I played when they supposedly nerfed swing speed, I never noticed a difference.
I played when they supposedly nerfed swing speed, I never noticed a difference.
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That's just the side effect of giving every mob 20x more hp than it should have.
Many of the changes in this game truly baffle me.
Mobs have 20x more HP than normal to counter the fact that the game only throws us up against maybe 3-4 at a time, plus the occasional big battle with 10-12. This excessive amount of HP is also to counter the fact that players have enhancements that boost their effective level by 2-4 or more and are decked out Monty Hall style with tons of loot. Then to reward this "make the red bar go down" style SR is eliminated for nuke-style spells, which already are super-weak because they can't do nearly enough damage anyway.
Why invest in something that's more likely to fail than not?
A straight port of D&D probably could not work as an MMO, especially considering the finagling it takes to make it work in its intended setting. House-ruling exists for a reason.
It would get some people out of name recognition who would probably cancel after seeing the horrible gameplay.
Right now, DDO is pretty much the closest there is and the closest there will be until WotC lets someone else make one, which I don't see in the near future (Not a 3.5e version at any rate).
Not sure which game you're playing, because pnp nukes are almost never subject to spell resistance anyway. The only 'rule adjustment' that benefits nuke spells in DDO (besides no friendly fire) is the lack of touch/ranged touch attacks, and the fact that all touch and ranged touch spells are consequently no-save guaranteed hits as long as the mob doesn't dodge the collision with your projectile.
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actually im vip, and yes new as well.
but im not saying make the game easier, for the same reason playing games with cheats is stupid. if anything leathality makes it more interesting. i think things that kill us should kill them, and im sure if your toon drops to 0 CON your screwed.
...anyways im not going to get into a ***** fest because i am new (1 character lvl 10), maybe once i've gotten more knowlegable with this game...
Last edited by mashedpotato82; 11-25-2009 at 01:00 PM.
The SR thing you're thinking of is a change made in DDO.
Here's a link to the spell entry for Fireball, the quintessential blasty spell, from the SRD 3.5: http://www.d20srd.org/srd/spells/fireball.htm
"Spell Resistance: Yes"
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970 sp and counting
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Monks are supposed to be mage killers, but those are enemies that tear me up the most. I keep losing half my health to one caster spamming no save spells. Now some of that is due to atrocious lag that make me swing 20 times to get a single hit, allowing them to cast more spells on me.
Have i been rude somewhere in this thread? Negative rep is not a tool for expressing disagreement with my views, it is a tool for marking those who behave in a detrimental fashion towards a friendly and functional forum.
Sorry old chap. I was responding to Junts assertion that most PNP Nukes had no spell resistance attatched to them,and I was referring to the fact that Myriad Nuke spells in the PNP game DO have to roll against Spell Resistance. I do see where the confusion comes from, I didn't really word my post well enough.
It is a fact that many PNP spells that were effected by spell resistance DO NOT require spell resistance rolls in DDO.
Shield Clicky.
Acid Resist Potion.
Serpentine Movement.
Shall I go on?
Oh and if you lag is seriously that bad, take your computer somewhere and get it fixed. Or throw it away and buy one thats not from the early 90's
I run a computer from HP that i bought about a year ago straight out of the box. 2mb ram, dualcore processor. Its really not fancy at all. Paid $750. I have normal Internet through my television service. My lag is not effecting my gameplay. I'm not doing ANYTHING special to combat it.
The lag is my university limiting my bandwidth, not anything I can do about that. How do any of those things defend against Searing Light, and what is Serpentine Movement?