Here are the notes on the slots taken up when at cap, not including any epic gear
These are my recommendations and when outfitting your character as you level you need to keep these in mind. Plan ahead.
When listing crafted items, you should look on these as the 'end' fillings of the slots. Until you get all the right gear in the right slots, you may need to do other things (such as a different suit of dragon touch with something else on it.)
You may need to look some of this up on the definitive loot thread located here
http://forums.ddo.com/showthread.php?t=121279
There are other items you may run into that you can add to switchable items or even craft better epic stuff, but this works well.
EDIT: below is what I am using now, for both my first and second TR life.
Armor Slot -
Dragon Touched Full Plate - Insight +4, Charisma +6, Greater False life, Armor ritual +1
Shield -
Leviks Defender Shield (hound raid)
Ring 1 - Cinders Band, +6 strength, Stalwart Set +2 AC, Exceptional Con +1, + 2 exceptional Charisma (crafted)
Necklace -
Stalwart Necklace, Con +6, SD set +2 AC, +2 action boosts, additional melee hate
Ring 2 (switchable slot) -
Chattering ring +3 Dodge bonus AC (if you can find it, I never could) I just switch this up with
seal of the earth DQ raid for +3 barkskin and a resistance +4 ring.
Goggles -
Shroud Crafted Immunity - Fear, Poison, Blindness, disease, and +3 charisma skills, +1 Saves ritual (stone of change)
Trinket - (switchable)
Head of Good Fortune +2 luck skills/saves,
Bloodstone +6 seeker/crit damage
Gloves -
Dex +6 gloves
Bracers -
Chaosgardes +2 dodge ac bonus
Belt -
Shroud craft mineral II - Heavy Fort/Protection 5, Greater acid resist, cha skills +2, +20 hit points, stoneskin clickie
Cloak - Shroud Crafted belt - Greater fire resist, +15 Hit points, +2 excep reflex, + 2 dex skills
Boots - boots of innocence (+5 resist, 20% striders)
Helmet - +15 intimidation helmet
Special Weapon Slot needs
Healing Stick - Placed in off hand for self healing or healed by cleric during TWF, main hand when intimitanking a raid. Shroud crafted with 10,20, and 30% healing amp.
Situational switchouts you will need/use
Ring 2 - 30% strider, balance, spell resistance, Ring of the Djinn, back up elemental resist rings, water breathing
Necklace - optic nerves
Goggles - Deathward Clickie, tharnes goggles
Trinket - Mummified bat (featherfall), House P Time Pendant
Bracers - Tharnes bracers (with tharnes goggles allows regular weapons to bypass incorporeal creatures)
Belt - Planar Gird (GH clickie), koromors belt for +5 barkskin chance
Cloak - I never switch the cloak
Gloves - Titan gloves +5 UMD
Boots - Madstone boots, boots of anchoring, slippery boots or VoN boots, Fire Greaves
Helmet - minos helm for +20 when not intim, underwater
My setup took a while to figure out. As is I always have on fire and acid resist 30, always have blur on, +35 hit points, etc.Quite a lot of things.
The ToD set is bugged so switching necklaces at this time is waste of ALL of your action points, but if they ever fix that bug the neck spot could be some nice shroud crafted ones, sigh.
The helm spot is always the intim helm as I use it a lot. However, I am thinking that except for some heavy raids once you can get your intim to around 75, then loosing the +15 helm allows you 60 still......and a shroud crafted helm gets you +7, so unless you really need that extra ooomph, perhaps a helm from the shroud with intim built in is a nice thing to wear.
Also, for normal fighting where high intim is not needed, an even more specific helm could be built from the shroud. (specifically one with deathblock since I still do not have anything with it yet).
The seal of the earth saves a ton on bark pots. I also carry elec, sonic, and cold 20 resist pots as I have not crafted any items to cover these, however with extreme shroud crafting you could add more items at helm or such for a third or 4th resist built in.