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  1. #1
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    Question Desire a DPS thrown weapons build!

    This may be outlandish and possibly stupid, but I'd love a build focused around a thrown weapon type that can dish out some decent DPS and use some spellcasting as well. (Would prefer heals, but the concept of damage spells, CC, and buffs also interest me.)

    I considered a Bard for this purpose, but am open to suggestions.

    Is this a worthwhile effort?
    Is one specific type of thrown weapons better than the others? Why or why not?

  2. #2
    Community Member sirdanile's Avatar
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    Quote Originally Posted by giveuptg View Post
    I considered a Bard for this purpose, but am open to suggestions.

    Is this a worthwhile effort?
    Is one specific type of thrown weapons better than the others? Why or why not?
    Bard will work pretty decently for pretty much any build.

    It is NOT a worthwhile effort, if you absolutely must go ranged grab a repeating crossbow.
    I believe that the thrown axe is better due to a x3 critical range and 1d6 damage base but i'm away from any axes atm and can't tell you for sure.
    The bird of Hermes is my name, Eating my wings to keep me tame.
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  3. #3
    Community Member Samadhi's Avatar
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    It's really not worth it. The attack speed on throwing weapons is abysmally low even if you are completely spec'd for it, before base dmg concerns and the like are even considered.

    OTOH, bard is a reasonable place to put a thrower build, if your primary concern is offensive casting/healing, and the throwing is more of a secondary hobby.
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  4. #4
    Community Member Jiipster's Avatar
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    To be honest, as long as you have maxed-out damage songs and keep them, Rage and Haste up, most people could give a **** about what you do with your bard.

  5. #5
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    Crazy enough, the first that comes to my mind is an halfling barb with dragonmarks.

    You'll be quite horrible at DPS though. Even worse then an archer fighter.

  6. #6
    Community Member Shade's Avatar
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    Quote Originally Posted by giveuptg View Post
    Is this a worthwhile effort?
    Is one specific type of thrown weapons better than the others? Why or why not?
    For the ideals of DPS.. meh not really. Quite a big jump down from melee.

    But as an option for something to do after you sing a bard, it's not that bad.

    Go halfling for sure - they get throw weapon enhancements, heroes companion buff and good dex for ranged. Pick up warchanter for max dmg song buffs.

    Lost of bards pick repeaters - and for mid lvls they are quite strong. But by end game, the lack of a str bonus means your dmg is pitiful, possibly even less then what thrown weapons can do if you get your strength up to a decent level.

    Throwers, especially axes have some nice options otherwise not available to bow users. Namely vorpal. Pack a vorpal thrower and you will kill at a fairly decent rate endgame versus a repeater bard for sure.
    For mobs immune to vorpal you could go weakening of enfeeblement, improved destruction to help your group hit, or any number of other special effects.

    Feat wise it's an pretty easy build..
    Power attack and wep focus as prereqs for warchant
    Extend to get your buffs up to a good duration.
    I think the only feat that effects throw speed is rapid shot? Not sure on this tho.
    Quickdraw claims it does, but i beieve thats bugged.
    Rapid Reload? not sure.

  7. #7
    Hero Marcus-Hawkeye's Avatar
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    I am not an expert with creating builds but I have a halfling thrower that is currently level 19. It's not really to be considered a DPS build. Allbeit it is by far my favourite toon to play. Why? Not sure. I just love runnning around with her, it's just a lot of fun. I went fighter with her because of the large number of feats that benefit a thrown weapon user. Here is what I've devised so far:

    Feats
    Power Critical:
    In order to do as much damage as you can, you need critical hits. +4 Bonus to confirm.
    Quick Draw
    You need it to be able to draw your thrown weapon faster than without it.
    Rapid Shot (http://forums.ddo.com/showthread.php...39#post1389939)
    Needed to increase the firing speed
    Shield Mastery
    This is open for debate, but I try not to kite enemies around when other people are trying to attack them. So this allows me to block more damage when I stop moving and allow the mob to come to melee ranges.
    Toughness
    You need HPs.

    Point Blank Shot
    Required for Shot on the run and Precise Shot.
    Dodge
    Required for Mobility
    Mobility
    Required for Shot on the Run and quite frankly the tumbling AC bonus comes in handy from time to time.
    Shot on the Run
    As a thrower, you will be running backwards a lot. It's the general nature of the build.
    Precise Shot
    Hit a selected target even when you are blocked by another mob.
    Improved Precise Shot
    Hit every mob between you and your selected target. When you get a line of mobs coming at you this feat is awesome. Nothing like doing 400 damage across 6 mobs with one throw...

