I began working on this build this moring over a cup of coffee. The main goal is to be self sufficient, buff/debuff, have fun, and bring decent dps to a group. It is lacking in hit points but I'm hoping that AC, Evasion, Displacement, and Song will make up for that. I am tempted to swap Kopesh or Empower Healing for toughness but I'm waffling over that. I went 12 levels of bard in anticipation of Warchanter 2. So here it is.
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 20 Chaotic Good Human Male
(2 Rogue \ 6 Ranger \ 12 Bard)
Hit Points: 192
Spell Points: 483
BAB: 16\16\21\26\26
Fortitude: 11
Reflex: 21
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 20
Constitution 12 14
Intelligence 8 10
Wisdom 12 14
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 9
Bluff 5 7
Concentration 1 19
Diplomacy 5 21
Disable Device n/a n/a
Haggle 5 11
Heal 1 2
Hide 3 5
Intimidate 1 3
Jump 7 28
Listen 1 10
Move Silently 3 5
Open Lock n/a n/a
Perform n/a 23
Repair -1 0
Search -1 0
Spot 5 16
Swim 3 7
Tumble 7 28
Use Magic Device 5 26
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack
Level 2 (Bard)
Spell (1): Focusing Chant
Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Master's Touch
Level 4 (Bard)
Spell (1): Charm Person
Level 5 (Bard)
Spell (2): Blur
Spell (2): Rage
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 13 (Bard)
Spell (1): Detect Secret Doors
Spell (2): Blindness
Level 14 (Bard)
Level 15 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (2): Cat's Grace
Spell (3): Displacement
Spell (3): Haste
Level 16 (Bard)
Spell (3): Remove Curse
Level 17 (Bard)
Level 18 (Bard)
Feat: (Selected) Empower Healing Spell
Spell (4): Cure Critical Wounds
Spell (4): Neutralize Poison
Spell (3): Dispel Magic
Level 19 (Bard)
Spell (4): Dimension Door
Level 20 (Bard)
Enhancement: Rogue Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Bravery III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Warchanter I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Song Magic IV
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III
Enhancement: Bard Wand Mastery IV