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  1. #1
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    Default Lord of Blades - Spell Selection

    So i am level 11 now and loving my melee / healer / buffer WF FvS.

    Some people tell me i really messed up with 6 wisdom though, and at high levels i wont be able to hit stuff...at lvl 11 i have +41 to hit, so i don't believe them. My question is though, since i cannot use any spells that offer my enemies a chance to save(spells with DC's). what spells should i take?

    staple spells i use often are:
    cures (going to drop them once i get the spell "Heal")
    resist energy
    elemental protection (the one that gives "immunity" to all elements untill 12 points per lvl of damage are taken)
    mass protection from alignment
    mass aid
    sheild of faith
    night sheild
    freedom of movement
    death ward
    divine favor
    divine power
    raise dead (new favorite spell)
    & searing light (only vs undead i can't melee, not a ton of good lvl 3 spells...)

    I am more concerned with what spells i should take in the 6-9 level range, but all suggestions are welcome.

  2. #2
    Community Member Twerpp's Avatar
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    Nah you are good with 6 wis for this particular build. Just dont bother taking anything with a DC. Any spell that keeps you or your party alive, buffed, and rezzed. I would also take stalwart pact and death pact so you can play with bladesworn transformation (safely), you wont be able to heal yourself with it going but stalwarts can kick in for extra hp (unconfirmed lemme know lol) and if you die you auto-rez yourself.

    Also if you have +41 to-hit its time for power-attack baby!

  3. #3
    Community Member Noctus's Avatar
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    Quote Originally Posted by silverwyrm84 View Post
    So i am level 11 now and loving my melee / healer / buffer WF FvS.

    Some people tell me i really messed up with 6 wisdom though, and at high levels i wont be able to hit stuff...at lvl 11 i have +41 to hit, so i don't believe them.
    *WIS 6 is perfectly fine for your build.

    *Your to-hit will be adequate, too.

    These guys clearly have no idea what they are talking about. i wouldnt take any further advice from them.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Founder & Super Hero Arkat's Avatar
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    I made my WF Favored with a 6 Wis AND a 6 CHA!

    Sure, I won't be able to cast 8th and 9th level spells until I hit 20th level and the +2 CHA capstone enhancement but I'll have one hell of a strength and one hell of a number of hitpoints! (yes, I used a +2 tome of Charisma)

    I agree with the other guys here. Take all the buffiing and cure spells (except for most of the mass ones) and only a couple of damaging spells like Searing Light, Soundburst, and maybe Bladebarrier.

    Don't worry about most of the DC-related spells like Destruction...you're there to Melee and kick ass!!!
    Last edited by Arkat; 11-27-2009 at 11:46 AM. Reason: dropped a redundant word
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  5. #5
    Community Member Twerpp's Avatar
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    Quote Originally Posted by Arkat View Post
    I made my WF Favored Soul BOTH with a 6 Wis AND a 6 CHA!

    Sure, I won't be able to cast 8th and 9th level spells until I hit 20th level and the +2 CHA capstone enhancement but I'll have one hell of a strength and one hell of a number of hitpoints! (yes, I used a +2 tome of Charisma)

    I agree with the other guys here. Take all the buffiing and cure spells (except for most of the mass ones) and only a couple of damaging spells like Searing Light, Soundburst, and maybe Bladebarrier.

    Don't worry about most of the DC-related spells like Destruction...you're there to Melee and kick ass!!!
    Oh youre doin it wrong! Take cha now to be able to cast, craft the +9 cha ring, get a tome, get your capstone, then RE-SPEC! MIN/MAX FTW TY TURBINE!

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  6. #6
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    Quote Originally Posted by silverwyrm84 View Post
    So i am level 11 now and loving my melee / healer / buffer WF FvS.

    Some people tell me i really messed up with 6 wisdom though, and at high levels i wont be able to hit stuff...at lvl 11 i have +41 to hit, so i don't believe them. My question is though, since i cannot use any spells that offer my enemies a chance to save(spells with DC's). what spells should i take?

    staple spells i use often are:
    cures (going to drop them once i get the spell "Heal")
    resist energy
    elemental protection (the one that gives "immunity" to all elements untill 12 points per lvl of damage are taken)
    mass protection from alignment
    mass aid
    sheild of faith
    night sheild
    freedom of movement
    death ward
    divine favor
    divine power
    raise dead (new favorite spell)
    & searing light (only vs undead i can't melee, not a ton of good lvl 3 spells...)

    I am more concerned with what spells i should take in the 6-9 level range, but all suggestions are welcome.
    would u mind a break down of : starting/current stats, items and tomes used? would love to roll up something similar

    thanks, matty

  7. #7
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    +41 to hit at 11 ?
    I must be missing something as i only have +19 at 8th, and that with a +5 weapon and +6 str

  8. #8

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    Quote Originally Posted by Twerpp View Post
    you wont be able to heal yourself with it going
    Repair potions.
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  9. #9
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Arkat View Post
    I agree with the other guys here. Take all the buffiing and cure spells (except for most of the mass ones) and only a couple of damaging spells like Searing Light, Soundburst, and maybe Bladebarrier.
    Bladebarrier will remain OK with a dumped Wisdom, it still deals significant damage and is your good friend against large packs of mobs. Soundburst, however, will suck with a 6 base Wisdom, as it is mostly cast for the stun.

    You'll want a lot of cure/heal spells due to the cooldowns they have being quite long. I'd recommend the following restorative/healing spells (assuming you will only be able to maintain Superior Potency 6; if you get Superior Devotion 8, ditch Mass Cure Light for Mass Cure Serious). While levelling you will take different ones and swap these in, of course - you will want Cure Light at level 1.

    3 - Cure Serious Wounds
    4 - Restoration
    5- Raise Dead, Mass Cure Light
    6- Heal, Mass Cure Serious
    7 - Greater Restoration
    8 - Mass Cure Critical (mainly used because sometimes it isn't enough to have only two mass cure spells)
    9 - Mass Heal, True Resurrection (both absolutely require Quicken Spell to be of any use)
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  10. #10
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    Alright, so i finally grouped with another favored soul, a caster build with blade barrier, we 2 manned some stuff and i was useless...i rerolled to a caster favored soul and i am much happier now.

    The low wisdom good melee route is really fun at low levels. But in the long run a high wisdom build is soooo much better. at level 14 i can throw death spells around, greater command is freaking amazing, and blade barrier whacks things for around 250 damage per hit, and lasts a good long time extended...

    I don't recommend low wisdom builds to new players, while they seem over powered early on, they will gimp you in the long run. Maybe seasoned players could create a good FvS melee build with access to tomes & good gear, but i have to say, with extremely crappy gear, my caster favored soul kicks a lot of butt. Most groups i am in are amazed with what i bring to a group.

    oh and that +41 was a bugged UI thing, it was really +31 with divine power & favor up. Still impressive but no where near as good as a fully meta magic'd up high DC blade barrier.
    Last edited by silverwyrm84; 12-23-2009 at 01:44 AM.

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