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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    40

    Default !!!The Shocker!!!

    OK I'm a total noob builder and I've been using other well recommended/popular builds from these forums. I decided to mess around with my own.

    I was imagining the ultimate rogue. One who specializes in taking victims from the rear with their extended (simultaneously) index finger, middle finger, and pinky. I didn't really see it stated in the wiki but my understanding is that wind stance gives a 10% attack speed bonus. I figured I'd capitalize on that bonus through sneak attack damage. I'm not sure why I have wis so high. The monk AC given that I'll be wearing robes seemed like a good idea. Might points be better in con given the low hps? Should I take power attack later? I'm not so grounded on the order I choose my feats.

    I didn't go into this thinking to make an "uber build" but I thought the concept was funny and spent some time on it (that I probably should have spent working given the short week lol). I used assassin and I'm pretty much stuck with it since 1-shotting mobs with this concept brings a mild amount of mirth to my otherwise dreary life. I welcome your ideas on min/maxxing and I know there are better dps builds out there...but I'm just looking to improve on this concept.

    Thanks in advance

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Male
    (1 Monk \ 19 Rogue) 
    Hit Points: 204
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 21
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            18                    24
    Constitution         10                    12
    Intelligence          8                    10
    Wisdom               16                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    15
    Bluff                -1                    10
    Concentration         0                     1
    Diplomacy            -1                     0
    Disable Device        3                    23
    Haggle               -1                     0
    Heal                  3                     4
    Hide                  4                    35
    Intimidate           -1                     0
    Jump                  6                    29
    Listen                3                     6
    Move Silently         8                    33
    Open Lock             8                    18
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                    23
    Spot                  3                    25
    Swim                  2                     4
    Tumble                8                    11
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost IV
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Disciple of Breezes
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity II
    Last edited by Suitcase; 11-23-2009 at 09:24 PM.

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