Quote Originally Posted by Hokonoso View Post
if you are only worrying about pitfiend dps then by all means go holy + whatever, but for the rest of us that actually play the rest of the game we will continue to use acid-good burst-acid blast as being able to kill stuff and very rarely see the immune message is worth the minor (and i mean minor considering that good burst does extra crit dmg with x3 wpn) while fighting pit-fiends. but then again me and many like me make min 2 mauls over swords as we don't like yellow numbers either (unlike you, we fight stuff other than pit-fiends on a regular basis).

imo make min2 maul for all around usage and lit 2 falchion for dps.
So you hurt your DPS against 98% of the enemies you'll fight in order to avoid seeing an immune message on the other 2%? We are talking about more than just pit fiend DPS here. We are talking about DPS against devils, demons, gnolls, giants, trogs, kobolds, undead, trolls, ogres, beholders, mind flayers, hobgoblins, orcs, bugbears, minotaurs, etc.(Just name every evil creature in the game) You, only other hand, are concerned about DPS versus elementals, mephits, vermin, animals, and the few other neutral or good creatures in the game. I actually have played nearly every quest in the game over the past 3.5+, which is how I know that Holy works on nearly every type of creature in the game. No matter what the level, I always prefer to have Holy weapons over Pure Good. Of course, I keep some Pure Good or Greater X Bane weapons handy for the occasional neutral mobs. I don't plan on trying to use the same weapon against every single creature in the game.