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  1. #1
    Time Bandit
    Join Date
    Sep 2009
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    141

    Default Character Icon when Recalling

    Turbine should add an icon that floats over people's heads when they are recalling or finishing out. Sometimes when people are standing around, it's hard to tell if they're waiting to recall out, or typing in stuff about whether or not to do the optionals, etc., or just looking around to see if there's more stuff to kill (like in Kobold Assault). Having the icon would eliminate confusion, and decrease the chance that only a few people are still in when monsters come, etc.

  2. #2
    Community Member Bladedge's Avatar
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    Mar 2006
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    I would rather not have an icon telling other Iam recalling out epically if its a bad group that I want to leave with warning. Dont want symbol screaming out hes leaving the dungeon.
    HEY, I'M TRYING TO SOLVE THAT!
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  3. #3
    Community Member karnokvolrath's Avatar
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    Sep 2009
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    /signed

    While i do think this is a good idea, i do understand that oppisite side of the fence.....but in all honesty, will the recall sign be more obvious then the ding when you drop? :P
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  4. #4
    Community Member spifflove's Avatar
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    Apr 2006
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    maybe a bubble text over your head saying: So long...

  5. #5
    Community Member
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    Jun 2006
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    Quote Originally Posted by spifflove View Post
    maybe a bubble text over your head saying: So long...
    ...and thanks for all the fish.

  6. #6
    Community Member
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    Jun 2009
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    Harmless (Mostly)?

  7. #7

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    This isn't wholly needed as the telltale sign someone is recalling is that their weaponry fades away when they are mid-recall.
    Server - Thelanis
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  8. #8
    Founder Garth_of_Sarlona's Avatar
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    Feb 2006
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    As MrCow says not entirely needed because you do go empty handed when you recall, doesn't help if you're a monk though.

    On a similar ilk, it would be good if there was some way of knowing whether a person had fully loaded into the instance so you didn't end up buffing yourself rather than them (examining them and waiting until Warp Time vanishes isn't an acceptable solution, mainly because the examine window does not automatically update... that needs a whole suggestion thread of its own methinks)

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