On Thelanis: Hallelujah (EK wraith) - Jerryrigged Juggernaut (Fiend Warlock) - Sepulchral (Druid) - Chopchopchop (Monk) - Alleyshadow (retired gimped monkcher). Formerly on Keeper : Misericordia (Thug) - Mumbo Jumbo (Battle Caster) - Infernal Can (WF Kinda Cleric) - Halleluyah (Melee Spellsinger).
Do you still have the original build around? looking to try this with a 32 pt build
I am still working on finishing this one up with full notes. It is a lot more work than I thought to really flesh out a well built toon....
I did add what I thought starting stats would be for a 32 pt build with the starting stats post.
You would not have the benefit of the free fighter past life feat, and the purchasable one would not be available either. But other than that it is about the same.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
I like the build, I just have to ask:
At what level does this build really start to shine?
Brotherhood of the Blood Xoriat
We are the blood,
We are the madness,
WE ARE XORIAT.
I tried playing with this build in the Character planner and it was showing that in order to take Stalwart defender I needed Least Dragonmark of the Sentinel. Is this correct?
Also showing for level II defender you need Lesser Dragonmark of the Sentinel.
And for Defender III need Greater Dragonmark of the Sentinel. 3 feats for these 3 enhancements seems like a lot.
Just wanting to make sure and I admit I may have missed it in your posts above.
The SD Feat requirement lists are ORs, not ANDs. For example, SD1 says:
SD2&3 you can get by with just enhancements.Fighter Stalwart Defender I
Usage: Passive
Cost: 4 action points
Spent: 16 action points
Requires One of: Dodge, Combat Expertise, Shield Mastery, Least Dragonmark of Sentinel, Diehard
Requires All of: Toughness, Fighter Armor Class Boost I, Fighter Intimidate II
Fighter Stalwart Defender II
Usage: Passive
Cost: 2 action points
Spent: 42 action points
Requires One of: Fighter Armored Agility II, Lesser Dragonmark of Sentinel, Fighter Tower Shield Mastery II, Fighter Armor Mastery II, Fighter Toughness II
Requires All of: Fighter Item Defense I, Fighter Armor Class Boost II, Fighter Stalwart Defender IFighter Stalwart Defender III
Usage: Passive
Cost: 2 action points
Spent: 66 action points
Requires One of: Fighter Armored Agility III, Greater Dragonmark of Sentinel, Fighter Tower Shield Mastery III, Fighter Armor Mastery III, Fighter Toughness III
Requires All of: Fighter Item Defense II, Fighter Armor Class Boost III, Fighter Stalwart Defender II
It is hard to remember. However it was very early on in the build, level 1 - 7, that I noticed I was the one barely taking damage and the clerics started healing me only to get us through the quests.
Gianthold would have been super easy, but I was running elite stuff at 10 and 11th level with groups that were 13th and 14th...but I was able to really stay with them without many problems.
It was just dreary leveling up though, so my thoughts on taking notes went out the window as the levels dragged on forever.
Once I got my DT armor at 16th, along with most other gear (the gear really matters) I was hitting the raids vod, hound, shroud, etc...
At 17th I was tanking the vod guy..and for me that was unreal. I had never done that with a character before. I also had to hero shroud 5 once, and duo shroud 5 once at 17th.
All I can say is right away you notice not getting hit at all or very little. intim keeps things off the party at all levels, but early on it was just awesome to not be the one to die, need much healing, and usually bringing a pug through. Quite fun indeed.
I guess when I finally hit 20 and figured out the feats properly and started doing some shroud pieces it really started to be awesome...and still getting there. When UMD finally got to 30 buffed, boost to 33, I found self healing, raising, etc, an incredible thing as a tank.
Leviks defender giving you that once in a while 'heal' is mostly all you need in any melee except a high level raid.
Also, at level 20 as I finished getting some of the gear I wanted I was able to self buff to a very high ac, use umd for shield wands, and basically come close to my shield AC while TWFing...
That is when you feel awesome. TWF and you are near 80 and untouchable.
This has been without any doubts, the most fun leveling a melee I ever had.
I used to hear 'geez, are you wearing your heavy fort item' from the clerics in the groups.
When Leveling this one I heard...'let cannon do it, he'll carry us through the dungeon' by the clerics.
New players are usually like 'wow, what's your ac?' because they are taking massive damage every second and my bar stays full, it freaks them out, and me too.
Careful though, once you get an untouchable toon, it is disheartening to go into the vale with your other toons and get hit by scorpions.
I like to solo sins on any difficulty with this guy as it is a bruiser dungeon and it is completely cool to beat your way through those things without dying.
In raids, My toons used to be in the group doing the dps, hoping not to embarass my self. Now I have the privilege of getting to tank Vod, Hound, ToD, DQ, and shroud 4, sometimes shroud 5. Its a big responsibility, but at end game it is nice that your toon is okay enough to hang with the really elite players and even tank their raids.
It is, without a doubt, just pure fun. Better if you are a TR for the added benefits and the weapons/armor waiting for you.
