Well sure it's weak for DDO.
Remove the shield penalty, and up it to 1d8 or 2d4 or something.
Well sure it's weak for DDO.
Remove the shield penalty, and up it to 1d8 or 2d4 or something.
Former Xoriat-er. Embrace the Madness.
And then i lose my thread...
The problem with that as well is that you also get your STR mod, and, eventually, its going to be better than PA, or coming close, which would again upset the balance.
The way I think it should work is that it always deals less damage (as the % dex added is never 100), but it confers of the benefit of being able to improve AC.
Really, both ideas could work, but its a balancing act. Too powerful, and it invalidates everyone. Too weak, and its absolutely useless.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
yea i kinda like this but why no rapiers? it doesnt make sense for them to use str in the first place(ever heard of renaissance) and dont try to give me anything saying rapiers have better dps because well they dont 1d6 just like everything else. and i'd like to add prereqs: dodge, moblity, and Extra Finesse Damage III,IV,V at 90% for 4points and 100% for 16. notice i modified bab req.
Last edited by Shaikc; 11-23-2009 at 10:52 PM.
If you want to know why...
Another idea
Improved Weapon Finesse: [Weapon Type]
Prerequisites: Base Attack Bonus +6, Weapon Focus: [Weapon Type], Weapon Finesse, Dodge, Mobility, Spring Attack
You are extremely adept at working with light weapons.You can apply three-quarters (75%) of your dexterity modifier on a natural roll >= 10 + (str mod-2)[x2 if negative] to your damage modifier instead of your strength, otherwise just add your str mod-2. This can only be applied to light weapons and one-handed peircing weapons. This effect only works on targets susceptible to critical hits.
In addition, every class, exlcluding monk, would receive enhancements "Extra Finesse Damage" I, II, III, IV, and V costing 2, 4,6,8, and 8 APs respectively. If the character has the IWF feat, then they can increase their damange to 80% DEX modifier and then to 85%,90%,95%,100% DEX modifier.
The reason for excluding monks is to prevent super air stance monks. Perhaps a lesser version, working only up to 80%, would be available for monks.
Last edited by Shaikc; 11-23-2009 at 11:08 PM.
I think that was in one of those awful power gaming splat books that I never allowed.
Beware the Sleepeater
If you want to know why...
A non-homebrew solution would be martial study, martial stance, and shadow blade. Costs 3 feats and lets you use Dex to damage for a selection of weapons, while in a stance. These are from the Book of Nine Swords.
Overpowered to spend 3 feats to get Dex to damage? Have to be in a stance and only works with a limited selection of weapons. I will admit it is very nice for a monk though.
Ok, one last try
Improved Weapon Finesse: [Weapon Type]
Prerequisites: Base Attack Bonus +8, Weapon Focus: [Weapon Type], Greater Weapon Focus:[Weapon Type],Weapon Specialization:[Weapon Type], Weapon Finesse, Dodge, Mobility, Spring Attack, TWF, ITWF
You are extremely adept at working with light weapons.You can apply half (50%) of your dexterity modifier on a natural hit-roll >= [10 - (str mod-2)[x2 if negative] + Targer Dex mod] to your damage modifier instead of your strength, otherwise just add your str mod-2. This can only be applied to light weapons and one-handed peircing weapons. This effect only works on targets susceptible to critical hits. This effect is only in use whilist two of the IWFed weapon are being wielded and GTWF is required for the off-hand to get the bonus if it is not lighter than the main hand.
Also whilist a character is using IWF s/he is concentrating so hard on scoring critical blows that they must suceed on a concentration check DC: Enemy AC +5 in order to fight defensively or use total defence
In addition, every class, exlcluding monk, would receive enhancements "Extra Finesse Damage" I, II, III, IV, and V costing 2, 4,8,16, and 16 APs respectively at lvls 12, 14, 16, 18, and 20. If the character has the IWF feat, then they can increase their damange to 50% DEX modifier and then to 60%,70%,85%,100% DEX modifier.
I know. that was the idea.
Would Dex to damage with select weapons be overpowered at cost of 3 feats I mentioned?
Last edited by Shaikc; 11-24-2009 at 06:52 AM.
Yeah, totally, I mean it's not like STR and DEX cost the same points to get to the same levels, or anything crazy like that.
But seriously, yeah Halflings and Elves get +2 DEX with DEX enhancements, but so what?
If we take a 30 DEX, 8 STR Elf of Halfling, with Weapon Finesse, that's +10 to attack instead of -1. We add two more feats and at 50% DEX into damage, that's +5 damage. For the cost of 3 feats.
Please people, explain how this is so much more powerful than a 30 DEX, 14 STR rogue (since I like my rogues being able to carry stuff) taking Weapon Finesse and Power Attack.