OK I'm a total noob builder and I've been using other well recommended/popular builds from these forums. I decided to mess around with my own.
I was imagining the ultimate rogue. One who specializes in taking victims from the rear with their extended (simultaneously) index finger, middle finger, and pinky. I didn't really see it stated in the wiki but my understanding is that wind stance gives a 10% attack speed bonus. I figured I'd capitalize on that bonus through sneak attack damage. I'm not sure why I have wis so high. The monk AC given that I'll be wearing robes seemed like a good idea. Might points be better in con given the low hps? Should I take power attack later? I'm not so grounded on the order I choose my feats.
I didn't go into this thinking to make an "uber build" but I thought the concept was funny and spent some time on it (that I probably should have spent working given the short week lol). I used assassin and I'm pretty much stuck with it since 1-shotting mobs with this concept brings a mild amount of mirth to my otherwise dreary life. I welcome your ideas on min/maxxing and I know there are better dps builds out there...but I'm just looking to improve on this concept.
Thanks in advance ![Smile](/forums/images/smilies/smile.png)
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 Lawful Neutral Halfling Male
(1 Monk \ 19 Rogue)
Hit Points: 204
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 11
Reflex: 21
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 18 24
Constitution 10 12
Intelligence 8 10
Wisdom 16 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 15
Bluff -1 10
Concentration 0 1
Diplomacy -1 0
Disable Device 3 23
Haggle -1 0
Heal 3 4
Hide 4 35
Intimidate -1 0
Jump 6 29
Listen 3 6
Move Silently 8 33
Open Lock 8 18
Perform n/a n/a
Repair -1 0
Search -1 23
Spot 3 25
Swim 2 4
Tumble 8 11
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Selected) Dodge
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Toughness
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 15 (Rogue)
Feat: (Selected) Weapon Finesse
Level 16 (Rogue)
Level 17 (Rogue)
Feat: (Rogue Bonus) Defensive Roll
Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost IV
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile IV
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently II
Enhancement: Rogue Dexterity II