Hoping to go with a decent AC great DPS dualing Dwarven Axes.
Note I used a +1 INT tome at lvl 1 to get that extra skill point. (I assume that +2 tomes cannot be consumed until lvl 7). The +3 tomes added at lvl 20 are only for endgame purposes (assuming I dedicate a lot of raid time on this character).Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Iynx First to Death Level 20 True Neutral Dwarf Male (20 Fighter) Hit Points: 382 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 10 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 15 18 Constitution 14 18 Intelligence 13 14 Wisdom 8 8 Charisma 11 14 Tomes Used +1 Tome of Intelligence used at level 1 +2 Tome of Dexterity used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 20 +3 Tome of Dexterity used at level 20 +3 Tome of Constitution used at level 20 +3 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 19 Bluff 0 2 Concentration 2 4 Diplomacy 0 2 Disable Device n/a n/a Haggle 0 2 Heal -1 -1 Hide 2 4 Intimidate 2 36 Jump 5 27 Listen -1 -1 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 2 4 Spot -1 -1 Swim 3 8 Tumble n/a 5 Use Magic Device 2 13 Level 1 (Fighter) Skill: Balance (+2) Skill: Intimidate (+2) Skill: Jump (+2) Skill: Use Magic Device (+2) Feat: (Selected) Iron Will Feat: (Fighter Bonus) Two Weapon Fighting Level 2 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 3 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Feat: (Selected) Dodge Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 6 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Power Attack Feat: (Selected) Toughness Level 7 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Level 8 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 9 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Force of Personality Level 10 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Combat Expertise Level 11 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 12 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Power Critical Level 13 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 14 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 15 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Fighter) Ability Raise: STR Skill: Intimidate (+3) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 17 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 18 (Fighter) Skill: Intimidate (+2) Skill: Jump (+1) Skill: Tumble (+0.5) Feat: (Selected) Skill Focus: Intimidate Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Level 19 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Two Weapon Defense Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Weapon Alacrity Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Armor Mastery II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armor Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Critical Accuracy IV Enhancement: Fighter Stalwart Defender I Enhancement: Fighter Stalwart Defender II Enhancement: Fighter Stalwart Defender III Enhancement: Fighter Dwarven Waraxe Specialization I Enhancement: Fighter Dwarven Waraxe Specialization II Enhancement: Fighter Item Defense I Enhancement: Fighter Item Defense II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Intimidate I Enhancement: Fighter Intimidate II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
I am hoping to stay with dwarven axes and enjoy dual wielding weapons as the extra swings are great for seeking critical hits. I hope this build provides a great AC as I will seek a dragontouched full plate (15 bonus AC with 7 max dex bonus AC). Along with my feats and enhancements, throw on a chaos band, chattering ring, +1 from alchemical crafting, slam down some bark and haste pots I can get my AC probably to the 60's maybe 70's with party buffs.
I gave a lot of attention to confirming critical hits, my question is: Will my dps be worthy of end games?
I did find myself with 1 extra AP remaining, should I have allocated my ap's a little better?