Ok, accounting for only light armor to use evasion at Ranger 9, I switched from Dwarven to Warforged and now use Khopeshes instead of Dwarven Waraxes. I was hoping for a little more critiquing from the community about this build or if this build has already been posted on the boards.
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 20 True Neutral Warforged Male
(10 Fighter \ 9 Ranger \ 1 Wizard)
Hit Points: 378
Spell Points: 228
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 13
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 18
Constitution 14 18
Intelligence 11 12
Wisdom 11 12
Charisma 6 7
Tomes Used
+1 Tome of Strength used at level 6
+1 Tome of Dexterity used at level 6
+1 Tome of Constitution used at level 6
+1 Tome of Intelligence used at level 6
+1 Tome of Wisdom used at level 6
+1 Tome of Charisma used at level 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 15.5
Bluff -2 -1
Concentration 2 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 1
Hide 3 4
Intimidate -2 -2
Jump 3 21
Listen 0 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 24
Search 0 1
Spot 0 1
Swim 3 6
Tumble n/a n/a
Use Magic Device 0 9.5
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Enhancement: Fighter Toughness I
Enhancement: Warforged Damage Reduction I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Attack Boost I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Inscribed Armor I
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Warforged Constitution I
Level 4 (Wizard)
Ability Raise: STR
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Mage Armor
Spell (1): Repair Light Damage
Spell (1): Shield
Spell (1): Protection From Evil
Enhancement: Ranger Dexterity I
Enhancement: Warforged Construct Thinking I
Level 5 (Fighter)
Skill: Repair (+2)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Fighter Strength I
Enhancement: Warforged Healer's Friend I
Level 6 (Ranger)
Skill: Balance (+1.5)
Skill: Repair (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Damage Reduction II
Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Repair (+2.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Racial Toughness II
Enhancement: Warforged Brute Fighting II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Warforged Constitution II
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery I
Enhancement: Racial Toughness III
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness IV
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Kensei I
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Toughness II
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Armor Mastery II
Level 16 (Ranger)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Fighter Toughness III
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Strength II
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Damage Reduction
Enhancement: Warforged Construct Thinking III
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Warforged Damage Reduction III
Level 20 (Ranger)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Evasion
Enhancement: Fighter Toughness IV