Worst part about the build....
If you mention high ac and intimidation you are facing a stereo type of someone who spends the entire dungeon shield blocking and intimidating...
It can be hard until you prove yourself to get in with some good groups and show you are not a rock, but a fighter.
Last edited by MrWizard; 02-27-2010 at 10:20 PM.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
Hi
I'm new so would like to ask if you have any kind of list in what order you took your feats?
How soon did you take the twf ones and kopesh?
Ok, I played around abit but any comments on the build here?
Maybe go con 14 and int & cha 12 to get CE abit earlier?Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Fighter) Hit Points: 352 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 15 Reflex: 9 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 25 Dexterity 15 17 Constitution 15 17 Intelligence 11 13 Wisdom 8 10 Charisma 11 13 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 8 Bluff 0 1 Concentration 2 3 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 1 Heal -1 0 Hide 2 3 Intimidate 4 36 Jump 7 30 Listen -1 0 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot -1 0 Swim 3 7 Tumble n/a 7 Use Magic Device 1 15 Level 1 (Fighter) Feat: (Selected) Dodge Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Human Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Armor Class Boost I Enhancement: Human Versatility I Enhancement: Fighter Item Defense I Enhancement: Fighter Intimidate I Level 2 (Fighter) Feat: (Fighter Bonus) Two Weapon Fighting Enhancement: Human Improved Recovery I Enhancement: Fighter Strength I Level 3 (Fighter) Feat: (Selected) Toughness Enhancement: Fighter Armor Mastery I Enhancement: Racial Toughness I Enhancement: Fighter Toughness I Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Intimidate II Enhancement: Fighter Toughness II Level 5 (Fighter) Level 6 (Fighter) Feat: (Fighter Bonus) Resilience Feat: (Selected) Skill Focus: Intimidate Enhancement: Fighter Stalwart Defender I Enhancement: Fighter Strength II Level 7 (Fighter) Enhancement: Human Improved Recovery II Level 8 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Armor Mastery II Level 9 (Fighter) Feat: (Selected) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Armor Class Boost II Enhancement: Human Versatility II Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Intimidate III Level 11 (Fighter) Enhancement: Human Versatility III Enhancement: Racial Toughness II Level 12 (Fighter) Feat: (Selected) Force of Personality Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Stalwart Defender II Enhancement: Human Adaptability Strength I Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Armor Mastery III Level 15 (Fighter) Feat: (Selected) Improved Shield Mastery Enhancement: Human Improved Recovery III Level 16 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Toughness III Level 17 (Fighter) Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Item Defense II Level 18 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Fighter Stalwart Defender III Level 19 (Fighter) Enhancement: Human Versatility IV Level 20 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Armored Agility I Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Khopesh Specialization II
Last edited by Khuul99; 03-18-2010 at 02:32 PM.
str or con...yea...take one point off one or the other.
One point of strength is not going to make or break you at all in this build, but the extra hit points might help depending on where you con lays at end.
12/12 for cha/int, yes.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
I am gonna work on a list of that. It is hard to just say due to the weirdness of fighter feats and regular feats and how you are presented with them. When I did a lesser reincarnate I actually had to go back and switch out a feat with fred due to messing it up.
I would say something along the following... (And I will post a list up there when I get around to it)
Remember, those feats are mostly cap level stuff and you may or may not choose some different ones as you go and switch them out later.
toughness, dodge, and twf for your first feats. This gives you hit points, ac, and damage all at once.
Definitely get force of personality and combat expertise as soon as you can.
get khopesh and your shield feats next. At low level it really does not matter what weapon you are using, so you can wait that out a bit...alternatively you could take khopesh at creation and toughness now...
I would take UMD focus after 14th as it would probably be fairly useless til then. Intimidate focus you could take early on.
Imp crit slash as soon as you can, and if you get some nice rapiers/scimitars grab imp crit slashing quickly too.
The rest is just adding the weapon focus and more damage.
Somewhere in there you will be sorta stuck and have to pick from a small list due to the class feat/regular feat thing. That helps you make decisions.
if you are not a reincarnate, probably good to take bullheaded for the +2 intim and +1 will save instead of the past life feat.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
By 15th I would highly suggest having all the Damage reduction, AC, and hit point feats. Skill focus, past life/bullhead and force personality, and imp crit slash, and at least itwf.
By 17th you will be doing some raids. You need the AC, ,DR, hit points and saves and you should be fine to tank all raid bosses on normal, even horoth should not be too bad.
what server you on?
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
Thanks alot
I'm on Ghallanda with a couple of friends. We are playing fighter/fvs/sorc atm.
Ok, new question
How many points should I put in the skills approximately?
Intimidate and UMD is max.
How about jump/balance/tumble?
I've made a toon with this build - problem is, he's doing more damage with a maelstrom (2h axe) than with 2 khopeshes...I took TWF and the prof to make sure I didn't take a huge hit to the weapons. I'm using about +1 khopeshes...
Think this is because the maelstrom is a really solid lowbie weapon while the others aren't?