrEs is that they don't have any non-enhancement prerequisites, so you can switch them with ease. Take one, try it out, and then respec your enhancements and try the other. As long as KotC is bugged, extra damage vs. undead (and there are many undead-laden quests until around level 15), might as well use it.

    Quote Originally Posted by chintao View Post
    Actually "You are sworn to fighting demons, devils, and other evil outsiders, driving them from Eberron forever. ... and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them."

    Wouldn't this naturally apply to undead as they are outsiders from the plane of death and evil? Seems pretty logical to me unless I am wrong in assuming they are outsiders...
    Undead are not outsiders--they are not from any other plane, not usually. They are living creatures of this plane, that have died and returned to life through one means or another. An "outsider" is a being from another plane that can reach this one only through some form of planar travel (or in the case of things like monks and deities, being of this plane who have ascended beyond the scope of the Material Plane in some way).

    Quote Originally Posted by Murgatroyd View Post
    Maybe it's not a bug?

    (Combat): You benefit from not seen by players. (dnt).
    (Combat): Deals 1d6 damage to evil targets, and an additional 2d6 light damage to evil undead or evil outsiders.

    Notice the evil undead when you get the benefits on KotC.

    Still not sure what the first line means though
    That is probably the capstone, not KotC.
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  10. #10
    Community Member Junts's Avatar
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    You are aware, OP, that you can re-set your enhancements for a tiny fee and the investment of 10 minutes of your time, so if you take knight of the chalice and they fixed it tomorrow, you wouldn't be inconvenienced in the least?

    Hunter of the Dead is an irrelevant prestige class at the present. It doesn't even help with the mobs its supposed to help with because of the bug.

    For that matter, you could be a defender of siberys at low levels when armor class is a significant benefit, and re-spec out later .. it really doesn't cost you anything.

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