    Improved Critical: Thrown Weapons
    Doubles the crit range of the thrown weapon.
    Weapon Focus: Thrown Weapons
    +1 Attack
    Greater Weapon Focus: Thrown Weapons
    Another +1 to Attack
    Superior Weapon Focus: Thrown Weapons
    Another +1 to Attack

    Weapon Specialization: Thrown Weapons
    +2 Damage
    Greater Weapon Specialization: Thrown Weapons
    Another +2 to damage

    Enhancements
    Fighter Attack Boost III
    +4 to attack
    Fighter Weapon Mastery - Throwing Axe II
    +2 Damage
    Fighter Critical Accuracy IV
    +8 to confirm critical hits
    Fighter Strength III
    +3 to STR
    Fighter Toughness III
    +30 HP
    Fighter Kensei II
    I got these for the +1 to reflex vs magic, +1 Action boost and allow me to use Kensei Mastery. Kensei II also has the Power Surge for a +8 to STR (+4 to damage )
    Kensei Throwing Axe Mastery II
    +2 to Attack and Damage, +4 to Confirm Crits and Crit Damage

    Halfling Dexterity II
    +2 Dex
    Halfling Thrown Weapon Attack II
    +2 Attack
    Halfling Thrown Weapon Damage III
    +3 Damage
    Racial Toughness II
    +20 HP

    Skills
    Balance
    As a non melee, getting knocked down is bad. So balance is nice to have.
    Jump
    A nice to have as you can find places to jump to that mobs have a difficult time getting to you or as you are running backwards you will need to jump over obstacles.
    Tumble
    Also nice to have as tumbling out of the way of attacks is always a good thing for you.
    UMD
    This last build I put a bunch of skill points into UMD (had weapons I wanted to try), but due to low CHA scores it's not really a good idea. I'm wishing I hadn't bothered. At least there is Reincarnation now...

    Stats
    You need Strength and Dexterity. I maxed strength to 16. I honestly can't recall what I put my dexterity to but I know it wasn't 20. Thinking about it I am pretty sure it was 17. I put two stat points into Strength and two into Dexterity. All other stats I set to 10.

    The weapons themselves:
    Thrown Axe: Base damage of 1d6 with a crit range of 20 and multiplier of 3.
    Thrown Hammer: Base damage of 1d4 with a crit range of 20 and multiplier of 2.
    Thrown Dagger: Base damage of 1d4 with a crit range of 19-20 and multiplier of 2.
    Thrown Dart: Base damage of 1d4 with a crit range of 20 and multiplier of 2.
    I don't bother with Shruiken, the base damage of 1d2 is just disheartening. I figure I'll let the monks have them.
    My primary weapon is a +4 Frost Axe of Pure Good. Simply gives me more damage overall. I get crits ranging from 120 to 140
    I also have a +4 Holy Burst Hammer for use vs the undead. I get crits in the range of 50-60
    I also use a +1 Flaming Dagger of Smiting to take advantage of the greater crit range. It's the only smiter I've found and could afford.

    Equipment:
    Well, because you focus on Dexterity for attack, it's probably a good idea to go with Robes to take advantage of your DEX mod. Which means Armored Bracers are going to be your wrist slot. The nature of thrown weapons allows you to hold a shield if you wish. I have a +5 small shield of Heavy Fortification RR Halfling. But something that has recently been made aware to me, a Seeker in your offhand is supposed to benefit the whole person, and not just that weapon on it's on. So I'll be looking for a light offhand weapon with seeker to try it out. I've tried light offands and it does not appear to affect my thrown weapon attack bonus. The rest is up to you really. I figure its pretty straight forward.
    Consider:
    You get a lot of conversations about your choice of build. I get more than my fair share of people telling me I'm wasting my time with such a build and I just tell them it's fun to play. I enjoy playing this build. That's not to say I haven't inspired others. I've gotten a number of tells from people asking me how it's going and they ask me questions about it. Some have even expressed interested in creating on of their own. One actually took my surname when they created their thrown weapon fighter. Regardless, if you are a fighter, get ready to take some flak on this choice. It's gotten to the point I have to ask group leaders if they mind me joining. just so it's not a waste of my time or their time.

    I hope this helps

  8. #8
    Community Member daniel7's Avatar
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    Well if you have plenty of spare time you can do true resurrection 3 times as a ranger and get +2 to ranged damage each time give you +6 damage on ranged attacks.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  9. #9
    Community Member foxx's Avatar
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    Quote Originally Posted by giveuptg View Post
    This may be outlandish and possibly stupid, but I'd love a build focused around a thrown weapon type that can dish out some decent DPS and use some spellcasting as well. (Would prefer heals, but the concept of damage spells, CC, and buffs also interest me.)

    I considered a Bard for this purpose, but am open to suggestions.

    Is this a worthwhile effort?
    Is one specific type of thrown weapons better than the others? Why or why not?


    all i can say is ,you'll have a gimp IMO
    don't spend to much time and resource on it.
    have one in guild, and he's been at it for years.

  10. #10
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    I would go Fighter11/6Mnk/3Pal for it and make it halfling.

    Sounds like a fun build.
    Proud member of Blood Cloak Clan

  11. #11
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    Thanks for the replies, guys; lots of good information. Will give this build a shot later tonight!

  12. #12
    Community Member Jiipster's Avatar
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    Quote Originally Posted by poonce View Post
    I would go Fighter11/6Mnk/3Pal for it and make it halfling.

    Sounds like a fun build.
    There's no reason whatsoever to take Fighter11. Especially not considering how awesome Kensei 2 is.

  13. #13
    Community Member Junts's Avatar
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    Hey, I want a pony.

    Neither is happening.

  14. #14
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Junts View Post
    Hey, I want a pony.

    Neither is happening.
    You must wait some time before giving reputation to Junts again.

    LOL
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

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